Bowser (SSBU)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(→Overview: This was nearly unintelligible before) |
||
Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
Bowser places the opponent on the ground and body slams them with high [[damage]], making it one of the | Bowser places the opponent on the ground and body slams them with high [[damage]], making it one of the most damaging throws in the game. With high base knockback, low [[knockback scaling]] and high [[ending lag]], however, this throw has near nonexistent combo or KO potential, making it strictly useful for damage racking and repositioning; its 0 degrees [[semi-spike]] angle coupled with high damage makes it good for setting up edgeguards and tech chases. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Revision as of 06:10, July 11, 2022
Bowser down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Bowser places the opponent on the ground and body slams them with high damage, making it one of the most damaging throws in the game. With high base knockback, low knockback scaling and high ending lag, however, this throw has near nonexistent combo or KO potential, making it strictly useful for damage racking and repositioning; its 0 degrees semi-spike angle coupled with high damage makes it good for setting up edgeguards and tech chases.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 90 | 80 | 0 | 0.0× | None |
Timing
Invincibility | 1-37 |
---|---|
Hitbox | 35-45 |
Throw Release | 37 |
Interruptible | 85 |
Animation length | 91 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|