Bowser (SSB4)/Forward smash: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|3-4 | |||
|4 | |||
|- | |- | ||
!Leg invincibility | !Leg invincibility | ||
Line 115: | Line 114: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |77 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=18|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Invincible|c=6}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Invincible|c=6}}{{FrameStrip|t=Vulnerable|c=52}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|invincible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|invincible=y|interruptible=y}} | ||
{{MvSubNavBowser}} | {{MvSubNavBowser|g=SSB4}} | ||
[[Category:Bowser (SSB4)]] | [[Category:Bowser (SSB4)]] | ||
[[Category:Forward smashes (SSB4)]] | [[Category:Forward smashes (SSB4)]] |
Latest revision as of 10:44, August 4, 2020
Overview[edit]
Bowser performs a leaping dropkick forward. It is the second strongest forward smash in the game, behind King Dedede's, while being nearly twice as fast. The attack possesses a clean hit and late hit, and both subsequently have a sweetspot and sourspot; the former is closer to Bowser's legs. At full charge, when hit clean and sweetspotted, it has enough power to KO any character at 35% from the middle of Final Destination; this is popularly seen as a punish option on opponents that have had their shield broken by Bowser Bomb. When spaced properly, it can even hit opponents hanging on a ledge or lingering just below it.
As with the majority of smash attacks, however, Bowser's forward smash has slow startup with high ending lag, which limits its otherwise outstanding KO ability, as it can be easily predicted and punished if thrown off carelessly. The player also has to space the attack carefully in order to take full advantage of it, as Bowser must be close enough to the opponent in order to land it sweetspotted and clean.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Leg invincibility | 20-25 |
Clean hit | 22-23 |
Late hit | 24-27 |
Interruptible | 70 |
Animation length | 77 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Interruptible |
|