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Block

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Revision as of 20:47, November 25, 2015 by Smashedpotatoes (talk | contribs)
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This article is about the objects that appear in some stages and levels. For the defensive tactic used in all Super Smash Bros. games sometimes referred to as "blocking", see Shield.

Blocks are environmental units appearing in the Super Smash Bros. games. They can normally be broken by any attack, and come in different colors and sizes.

Brick Blocks

From the Mario series. Brick Blocks break when hit. They slow the knockback of characters flying into them, and can be teched on.

  • Mushroom Kingdom (Melee) - if all blocks disappear, there is a chance that they will all reappear as ? Blocks.
  • Mushroomy Kingdom - have a more rustic and aged appearance, like the stage; sturdier against weaker attacks and restore once the stage loops.
  • 3D Land
  • Super Mario Maker - become Flip Blocks in the Super Mario World style, with the cursor periodically replacing broken Brick Blocks (Flip Blocks stop spinning during this).

? Blocks

From the Mario series. ? Blocks release an item when hit. They slow the knockback of characters flying into them, and can be teched on as well.

  • Mushroom Kingdom (Melee) - break when hit; if all blocks disappear, there is a chance that they will all reappear as ? Blocks.
  • Mushroomy Kingdom - have a more rustic and aged appearance, like the stage; they empty themselves when hit rather than breaking and restore once the stage loops.
  • 3D Land - have high chances of releasing a Super Leaf.
  • Super Mario Maker - come in all styles, with the cursor periodically replacing empty ? Blocks.

! Blocks

From the Mario series. ! Blocks are activated by switches and release an item when hit. They slow the knockback of characters flying into them, and can be teched on.

  • Princess Peach's Castle - these particular blocks come in red, blue, and green, and appear when a switch of the same color is pressed somewhere on the castle.

Rotating Blocks

From the Mario series. Rotating Blocks are yellow with eyes. They cannot be broken, but rotate when hit, allowing players to go through them. They eventually stop rotating and can be hit again. They slow the knockback of characters flying into them, and can be teched on as well.

Donut Blocks

From the Mario series. Donut Blocks are yellow blocks with holes in the center that fall after a character or item lays on top of them briefly. After dropping, they reappear after a set amount of time. They cannot be broken.

  • Rainbow Cruise - resemble those that appear in Super Mario 64, appearing after the ship sinks
  • 3D Land - resemble the wider Donut Blocks that appear in Super Mario 3D Land
  • Super Mario Maker - resembles those that appear in the respective game style

POW Blocks

From the Mario series. POW Blocks deal high knockback to grounded foes when attacked or thrown.

  • Mushroom Kingdom - appears suspended in the air at certain points, dealing 20% damage and high knockback when attacked; each can be hit only once before disappearing.
  • Mario Bros. - appears in the middle of the bottom part of the stage; though it deals no damage, it can be used three times, compressing with each use.
  • An item in Super Smash Bros. 4 - can be picked up and thrown, dealing 10% damage and high knockback, compressing with each use; can be dropped, dealing 13% damage and mild knockback to whoever it hits, but does not activate upon impacting the ground.

Star Blocks

From the Kirby series. Star Blocks fall from the sky and stack on top of each other. They break when it and teched on. Characters thrown into the blocks (especially from afar) will be bounced back.

  • Green Greens - appear on either side of the stage in between the main and outer two platforms, falling from the sky and landing on candy cane-colored railing, which appears to connect each platform.

Bomb Blocks

From the Kirby series. Bomb Blocks explode and deal large amounts of damage and knockback when hit. The invincibility frames characters get from teching protect them from the explosions should they ever be knocked into one from below.

  • Green Greens - occasionally fall in place of Star Blocks; also break other surrounding Star Blocks or Bomb Blocks when exploded.

Ice blocks

From the Ice Climber series. They break when hit. They also have less traction, so characters slip and slide, and can even trip while walking and running on them in Brawl.

  • Icicle Mountain - come in small and large sizes; unlike the other blocks, they are much harder, and characters bounce off of them when thrown into them.
  • The Summit - a blue sloped wedge of ice appears in the center of the stage.

Other Blocks

  • Breakable blocks in the Subspace Emissary
  • Bomb blocks in the Subspace Emissary that set off chained explosions to surrounding chained blocks
  • Drop Blocks in the Subspace Emissary and Stage Builder, which shake and quickly plummet after a character or item lays on top of them briefly. After a set amount of time, Drop Blocks reappear
  • Standard blocks in Stage Builder
  • Stair blocks in Stage Builder
  • Ramp blocks in Stage Builder
  • Long ramp blocks in Stage Builder
  • Ice blocks in Stage Builder; unlike the ice blocks in the Ice Climber stages, they cannot be broken