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Bayonetta (SSBU)/Neutral attack/Hit 2

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Hitbox visualization for Bayonetta's jab 2
Hitbox visualization showing Bayonetta's second jab.
Hitbox visualization for Bayonetta's jab 2 Bullet Arts
Hitbox visualization showing Bayonetta's second jab Bullet Arts.

OverviewEdit

HitboxesEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.4% 0   Forward 42 8 0   2.8 top 0.0 10.8 3.5 0.8× 1.0× 0%               Punch   All All             +10 frames
1 0 0 1.4% 0   Forward 42 8 0   3.4 top 0.0 10.6 7.2 0.8× 1.0× 0%               Punch   All All             +10 frames
2 0 0 1.4% 0   Forward 38 8 0   4.0 top 0.0 10.3 11.0 0.8× 1.0× 0%               Punch   All All             +10 frames
3 0 0 1.4% 0   Forward 38 8 0   2.2 top 0.0 4.5 6.0 0.8× 1.0× 0%               Punch   All All             +10 frames

Bullet ArtsEdit

The bullet is shot from Bayonetta's left arm gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 10.5 8.0 to 12.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 10.5 8.0 to 68.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

TimingEdit

AttackEdit

Hitboxes 7-8
Bullet Arts window 11
Continuability window 13-31
Interruptible 32
Animation length 52
                                                                                                       
                                                                                                       

Bullet ArtsEdit

Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.

Hitboxes 1
Loop point 7-8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible