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Bayonetta (SSBU)/Neutral attack/Hit 1

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Hitbox visualization for Bayonetta's jab 1
Hitbox visualization showing Bayonetta's first jab.
Hitbox visualization for Bayonetta's jab 1 Bullet Arts
Hitbox visualization showing Bayonetta's first jab Bullet Arts.

Overview

Update History

  3.1.0

  •   Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).

Hitboxes

Attack

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.4% 0   Forward 36 8 0   2.8 top 0.0 10.0 7.2 1.0× 1.0× 0%               Punch   All All             +8 frames
1 0 0 1.4% 0   Forward 36 8 0   2.6 top 0.0 10.0 3.5 1.0× 1.0× 0%               Punch   All All             +8 frames
2 0 0 1.4% 0   Forward 32 8 0   2.2 top 0.0 5.5 3.0 1.0× 1.0× 0%               Punch   All All             +8 frames
3 0 0 1.4% 0   Forward 32 6 0   2.8 top 0.0 10.0 11.0 1.0× 1.0× 0%               Punch   Fighter only All             +8 frames
4 0 0 1.4% 0   Forward 32 6 0   2.8 top 0.0 10.0 11.0 1.0× 1.0× 0%               Punch   All All             +8 frames

Bullet Arts

The bullet is shot from Bayonetta's left arm gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 10.5 9.0 to 13.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 10.5 9.0 to 69.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

Timing

Attack

Hitboxes 9-12
Bullet Arts window 13
Continuability window 15-26
Interruptible 32
Animation length 53
                                                                                                         
                                                                                                         

Bullet Arts

Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.

Hitboxes 1
Loop point 7-8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible