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Bayonetta (SSBU)/Forward tilt/Hit 3

< Bayonetta (SSBU)‎ | Forward tilt
Revision as of 06:55, July 8, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization for Bayonetta's forward tilt 3
Hitbox visualization showing Bayonetta's forward tilt 3.
Hitbox visualization for Bayonetta's forward tilt 3 Bullet Arts
Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.
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Overview

Update History

  8.0.0

  •   The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 70 68 0   8.0 top 0.0 16.0 to 8.0 6.3 to 5.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 70 68 0   8.0 top 0.0 26.0 to 8.0 7.0 to 5.5 1.0× 1.0× 0%               Kick   All All            

Timing

Hitboxes 14-15
Interruptible 40
Animation length 78
                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible