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Bayonetta (SSBU)/Forward aerial/Hit 1

< Bayonetta (SSBU)‎ | Forward aerial
Revision as of 21:56, January 16, 2021 by Invisible Star (talk | contribs) (Didn’t saw that.)
Hitbox visualization for Bayonetta's forward aerial 1
Hitbox visualization showing Bayonetta's forward aerial 1.
Hitbox visualization for Bayonetta's forward aerial 1 Bullet Arts
Hitbox visualization showing Bayonetta's forward aerial 1 bullet arts.

Overview

Performs a front strike. The Bullet Arts version haves her fire straight forward. The next inputs are another hit, and another.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Standard 65 10 0   2.8 top 0.0 9.2 3.2 to 7.5 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 55 10 0   2.8 top 0.0 14.8 3.2 to 7.5 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 55 10 0   5.8 top 0.0 12.0 5.0 to 11.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 4.0% 0   Standard 45 10 0   5.8 top 0.0 12.0 5.0 to 11.0 1.0× 1.0× 0%               Punch   All All            
All hitboxes use weight-independent knockback.

Timing

Initial autocancel 1-2
Hitboxes 7-9
Earliest continuable 13
Ending autocancel 30-
Interruptible 38
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
  
Earliest continuable point
 
Interruptible