SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
This article's title is unofficial.

Angling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(I didn't have enough time to fix the SSB4 section. But I try my best to arrange the other section. Please check, I may have missed a few.)
Line 11: Line 11:


==Characters that can angle their attacks==
==Characters that can angle their attacks==
*[[Mario]] - Forward smash and tilt
 
===Super Smash Bros N64===
 
*[[Mario]] - Forward smash and Forward tilt
*[[Donkey Kong]] - Forward tilt
*[[Donkey Kong]] - Forward tilt
*[[Kirby]] - Forward smash and tilt
*[[Kirby]] - Forward smash and Foreward tilt
*[[Samus]] - Forward smash and tilt
*[[Samus]] - Forward smash and Foreward tilt
*[[Luigi]] - Forward smash and tilt
*[[Luigi]] - Forward smash and Foreward tilt
*[[Yoshi]] - Forward smash and tilt
*[[Yoshi]] - Forward smash and Foreward tilt
*[[Bowser]] - Forward tilt
*[[Pikachu]] - Forward tilt
*{{SSBB|Wolf}} - Forward tilt
*[[Captain Falcon]] - Forward tilt
*[[Captain Falcon]] - Forward smash and tilt
*[[Ganondorf]] - Forward smash
*{{SSBB|Sonic}} - Forward smash
*{{SSBM|Mewtwo}} - Forward tilt
*{{SSBB|Lucario}} - Forward tilt
*{{SSBB|R.O.B.}} - Forward smash and tilt
*[[Ness]] - Forward tilt
*[[Ness]] - Forward tilt
*{{SSBB|Lucas}} - Forward tilt
*[[Fox]] - Forward tilt
*[[Jigglypuff]] - Forward tilt
*[[Jigglypuff]] - Forward tilt
===Super Smash Bros Melee===
*[[Mario]] - Forward smash and Forward tilt
*[[Donkey Kong]] - Forward tilt
*[[Kirby]] - Forward smash and Foreward tilt
*[[Samus]] - Forward smash and Foreward tilt
*[[Luigi]] - Forward smash and Foreward tilt
*[[Yoshi]] - Forward smash and Foreward tilt
*[[Pikachu]] - Forward tilt
*[[Captain Falcon]] - Forward smash and Forward tilt
*[[Ness]] - Forward tilt
*[[Fox]] - Forward tilt
*[[Falco]] - Forward tilt
*[[Falco]] - Forward tilt
*[[Bowser]] - Forward tilt
*[[Ice Climbers]] - Forward tilt
*[[Jigglypuff]] - Forward tilt
*[[Dr. Mario]] - Forward tilt
*[[Ganondorf]] - Forward smash and Forward tilt
*[[Mewtwo]] Forward tilt
===Super Smash Bros Brawl===
*[[Mario]] - Forward smash and Forward tilt
*[[Donkey Kong]] - Forward tilt
*[[Kirby]] - Forward smash and Foreward tilt
*[[Samus]] - Forward smash and Foreward tilt
*[[Luigi]] - Forward smash and Foreward tilt
*[[Yoshi]] - Forward smash and Foreward tilt
*[[Pikachu]] - Forward tilt
*[[Captain Falcon]] - Forward smash and Forward tilt
*[[Ness]] - Forward tilt
*[[Fox]] - Forward tilt
*[[Fox]] - Forward tilt
*[[Pikachu]] - Forward tilt
*[[Falco]] - Forward tilt
*{{SSBB|Pit}} - Forward tilt
*[[Bowser]] - Forward tilt
*{{SSBB|Zero Suit Samus}} - Forward tilt
*[[Wolf]] - Forward tilt
*[[Ganondorf]] - Forward smash and Forward tilt
*[[Sonic]] - Forward smash
*[[Lucario]] - Forward tilt
*[[R.O.B.]] - Forward smash and tilt
*[[Lucas]] - Forward tilt
*[[Wario]] - Foreward tilt
*[[Ike]] - Forward tilt
*[[Pit]] - Forward tilt
*[[Zero Suit Samus]] - Forward tilt
*[[Ice Climbers]] - Forward tilt
*[[Ice Climbers]] - Forward tilt
*{{SSBB|Wario}} - Forward tilt
 
*{{SSB4|Little Mac}} - Forward smash
===Super Smash Bros 4===
*{{SSB4|Duck Hunt}} - Forward tilt
 
*{{SSB4|Rosalina and Luma}} - Forward Smash
 
*[[Little Mac]] - Forward smash
*[[Duck Hunt]]- Forward tilt
*[[Rosalina and Luma]] - Forward Smash
 


==Examples of moves with notable angling properties==
==Examples of moves with notable angling properties==

Revision as of 22:32, January 22, 2015

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Verification needed across all games and characters, especially for 3 vs. 5 angles in SSB64, and a per-game split might be necessary
You can discuss this issue on the talk page or edit this page to improve it.

Angling is the term used to describe the ability for a character to alter the direction of a forward tilt or forward smash. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.

Angling attacks downwards can aid in striking short or crouching characters such as Pikachu or Kirby in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with edgeguarding; Ganondorf's and Falco's forward tilts in Melee are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down.

To angle a forward tilt, a player just has to hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes however works differently, and depends on the game. In Melee, angling smash attacks was more difficult; players had to hold the direction of the C-Stick or Control Stick at a precise angle between forward and diagonally while inputting the forward smash (which the GameCube Controller's control sticks had no indentation for, making it even more difficult). Holding the sticks diagonally up/diagonally down would cause an up smash/down smash input instead of an angled forward smash (unlike with tilts). In Brawl, players can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do, and it has been confirmed this mechanic of angling smashes will be retained in Smash 4. Using the Wii Remote, it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an up tilt (due to lack of a Control Stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up.

Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In Smash 64, some attacks have up to 5 angles.

Characters that can angle their attacks

Super Smash Bros N64

Super Smash Bros Melee

Super Smash Bros Brawl

Super Smash Bros 4


Examples of moves with notable angling properties

  • In Brawl, if Luigi angles his forward smash upwards, it has additional IASA frames, making it more difficult to punish. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.
  • In Brawl, when Luigi's forward tilt is angled downward, it deals no knockback at all.
  • In Smash 4, Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook. The body hook is implied to deal the most damage with the least knockback of the three variations, while no other information about the functioning of the other two are known at this time.