Hitbox visualization showing Peach's Final Smash on ground.

Overview

 
Peach's Final Smash.

Peach's Final Smash is Peach Blossom. Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. The opponent can get away from the Final Smash if they are not on-screen when Peach Blossom is in action. While performing the Final Smash, three giant peaches appear, healing 20%. While asleep, Peach can choose how she can kill her opponent such as take advantage of charging her forward smash to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons in order to set free.

Regardless if the opponent is in the air or not, the Final Smash will still take effect. If the opponent is stalling midair while the Final Smash takes effect, they will fall vertically until they reach the ground then sleep. Peach can take advantage of this effect if her opponents are off-stage and are right above a bottomless pit which can KO any opponent regardless of their percentage. Despite Peach Blossom not present in competitive plays due to the fact Final Smashes are not part of the game set rules, if Final Smashes are allowed in gameplay, Peach can take advantage by using it as an effective edgeguarding tool.

Update History

  3.0.0

  •   Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 30% 0   Standard 0 0 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
1 0 0 20% 0   Standard 0 0 0   50 Throw 0 5 0 1.0× 0%               None   Fighter All            
2 0 0 10% 0   Standard 0 0 0   100 Throw 0 5 0 1.0× 0%               None   Fighter All            
Mid
4 0 0 0% 0   Standard 0 230 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
5 0 0 0% 0   Standard 0 130 0   50 throw 0 5.0 0 1.0× 0%               None   Fighter All            
6 0 0 0% 0   Standard 0 100 0   100 throw 0 5.0 0 1.0× 0%               None   Fighter All            
Late
4 0 0 0% 0   Standard 0 200 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
5 0 0 0% 0   Standard 0 130 0   50 throw 0 5.0 0 1.0× 0%               None   Fighter All            
6 0 0 0% 0   Standard 0 100 0   100 throw 0 5.0 0 1.0× 0%               None   Fighter All            

Timing

Hit 1 40-61
Hit 2 62-140
Hit 3 141-230
Animation length 251