Terry (SSBU)/Up tilt
Overview
Terry executes an uppercut, based on his defensive attack from the Fatal Fury series. This attack is intangible on the arm during the hitbox duration, giving it a minor disjoint and decent anti-air utility. However, once the attack is over, it leaves Terry with a hurtbox extension that can lead to an easy punish on whiff.
Up tilt's main utility is in its combo potential. Thanks to its ability to be cancelled into special moves, Terry can go into a delayed Crack Shoot at lower percentages to force tech situations[1], or Power Geyser as a true combo even at very high percentages. The latter is one of Terry's most effective KO confirms, and as such many players attempt to confirm up tilt. Connecting into up tilt from down tilt is a common method of getting this confirm.
On shield, up tilt is very powerful. While it's normally -12, when cancelled into specials it's +10[2]. As such, Burning Knuckle can be used alongside it to catch most out of shield options, or into Rising Tackle or Power Dunk to poke shields while abusing intangibility. Dodge attack, however, lacks the luxury of a special cancel function as well as a 0.5× shieldstun multiplier, making it -17 and among the least safe moves in Terry's moveset.
Up tilt has some downsides. The small hitbox makes it generally difficult to connect in a match, often requiring a confirm to make it work. It also has the most lag out of Terry's tilts while leaving him with a bad hurtbox extension, making it one of his least safe moves on whiff.
Hitboxes
Timing
Arm intangible | 7-11 |
---|---|
Early hit | 7 |
Mid hit | 8 |
Late hit | 9-11 |
Interruptible | 31 |
Animation length | 59 |
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- ^ https://www.youtube.com/watch?v=7S9K4xx-4tY Crack Shoot Dragdown -> Tech Situation Guide
- ^ https://docs.google.com/spreadsheets/d/1U-YkDWdBx7Mx2R3DocCZPiGEl1E-fxae4eXuuFEFUt0/edit#gid=0 shield data