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Bayonetta (SSBU)/Up smash

< Bayonetta (SSBU)
Revision as of 23:54, January 16, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bayonetta's up smash.
Hitbox visualization showing Bayonetta's up smash bullet arts.

Overview

Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It is based on the delayed punch Wicked Weave launcher. The Bullet Arts version of this move fires one gun forward and one upward. It has noticeable start-up, high ending lag and low priority, but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. Its range also allows it to pierce through the platforms of Battlefield. Madama Butterfly's hitbox cannot be reversed.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 17.0% 0   Standard 32 90 0   10.5 top 0.0 10.0 14.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.0% 0   Standard 32 90 0   10.5 top 0.0 10.0 14.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 16.0% 0   Standard 32 90 0   10.5 top 0.0 20.0 14.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 16.0% 0   Standard 32 90 0   10.5 top 0.0 20.0 14.0 1.0× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 15.0% 0   Standard 32 90 0   10.5 top 0.0 30.0 14.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 15.0% 0   Standard 32 90 0   10.5 top 0.0 30.0 14.0 1.0× 1.0× 0%               Punch   All All            

Timing

Charges between 6-7
Clean hit 18-19
Late hit 20-21
Latest hit 22-23
Interruptible 65
Animation length 106
                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible