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Bayonetta (SSBU)/Neutral attack/Hit 2

< Bayonetta (SSBU)‎ | Neutral attack
Revision as of 23:08, January 16, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bayonetta's second jab.
Hitbox visualization showing Bayonetta's second jab bullet arts.

Overview

Performs a back-handed strike. The Bullet Arts version haves her fire straight forward. It is followed by another hit, then an infinite jab.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.4% 0   Standard 42 8 0   2.8 top 0.0 10.8 3.5 0.8× 1.0× 0%               Punch   All All             +10 frames
1 0 0 1.4% 0   Standard 42 8 0   3.4 top 0.0 10.6 7.2 0.8× 1.0× 0%               Punch   All All             +10 frames
2 0 0 1.4% 0   Standard 38 8 0   4.0 top 0.0 10.3 11.0 0.8× 1.0× 0%               Punch   All All             +10 frames
3 0 0 1.4% 0   Standard 38 8 0   2.2 top 0.0 4.5 6.0 0.8× 1.0× 0%               Punch   All All             +10 frames
Uses weight-independent knockback.

Timing

Hitboxes 7-8
Earliest continuable 14
Interruptible 32
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible