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List of semi-spikes (SSB4): Difference between revisions

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(These should suffice for now...)
 
(→‎List: Saving just in case.)
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==List==
==List==
==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30 degrees.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Back aerial
*Back aerial
*Down aerial (landing hit)
*Down aerial (landing hit)
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==={{SSB4|Charizard}}===
==={{SSB4|Charizard}}===
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30 degrees.
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*Down tilt
*Down smash
*Down smash
*Forward aerial - The clean hit is a semi-spike.
*Forward aerial - The clean hit is a semi-spike.


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
*Forward smash (1st hit) - A small portion of the slash has an angle of 35 degrees on grounded opponents.
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Down smash (2nd hit)
*Down smash (2nd hit)
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25 degrees.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.


==={{SSB4|Diddy Kong}}===
==={{SSB4|Diddy Kong}}===
*Forward smash (1st hit) - A small portion of the punch has an angle of 30 degrees.
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Down smash
*Down smash


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==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
*Down tilt
*Down tilt
*Forward smash (loop hits)
*Forward smash (1st and 2nd hits)


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*Dash attack - The late hit is a semi-spike.
*Dash attack - The late hit is a semi-spike.
*Down smash - The hitboxes further away from Falco have an angle of 25 degrees.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Forward throw
*Forward throw
*Back throw (1st hit)
*Back throw (1st hit)
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==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35 degrees.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35°.
*Down smash - The hitboxes further away from Fox have an angle of 25 degrees.
*Down smash - The hitboxes further away from Fox have an angle of 25°.
*Back aerial
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
 
==={{SSB4|Ganondorf}}===
*Forward tilt
*Up aerial - The late hit is a semi-spike.
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes.
 
==={{SSB4|Greninja}}===
*Down smash
*Forward throw
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Water Shuriken]] (fully charged, loop hits)
*[[Substitute]] - Only when angled diagonally downwards.
 
==={{SSB4|Ike}}===
*Forward throw
*Back throw
 
==={{SSB4|Jigglypuff}}===
*Down tilt
*Down smash
*[[Rollout]] - The grounded version of this move is a semi-spike.
*[[Sideways Pound]]
 
==={{SSB4|King Dedede}}===
*Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
*Down smash - The hitboxes further away from King Dedede have an angle of 30°.
 
==={{SSB4|Kirby}}===
*[[Stone]] (landing hit)
 
==={{SSB4|Link}}===
*Neutral attack (3rd hit)
*Down smash (2nd hit)
*[[Grab aerial]] (1st hit)
 
==={{SSB4|Little Mac}}===
*Down smash
*Forward aerial
*Back aerial
*Back aerial
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10 degrees.
 
==={{SSB4|Lucario}}===
*Down smash
*Back throw
*[[Extreme Speed]]
 
==={{SSB4|Lucas}}===
*Neutral attack - A small portion of the kicks has an angle of 30°.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*[[PSI Magnet]]
 
==={{SSB4|Lucina}}===
*Down tilt
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.


==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*Down smash
*Down smash
==={{SSB4|Marth}}===
*Down tilt
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
==={{SSB4|Mega Man}}===
*Dash attack (loop hits)
==={{SSB4|Meta Knight}}===
*Down smash
*Down aerial - A small portion of the slash has an angle of 35°.
==={{SSB4|Mii Fighter}}s===
===={{SSB4|Mii Brawler}}====
*Down smash
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.
===={{SSB4|Mii Swordfighter}}====
*Down smash
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike.


==={{SSB4|Pit}}===
==={{SSB4|Pit}}===
*Forward smash (1st hit) - A small portion of the slash has an angle of 35 degrees on grounded opponents.
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Down smash (2nd hit)
*Down smash (2nd hit)
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25 degrees.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.


==See also==
==See also==

Revision as of 06:48, November 6, 2015

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List

Bowser

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial
  • Down aerial (landing hit)

Giga Bowser

  • Back aerial

Bowser Jr.

  • Dash attack (loop hits)

Captain Falcon

  • Down tilt
  • Forward smash - Only when angled downwards.
  • Up aerial - The late hit is a semi-spike.

Charizard

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt
  • Down smash
  • Forward aerial - The clean hit is a semi-spike.

Dark Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

Diddy Kong

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash

Donkey Kong

  • Cargo down throw

Dr. Mario

  • Down smash
  • Up aerial

Duck Hunt

  • Down tilt
  • Forward smash (1st and 2nd hits)

Falco

  • Dash attack - The late hit is a semi-spike.
  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Forward throw
  • Back throw (1st hit)
  • Down throw

Fox

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.

Ganondorf

  • Forward tilt
  • Up aerial - The late hit is a semi-spike.
  • Warlock Punch - The aerial versions of this move are semi-spikes.

Greninja

  • Down smash
  • Forward throw
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits)
  • Substitute - Only when angled diagonally downwards.

Ike

  • Forward throw
  • Back throw

Jigglypuff

King Dedede

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby

Link

  • Neutral attack (3rd hit)
  • Down smash (2nd hit)
  • Grab aerial (1st hit)

Little Mac

  • Down smash
  • Forward aerial
  • Back aerial

Lucario

Lucas

  • Neutral attack - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet

Lucina

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.

Mario

  • Down smash

Marth

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.

Mega Man

  • Dash attack (loop hits)

Meta Knight

  • Down smash
  • Down aerial - A small portion of the slash has an angle of 35°.

Mii Fighters

Mii Brawler

  • Down smash
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Swordfighter

  • Down smash
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike.

Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

See also