Rosalina & Luma (SSBU)/Down tilt: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt.}} | *{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt.}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Rosalina=== | ===Rosalina=== | ||
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}} | }} | ||
|} | |} | ||
===Luma=== | ===Luma=== | ||
If Luma has been separated via [[Luma Shot]], the hitbox has its damage multiplied by 1.5×, which is ignored for [[knockback]] calculation. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Rosalina=== | ===Rosalina=== | ||
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{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}} | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Luma=== | ===Luma=== | ||
While Luma's down tilt can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
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|- | |- | ||
!Interruptible | !Interruptible | ||
| | |32 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 121: | Line 127: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=8}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 22:13, July 27, 2022
Overview[edit]
Update History[edit]
- Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.
- If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt.
Hitboxes[edit]
Rosalina[edit]
Luma[edit]
If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.
Timing[edit]
Rosalina[edit]
Hitboxes | 5-8 |
---|---|
Interruptible | 33 |
Animation length | 47 |
Luma[edit]
While Luma's down tilt can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.
Hitboxes | 8-13 |
---|---|
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
|