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Hitbox visualization showing Rosalina's rapid jab.
Hitbox visualization showing Luma's rapid jab.
Hitbox visualization showing Rosalina's rapid jab finisher.
Hitbox visualization showing Luma's rapid jab finisher.
Overview[edit]
Hitboxes[edit]
Rosalina[edit]
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
| Rapid jab
|
| 1 |
0 |
0 |
0.3% |
0 |
 |
Forward |
8 |
12 |
0 |
 |
8.0 |
top |
0.0 |
10.0 to 12.0 |
16.5 |
0.5× |
0.4× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
+3 frames
|
5×
|
| Rapid jab finisher
|
| 0 |
0 |
0 |
2.5% |
0 |
 |
Forward |
60 |
108 |
0 |
 |
5.5 |
top |
0.0 |
10.5 |
13.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
—
|
| 1 |
0 |
0 |
2.5% |
0 |
 |
Forward |
60 |
108 |
0 |
 |
5.5 |
top |
0.0 |
10.5 |
17.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
—
|
| 2 |
0 |
0 |
2.5% |
0 |
 |
Forward |
60 |
108 |
0 |
 |
5.5 |
top |
0.0 |
10.5 |
20.5 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
—
|
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
| Rapid jab
|
| 0 |
0 |
0 |
0.1% |
0 |
 |
Forward |
8 |
12 |
0 |
 |
3.5 |
top |
0.0 |
4.5 |
-3.0 to 7.5 |
0.5× |
0.4× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
+3 frames
|
| Rapid jab finisher
|
| 0 |
0 |
0 |
1.0% |
0 |
 |
Forward |
55 |
230 |
0 |
 |
4.8 |
top |
0.0 |
5.0 |
9.0 to 8.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Rosalina[edit]
| Loop points
|
2-3, 14-15
|
| Rapid jab
|
5, 8, 11, 14
|
| Finisher
|
6-7
|
| Interruptible
|
40
|
| Animation length
|
54
|
| Loop points
|
1, 12-13
|
| Rapid jab
|
3, 6, 9, 12
|
| Finisher
|
6-7
|
| Interruptible
|
40
|
| Animation length
|
56
|
|
 |
|
Rosalina & Luma's moveset
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