Dr. Mario (SSBU)/Down throw: Difference between revisions
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==Throw Data== | ==Throw Data== | ||
The damage | The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}} | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Revision as of 23:43, July 19, 2022
Dr. Mario down throw hurtbox visualization | ||||
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Overview
Down Throw is Dr. Mario's go-to throw, since it can combo into a variety of his moves. Near the ledge, it can be comboed into down b for one of his most powerful KO confirms.
Throw Data
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 75 | 45 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 2.5 units up and behind Dr. Mario when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 40 |
Animation length | 58 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|