Sonic (SSBU)/Forward aerial: Difference between revisions
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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 21:42, December 28, 2020
Overview
A corkscrew battering ram, similar to Pikachu's forward aerial. It is tied with up aerial for the lowest amount of start-up lag out of Sonic's aerials, coming out on frame 5. When coupled with its last hit's very high knockback growth, it is useful for spacing and edge-guarding. It can also combo into itself in certain instances, thanks to Sonic's fast air speed and its fairly large auto-canceling window. It resembles the Emerald Dive from Sonic the Fighters.
Update History
- Forward aerial has less hitlag, making the hits connect faster.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 15 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 55 |
Landing lag
Interruptible | 17 | Animation length | 30 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|