Sonic (SSBU)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Hitboxes: Hitlag is x0.7, SDI is x1.0, also Rapid effect on the multihits) |
Smash Master (talk | contribs) mNo edit summary |
||
Line 65: | Line 65: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |56 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=11}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 19:01, January 24, 2020
Overview
A corkscrew battering ram, similar to Pikachu's forward aerial. It is tied with up aerial for the lowest amount of start-up lag out of Sonic's aerials, coming out on frame 5. When coupled with its last hit's very high knockback growth, it is useful for spacing and edge-guarding. It can also combo into itself in certain instances, thanks to Sonic's fast air speed and its fairly large auto-canceling window. It resembles the Emerald Dive from Sonic the Fighters.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 15 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 56 |
Landing lag
Animation length | 16 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|