Sonic (SSBU)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Protected "Sonic (SSBU)/Forward aerial": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Smash Master (talk | contribs) (Fixed) |
||
Line 19: | Line 19: | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|ff=0.7 | |ff=1.0 | ||
|sdi=0.7 | |||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal |
Revision as of 16:19, January 24, 2020
Overview
A corkscrew battering ram, similar to Pikachu's forward aerial. It is tied with up aerial for the lowest amount of start-up lag out of Sonic's aerials, coming out on frame 5. When coupled with its last hit's very high knockback growth, it is useful for spacing and edge-guarding. It can also combo into itself in certain instances, thanks to Sonic's fast air speed and its fairly large auto-canceling window. It resembles the Emerald Dive from Sonic the Fighters.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 15 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | ? |
Landing lag
Animation length | 16 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|