List of updates (SSBU)/6.0.0 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
Line 17: Line 17:


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin.}}
*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although they are still the slowest.}}
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.}}
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.}}
*{{buff|Forward throw launches at a lower angle, improving its edgeguarding ability.}}
*{{buff|Forward throw launches at a lower angle, improving its edgeguarding ability.}}

Revision as of 14:33, November 6, 2019

This is a list of known changes in version 6.0.0 of Super Smash Bros. Ultimate.

Donkey Kong

  • Buff Forward tilt deals significantly more knockback, KOing at around 160% at the edge of Final Destination.
  • Buff Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
  • Buff Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.
  • Buff Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.
  • Buff Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).

Kirby

  • Buff Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).
  • Buff Up smash's clean sourspot deals more knockback, better matching the sweetspots.
  • Buff Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of Final Destination.
  • Buff Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.
  • Buff Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).
  • Buff Copy Abilities are harder to lose.

Jigglypuff

  • Buff Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although they are still the slowest.
  • Buff Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.
  • Buff Forward throw launches at a lower angle, improving its edgeguarding ability.
  • Buff Rollout reaches its full charge faster (frame 60 → 54).
  • Buff Pound inflicts 2 additional frames of hitstun, and has increased shieldstun, improving its combo potential and shield pressuring ability.

Robin

King K. Rool

Incineroar

Joker

Hero