List of updates (SSBU)/5.0.0 changelog: Difference between revisions
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=={{SSBU|Hero}}== | =={{SSBU|Hero}}== | ||
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}} | *{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}} | ||
*{{nerf|The final hit of [[Kafrizz]] is no longer unblockable, and can now be reflected or absorbed.}} | *{{nerf|The final hit of [[Kafrizz]] is no longer unblockable, and can now be reflected, blocked or absorbed.}} | ||
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}} | *{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}} | ||
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}} | *{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}} |
Revision as of 08:23, September 28, 2019
This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.
Universal
Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.
Items
The Smash Ball travels more slowly, and is easier to hit overall.
Yoshi
Yoshi can now buffer a grab after rolling or spotdodging.
Peach
Peach Parasol's linking hits connect more reliably.
Daisy
Daisy Parasol's linking hits connect more reliably.
Ice Climbers
The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.
Villager
Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.
Rosalina & Luma
Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.
Mii Brawler
Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).
Joker
The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
Discovered glitch that resulted Pokémon Change in team battle to drastically increase the Rebellion Gauge when Pokémon Trainer's Pokémon's damage at high percentage.
Hero
The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
The final hit of Kafrizz is no longer unblockable, and can now be reflected, blocked or absorbed.
Magic Burst's looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.
Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move, preventing Hero from getting stuck in the animation.
Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).
Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.
Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.