List of updates (SSBU)/5.0.0 changelog: Difference between revisions
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=={{SSBU|Joker}}== | =={{SSBU|Joker}}== | ||
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}} | *{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}} | ||
*{{change|Discovered glitch that resulted [[Pokémon Change]] in team battle to drastically increase the [[Rebellion Gauge]] when {{SSBU|Pokémon Trainer}}'s Pokémon damage at high percents.}} | *{{change|Discovered glitch that resulted [[Pokémon Change]] in team battle to drastically increase the [[Rebellion Gauge]] when {{SSBU|Pokémon Trainer}}'s Pokémon's damage at high percents.}} | ||
=={{SSBU|Hero}}== | =={{SSBU|Hero}}== |
Revision as of 22:15, September 14, 2019
This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.
Universal
- Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.
Items
- The Smash Ball travels more slowly, and is easier to hit overall.
Yoshi
- Yoshi can now buffer a grab after rolling or spotdodging.
Peach
- Peach Parasol's linking hits connect more reliably.
Daisy
- Daisy Parasol's linking hits connect more reliably.
Ice Climbers
- The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.
Villager
- Up smash now properly affects buried opponents, with the multihits properly launching them into the final hit.
Rosalina & Luma
- Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.
Mii Brawler
- Counter Throw can no longer grab opponents who are invincible/intangible (excluding Wonderwing).
Joker
- The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
- Discovered glitch that resulted Pokémon Change in team battle to drastically increase the Rebellion Gauge when Pokémon Trainer's Pokémon's damage at high percents.
Hero
- The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
- The final hit of Kafrizz is no longer unblockable, and can now be reflected or absorbed.
- The first hits of Magic Burst have increased hitstun, preventing opponents from escaping the move.
- Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move, preventing Hero from getting stuck in the animation.
- Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
- Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).
- Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.
- Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.