Captain Falcon (SSB)/Back throw: Difference between revisions
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{{ | |||
==Throw and Hitbox Data== | |||
{{SSB64HitboxTableHeader}} | |||
{{HitboxTableTitle|Hitbox|24}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=361 | |||
|bk=30 | |||
|ks=80 | |||
|fkv=0 | |||
|r=100 | |||
|bn=26 | |||
|xpos=200 | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|angle=361 | |||
|bk=30 | |||
|ks=80 | |||
|fkv=0 | |||
|r=700 | |||
|bn=25 | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
{{SSB64ThrowTableHeader}} | |||
{{SSB64ThrowTableRow | |||
|type=Throw | |||
|bn= | |||
|damage=16% | |||
|angle=361 | |||
|bk=100 | |||
|ks=50 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{SSB64ThrowTableRow | |||
|type=Release | |||
|bn=— | |||
|damage=6% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|4-19 | |||
|- | |||
!Hitbox | |||
|12-19 | |||
|- | |||
!Throw Release | |||
|20 | |||
|- | |||
!Animation length | |||
|43 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=8|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=16}}{{FrameStrip|t=Vulnerable|c=24}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavCaptainFalcon|g=SSB}} | {{MvSubNavCaptainFalcon|g=SSB}} |
Revision as of 12:42, May 27, 2020
Overview
Falcon's back throw is one of his most notable kill moves, killing characters like pikachu at around 100%. It can make the MU against light characters such as kirby much better if utilized. It can lead into edgegaurds.
Throw and Hitbox Data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 10% | 0 | 30 | 80 | 0 | 100 | 26 | 200 | 0 | 0 | Kick | |||||||||||
1 | 0 | 10% | 0 | 30 | 80 | 0 | 700 | 25 | 0 | 0 | 0 | Kick |
Bone | Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|---|
Throw | 16% | 100 | 50 | 0 | |||
Release | — | 6% | 0 | 100 | 0 |
Timing
Invincibility | 4-19 |
---|---|
Hitbox | 12-19 |
Throw Release | 20 |
Animation length | 43 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|