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Fox (SSBM)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's down aerial.]]
[[File:Fox Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's down aerial.]]
Fox does a [[drill]] downwards while airborne, doing 19% damage if all hits connect and very low [[set knockback]]. It's a very weak [[spike]], and can only produce knockback on low handicapped opponents and [[Wire Frames]]. However, it is a good move for racking up damage and a useful [[combo]]ing move - it can be followed up with other moves, such as an {{mvsub|Fox|SSBM|up smash}} as a deadly finisher, an {{mvsub|Fox|SSBM|up tilt}} to combo into another aerial, or a [[waveshine]] to continue the combo with other moves.
Fox does a [[drill]] downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how [[stale]]ness works) and very low [[set knockback]]. It's a very weak [[spike]], and can only produce knockback on low handicapped opponents and [[Wire Frames]], which combined with its long duration makes it mostly unreasonable to use offstage. However, it is a good move for racking up damage and a useful [[combo]]ing move - it has a generous autocancel window so upon landing it can be followed up with other moves, such as an {{mvsub|Fox|SSBM|up smash}} as a deadly finisher, an {{mvsub|Fox|SSBM|up tilt}} to combo into another aerial, or a [[waveshine]] to continue the combo with other moves.


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|All hits (7)|19}}
{{MeleeHitboxTableRow
|id=0
|damage=3%
|angle=290
|anglesuffix=spk
|bk=0
|ks=100
|fkv=134
|r=5.28
|bn=7
|xpos=-1.36
|ypos=1.532
|effect=Normal
|slvl=M
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage=2%
|angle=290
|anglesuffix=spk
|bk=0
|ks=100
|fkv=134
|r=6.132
|bn=7
|xpos=1.02
|ypos=1.02
|effect=Normal
|slvl=M
|sfx=Punch
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-4
|-
!Hitboxes
|5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
|-
!Ending autocancel
|31
|-
!Animation length
|49
|-
!Interruptible
|60
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{Repeat|7|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Lag|c=24}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Autocancel|c=19}}
|}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|18
|-
!L-cancelled animation length
|9
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=18}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavFox|g=SSBM}}
{{MvSubNavFox|g=SSBM}}
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[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Down aerials]]
[[Category:Down aerials]]
[[Category:Normal attacks]]
[[Category:Spikes]]
[[Category:Drills]]
[[Category:Drills]]

Revision as of 19:06, October 28, 2013

Overview

Hitboxes of Fox's down aerial.

Fox does a drill downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how staleness works) and very low set knockback. It's a very weak spike, and can only produce knockback on low handicapped opponents and Wire Frames, which combined with its long duration makes it mostly unreasonable to use offstage. However, it is a good move for racking up damage and a useful comboing move - it has a generous autocancel window so upon landing it can be followed up with other moves, such as an up smash as a deadly finisher, an up tilt to combo into another aerial, or a waveshine to continue the combo with other moves.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
All hits (7)
0 0 3% 0 AngleIcon290spk.png 0 100 134 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 2% 0 AngleIcon290spk.png 0 100 134 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Attack

Initial autocancel 1-4
Hitboxes 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
Ending autocancel 31
Animation length 49
Interruptible 60