Jump cancel throw: Difference between revisions

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'''Jump cancel throw''' (JCT) is an advanced technique in ''[[Super Smash Bros Brawl]]'' that allows the player to throw an [[item]] while sliding a little bit forward, similar to a [[glide toss]]. It can be performed by any character in the game. First, have an item in hand, then [[dash]]. [[Jump]] and cancel it into a throw. There are different [[frame]] limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.
'''Jump cancel throw''' (JCT) is an advanced technique in ''[[Super Smash Bros Brawl]]'' that allows the player to throw an [[item]] while sliding a little bit forward, similar to a [[glide toss]]. It can be performed by any character in the game. First, have an item in hand, then [[dash]]. [[Jump]] and cancel it into a throw. There are different [[frame]] limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.


Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Note that the player won't gain any invincibility frames like a glide toss does. Characters with a poor glide toss can use this to gain some distance.
Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.


==Characters==
==Characters==
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*[[Snake (SSBB)|Snake]]: [[Hand Grenade]]s created by his [[neutral special]]. They must be dropped via the [[Shield]] button  
*[[Snake (SSBB)|Snake]]: [[Hand Grenade]]s created by his [[neutral special]]. They must be dropped via the [[Shield]] button  
*[[Kirby (SSBB)|Kirby]]: by copying Snake's ability, he can also create hand grenades. Must also Shield drop his grenades first.
*[[Kirby (SSBB)|Kirby]]: by copying Snake's ability, he can also create hand grenades. Must also Shield drop his grenades first.
*[[Wario (SSBB)|Wario]]: Wheels created by destroying [[Wario Bike]] (created by [[side special]], Wario Bike can't be used for glide toss because it's too heavy).
*[[Wario (SSBB)|Wario]]: Wheels created by destroying [[Wario Bike]] (the bike itself cannot be used for a jump cancelled throw as it is a heavy item).
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: [[Power Suit Piece]]s created on start/transform and picked back up again in order to be carried like other items.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: [[Power Suit Piece]]s created on start/transform and picked back up again in order to be carried like other items.
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 10:23, January 6, 2011

Jump cancel throw (JCT) is an advanced technique in Super Smash Bros Brawl that allows the player to throw an item while sliding a little bit forward, similar to a glide toss. It can be performed by any character in the game. First, have an item in hand, then dash. Jump and cancel it into a throw. There are different frame limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.

Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.

Characters

The following characters have the ability to create items that they can use to perform a jump cancel throw: