King Dedede (SSBU)/Neutral special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and rehit rate) |
Raul Retana (talk | contribs) m (Forgot to put bugfixes) |
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==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{bugfix|Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.}} | |||
*{{bugfix|Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{bugfix|Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The move has less startup (frame 17 → 14).}} | *{{buff|The move has less startup (frame 17 → 14).}} |
Revision as of 12:23, July 14, 2020
Overview
Update History
Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.
Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
The move has less startup (frame 17 → 14).
The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.
Windboxes
Timing
Grab startup | 14-16 |
---|---|
Grab loop + windboxes | 17- |
Interruptible (from release) | 20 |
Animation length (from release) | 34 |
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![]() Lag time |
![]() ![]() Loop point |
![]() Flinchless hitbox |
![]() Grab |
![]() Interruptible |
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