Captain Falcon (SSB)/Back throw: Difference between revisions

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===Overview===
==Overview==
Falcon's back throw is one of his most notable kill moves, killing characters like pikachu at around 100%. It can make the MU against light characters such as kirby much better if utilized. It can lead into edgegaurds.{{stub}}
He kicks the opponent back, causing 16%. This throw has much more [[knockback]] than his [[Captain Falcon (SSB)/Forward throw|forward throw]] but is generally not used for combos. The most common use is to [[edgeguard]] after a quick ledge snap, especially to {{SSB|Yoshi}} and {{SSB|Pikachu}} at higher percents though at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free [[Captain Falcon (SSB)/Up smash|up smash]].
==Throw and Hitbox Data==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hitbox|24}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=100
|bn=26
|xpos=200
|effect=Normal
|sfx=Kick
|slvl=L
|clang=f
|rebound=f
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=70
|bn=25
|effect=Normal
|sfx=Kick
|slvl=L
|clang=f
|rebound=f
}}
|}
{{SSB64ThrowTableHeader}}
{{SSB64ThrowTableRow
|type=Throw
|bn=
|damage=16%
|angle=361
|bk=100
|ks=50
|fkv=0
|effect=Normal
}}
{{SSB64ThrowTableRow
|type=Release
|bn=—
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=0
|effect=Normal
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|4-19
|-
!Hitbox
|12-19
|-
!Throw Release
|20
|-
!Animation length
|43
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=8|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}}
|-
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=16}}{{FrameStrip|t=Vulnerable|c=24}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}
 
{{MvSubNavCaptainFalcon|g=SSB}}
 
[[Category:Captain Falcon (SSB)]]
[[Category:Back throws (SSB)]]

Latest revision as of 19:11, February 6, 2021

Overview[edit]

He kicks the opponent back, causing 16%. This throw has much more knockback than his forward throw but is generally not used for combos. The most common use is to edgeguard after a quick ledge snap, especially to Yoshi and Pikachu at higher percents though at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free up smash.

Throw and Hitbox Data[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hitbox
0 0 10% 0 Sakurai angle 30 80 0 100 26 200 0 0 HitboxTableIcon(NoClang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 10% 0 Sakurai angle 30 80 0 70 25 0 0 0 HitboxTableIcon(NoClang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Bone Damage Angle BK KS FKV Effect
Throw 16% Sakurai angle 100 50 0 Normal (effect)
Release 6% Sakurai angle 0 100 0 Normal (effect)

Timing[edit]

Invincibility 4-19
Hitbox 12-19
Throw Release 20
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point