Sonic (SSB4)/Up throw: Difference between revisions
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Smash Master (talk | contribs) (New Page: ==Overview== Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs a...) |
SuperSqank (talk | contribs) |
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{{ArticleIcons|ssb4=y}} | |||
[[File:SonicThrowUp.gif|thumb|270px|Hitbox visualization showing Sonic's up throw.]] | |||
==Overview== | ==Overview== | ||
Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. | Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of [[Spring Jump]]. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw. | ||
== | ==Throw and Hitbox Data== | ||
{|class="wikitable | ===Hitbox=== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=1% | |||
|angle=80 | |||
|af=3 | |||
|bk=60 | |||
|ks=180 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=3.0 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Normal | |||
|ff=1.5 | |||
|clang=f | |||
|rebound=f | |||
|slvl=M | |||
|sfx=Kick | |||
|i35=1 | |||
}} | |||
|} | |||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=5% | |||
|af=3 | |||
|angle=92 | |||
|bk=80 | |||
|ks=92 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |- | ||
! Hitbox | !Hitbox | ||
|- | |22-27 | ||
| | |- | ||
!Throw Release | |||
|28 | |||
|- | |||
!Interruptible | |||
|43 | |||
|- | |||
!Animation length | |||
|52 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=34}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavSonic|g=SSB4}} | |||
[[Category:Sonic (SSB4)]] | |||
[[Category:Up throws (SSB4)]] |
Latest revision as of 07:10, February 1, 2021
Overview[edit]
Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of Spring Jump. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 80 | 92 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 22-27 |
Throw Release | 28 |
Interruptible | 43 |
Animation length | 52 |
Lag time |
Vulnerable |
Invincible |
Throw point |
|