Super Smash Bros. Ultimate

Burning Knuckle / Crack Shoot: Difference between revisions

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(Now that it's been over 2 months since Terry was added, I feel like enough time has passed for a split to be at least discussed)
 
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{{Infobox Special Move
{{Infobox Special Move
|name=Burning Knuckle/Crack Shoot
|name=Burning Knuckle/Crack Shoot
|image={{tabber|title1=Burning Knuckle|tab1=[[File:Terry Side B SSBU.gif|300px]]|title2=Crack Shoot|tab2=[[File:Terry Side B 2 SSBU.gif|300px]]}}
|image={{tabber|title1=Burning Knuckle|content1=[[File:Terry Side B SSBU.gif|300px]]|title2=Crack Shoot|content2=[[File:Terry Side B 2 SSBU.gif|300px]]}}
|caption= Burning Knuckle and Crack Shoot in ''Ultimate''.
|caption= Burning Knuckle and Crack Shoot in ''Ultimate''.
|universe={{uv|Fatal Fury}}
|universe={{uv|Fatal Fury}}
|user=[[Terry]]
|user=[[Terry]]
}}
}}
{{cquote|''Forward tilt special: Charge forward, fist extended. Backward tilt special: Jump forward with a downward heel kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}
 
'''Burning Knuckle''' ({{ja|バーンナックル|Bān Nakkuru}}, ''Burn Knuckle'') and '''Crack Shoot''' ({{ja|クラックシュート|Kurakku Shūto}}, ''Crack Shoot'') are the two variations of [[Terry]]'s [[side special move]].
'''Burning Knuckle''' ({{ja|バーンナックル|Bān Nakkuru}}, ''Burn Knuckle'') and '''Crack Shoot''' ({{ja|クラックシュート|Kurakku Shūto}}, ''Crack Shoot'') are the two variations of [[Terry]]'s [[side special move]].
{{split|Burning Knuckle and Crack Shoot are two entirely differently functioning moves.}}


==Overview==
==Overview==
Tilting the left stick towards the opponent (or towards Terry's front in matches with more than two players) will make Terry perform '''Burning Knuckle''', wherein he lunges towards his opponent with an energy punch while shouting "Burn Knuckle!", "Burn!" or "Burning!" It is a powerful attack, dealing more damage and knockback during its initial frames, though it has noticeable startup, as Terry performs a pose before punching. When inputted as ↓↘→ + A or B, it will become even stronger, with subtle green-yellow trails added to the blue energy flames.
Tilting the control stick towards the opponent (or towards Terry's front in matches with more than two players) will make Terry perform '''Burning Knuckle''', wherein he lunges towards his opponent with an energy punch while shouting "Burn Knuckle!", "Burn!", or "Burning!" It is a powerful attack, dealing more damage and knockback during its initial frames, though it has noticeable startup, as Terry performs a pose before punching. When inputted as ↓↘→ + A or B, it will become even stronger, with subtle green-yellow trails added to the blue energy flames. If Burning Knuckle reaches the ledge, it will often hang there for a moment, though [[Tiger Knee]] can allow it to go off-stage; both variations make for strong edgeguarding in different situations.


Tilting the left stick away from the opponent (or towards Terry's back in matches with more than two players) will have him perform '''Crack Shoot''' instead, where he jumps and spins his body with his extended leg while shouting "Crack Shoot!" or "Kick back!". This attack hits twice: The first hit occurs while Terry's foot is being brought from the back and then spun upward and is a [[semi-spike]], intended to draw fighters into the stronger second hit, which occurs once Terry drops his leg and sends opponents on a more vertical trajectory. The first hit's knockback angle is unconventionally steep and if one manages to hit an opponent so that the second hit does not connect, it can function as an effective [[gimp]]ing tool. The stronger variant is inputted as ↓↙← + A or B. Hitting with the foot only does a heavy amount of shield damage.
Tilting the left stick away from the opponent (or towards Terry's back in matches with more than two players) will have him perform '''Crack Shoot''' instead, where he jumps and spins his body with his leg extended while shouting "Crack Shoot!" or "Kick back!" This attack hits twice: The first hit occurs while Terry's foot is being brought from the back and then spun upward, possessing a [[semi-spike]] knockback angle. This is intended to draw fighters into the stronger second hit, which occurs once Terry drops his leg and sends opponents on a more vertical trajectory. The first hit's knockback angle is unusually steep, and if one manages to hit an opponent so that the second hit does not connect, such as hitting an opponent hanging on the ledge, it can function as an effective [[gimp]]ing tool. The stronger variant is inputted as ↓↙← + A or B. Hitting with the foot deals an extra 20 HP of [[shield damage]], making for very strong pressure alongside moves like [[Power Wave]] and [[Command-input move|special-canceled]] {{mvsub|Terry|SSBU|forward tilt}}. Crack Shoot can be supported with [[Tiger Knee]] to have significantly stronger air control, especially in tandem with Power Wave.


Both of these moves can also be used to assist in horizontal recovery, with Crack Shoot having less ending lag, but granting shorter distance than Burning Knuckle. Neither move auto-sweetspots the [[ledge]].  
Both of these moves can also be used to assist in horizontal recovery, with Crack Shoot having less ending lag, but travelling a shorter distance than Burning Knuckle. Neither move auto-sweetspots the [[ledge]], but are very well-guarded thanks to their large, long-lasting [[hitbox]]es.  


To perform a Burning Knuckle towards Terry's back on the ground without initiating Crack Shoot, the player must tilt the stick toward Terry's back for at least 7 frames before pressing the special move button. To Crack Shoot towards Terry's back while in the air, the player must do similarly, holding back for at least 7 frames before pushing the special move button. Due to these mechanics regarding Crack Shoot, it is impossible to use Burning Knuckle towards Terry's back while in the air.
To perform a Burning Knuckle towards Terry's back on the ground without initiating Crack Shoot, the player must tilt the stick toward Terry's back for at least 7 frames before pressing the special move button. To Crack Shoot towards Terry's back while in the air, the player must do similarly, holding back for at least 7 frames before pushing the special move button. Due to these mechanics regarding Crack Shoot, it is impossible to use Burning Knuckle towards Terry's back while in the air. These hold frames cannot be partitioned like Rising Tackle's charge input.


===Canceling===
===Canceling===
Terry can perform a Burning Knuckle or Crack Shoot out of some standard attacks, as part of his special-canceling mechanic. By pressing the side special input or command input after connecting with one of certain standard attacks, Terry will cancel the ending lag of the attack and perform either a Burning Knuckle or a Crack Shoot depending on the input. A Crack Shoot is an especially useful follow-up from a canceled standard attack.
Terry can perform a Burning Knuckle or Crack Shoot out of certain standard attacks, as part of his [[special move canceling]] mechanic. By pressing the side special input or command input after connecting certain standard attacks, Terry will cancel the ending lag of the attack and perform either a Burning Knuckle or a Crack Shoot depending on the input. Both are commonly used out of {{mvsub|Terry|SSBU|forward tilt}} at lower [[percentage]]s, Burning Knuckle being used pre-tumble, and Crack Shoot being used later. However, Crack Shoot is viable earlier for the situations it provides. {{mvsub|Terry|SSBU|Down tilt}} is also a notable move for confirming Burning Knuckle at around 125%, allowing Terry to secure [[KO]]s; multiple down tilts can be used for higher damage.
 
Burning Knuckle can itself be cancelled into Terry's Final Smash, [[Triple Wolf]], as can the first hit of Crack Shoot.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Terry
|ssbudesc=Forward tilt special: Charge forward, fist extended. Backward tilt special: Jump forward with a downward heel kick.
}}


==Origin==
==Origin==
[[File:Burn Knuckle origin.jpg|thumb|left|200px|Terry performing Burning Knuckle in ''Fatal Fury: King of Fighters.'']]
[[File:Burn Knuckle origin.jpg|thumb|left|200px|Terry performing Burning Knuckle in ''Fatal Fury: King of Fighters.'']]
[[File:Crack Shot origin.jpg|thumb|right|200px|Terry performing Crack Shoot in ''Fatal Fury: King of Fighters.'']]
[[File:Crack Shot origin.jpg|thumb|200px|Terry performing Crack Shoot in ''Fatal Fury: King of Fighters.'']]
Burning Knuckle and Crack Shoot, originally named "Burn Knuckle" and "Super Shot Kick" respectively, have been two of Terry's special moves ever since his debut title, ''Fatal Fury: King of Fighters''. Crack Shoot's shield damage is a reference to its usage as an overhead against crouchblocking opponents. The fact that both are assigned the same role of a side special but have different button variations is a reference to how they have nearly identical inputs across most of the ''Fatal Fury'' and ''King of Fighters'' series; typically a quarter-circle back with the A button for Burning Knuckle and the B button for Crack Shoot.
Burning Knuckle and Crack Shoot, originally named "Burn Knuckle" and "Super Shot Kick" respectively, have been two of Terry's special moves ever since his debut title, ''Fatal Fury: King of Fighters''. The fact that both are assigned the same role of a side special but have different stick motions is a reference to how they have nearly identical inputs across most of the ''Fatal Fury'' and ''King of Fighters'' series,
{{clear}}
 
Burning Knuckle is typically performed with ↓ ↙ ← + light/heavy punch, notably the inverse of the input in ''Ultimate''. Crack Shoot is typically performed with ↓ ↙ ← + light/heavy kick. In both cases, the heavy version travels further and deals more damage than the light version, but has much longer recovery time to compensate.
 
Originally, Burning Knuckle had red flames, though this would change to blue in ''Fatal Fury 3: Road to the Final Victory''. This became a staple of his character, being featured in the ''King of Fighters'' series and other crossovers. Crack Shoot's shield damage is a reference to its usage as an overhead against crouchblocking opponents, allowing it to connect despite the block attempt. Its multiple hits originated in ''Fatal Fury Special'' and would later be a core part of its design.  
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSBUWebsiteTerry1.jpg
SSBUWebsiteTerry1.jpg|Screenshot from the official ''Super Smash Bros.'' website, showing the command variation of Burning Knuckle.
Terry Crack Shoot.jpg|Screenshot from the official ''Super Smash Bros.'' Twitter account.
Terry Crack Shoot.jpg|Screenshot from the official ''Super Smash Bros.'' Twitter account.
Terry SSBU Skill Preview Side Special.png|Terry using Burning Knuckle as shown by a Skill Preview in ''Ultimate''.
Terry SSBU Skill Preview Side Special.png|Terry using Burning Knuckle as shown by the [[Move List]] in ''Ultimate''.
Terry SSBU Skill Preview Extra 1.png|Terry using the command input version of Burning Knuckle as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
===Burning Knuckle===
{{Langtable
|ja={{ja|バーンナックル|Bān Nakkuru}}, ''Burn Knuckle''
|en=Burning Knuckle
|fr=Burning Knuckle
|es=Burning Knuckle
|de=Burning Knuckle
|it=Burning Knuckle
|nl=Vlamvuist
|ru={{rollover|Гoрящий кулак|Goryashchy kulak|?}}
|ko={{rollover|번 너클|Beon Neokeul|?}}, ''Burn Knuckle''
|zh_cn={{rollover|燃烧指节|Ránshāo Zhǐjié|?}}
|zh_tw={{rollover|燃燒指節|Ránshāo Zhǐjié|?}}
}}
===Crack Shoot===
{{langtable
|ja={{ja|クラックシュート|Kurakku Shūto}}, ''Crack Shoot''
|en=Crack Shoot
|fr=Crack Shoot
|es=Crack Shoot
|de=Crack Shoot
|it=Crack Shoot
|nl=Kraakschop
|ru={{rollover|Вертушка|Vertushka|?}}
|ko={{rollover|크랙 슛|Keuraek Syut|?}}, ''Crack Shoot''
|zh_cn={{rollover|神枪手|Shénqiāngshǒu|?}}
|zh_tw={{rollover|神槍手|Shénqiāngshǒu|?}}
}}


==Trivia==
==Trivia==
*This is the first side special move that changes depending on the direction used.
*This is the first side special move that changes depending on the direction used.
**While, outside of a 1-on-1, Burning Knuckle can activate from the other direction, Crack Shoot is still used if the stick is tapped the opposite direction that Terry is facing.
**While outside of a 1-on-1, Burning Knuckle can activate from the other direction, Crack Shoot is still used if the stick is tapped the opposite direction that Terry is facing.
*Although Burning Knuckle can be executed with a quarter circle forward input in ''Smash'', the input for the move in ''Fatal Fury'' is usually quarter circle backward. This is likely due to the fact that Crack Shoot’s input is also quarter circle backward in ''Fatal Fury'', only with a different attack button.
*Although Burning Knuckle's command input uses a quarter circle forward input in ''Smash'', the input for the move in ''Fatal Fury'' is usually quarter circle backward. This is likely to simplify the command inputs in ''Smash'', as Crack Shoot’s input is also quarter circle backward in ''Fatal Fury'', only with a different attack button.
*Despite its name, Burning Knuckle does no flame damage.
*Despite its name, Burning Knuckle does not deal flame damage.


{{Special Moves|char=Terry}}
{{Special Moves|char=Terry}}
[[Category:Fatal Fury universe]]
[[Category:Fatal Fury universe]]
[[Category:Command input special moves]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Terry]]
[[Category:Terry]]
[[Category:Terry (SSBU)]]
[[Category:Terry (SSBU)]]
[[Category:SNK]]
[[Category:SNK]]

Latest revision as of 20:16, April 11, 2024

Burning Knuckle/Crack Shoot
Terry Side B SSBU.gif
Terry Side B 2 SSBU.gif

Burning Knuckle and Crack Shoot in Ultimate.
User Terry
Universe Fatal Fury

Burning Knuckle (バーンナックル, Burn Knuckle) and Crack Shoot (クラックシュート, Crack Shoot) are the two variations of Terry's side special move.

Overview[edit]

Tilting the control stick towards the opponent (or towards Terry's front in matches with more than two players) will make Terry perform Burning Knuckle, wherein he lunges towards his opponent with an energy punch while shouting "Burn Knuckle!", "Burn!", or "Burning!" It is a powerful attack, dealing more damage and knockback during its initial frames, though it has noticeable startup, as Terry performs a pose before punching. When inputted as ↓↘→ + A or B, it will become even stronger, with subtle green-yellow trails added to the blue energy flames. If Burning Knuckle reaches the ledge, it will often hang there for a moment, though Tiger Knee can allow it to go off-stage; both variations make for strong edgeguarding in different situations.

Tilting the left stick away from the opponent (or towards Terry's back in matches with more than two players) will have him perform Crack Shoot instead, where he jumps and spins his body with his leg extended while shouting "Crack Shoot!" or "Kick back!" This attack hits twice: The first hit occurs while Terry's foot is being brought from the back and then spun upward, possessing a semi-spike knockback angle. This is intended to draw fighters into the stronger second hit, which occurs once Terry drops his leg and sends opponents on a more vertical trajectory. The first hit's knockback angle is unusually steep, and if one manages to hit an opponent so that the second hit does not connect, such as hitting an opponent hanging on the ledge, it can function as an effective gimping tool. The stronger variant is inputted as ↓↙← + A or B. Hitting with the foot deals an extra 20 HP of shield damage, making for very strong pressure alongside moves like Power Wave and special-canceled forward tilt. Crack Shoot can be supported with Tiger Knee to have significantly stronger air control, especially in tandem with Power Wave.

Both of these moves can also be used to assist in horizontal recovery, with Crack Shoot having less ending lag, but travelling a shorter distance than Burning Knuckle. Neither move auto-sweetspots the ledge, but are very well-guarded thanks to their large, long-lasting hitboxes.

To perform a Burning Knuckle towards Terry's back on the ground without initiating Crack Shoot, the player must tilt the stick toward Terry's back for at least 7 frames before pressing the special move button. To Crack Shoot towards Terry's back while in the air, the player must do similarly, holding back for at least 7 frames before pushing the special move button. Due to these mechanics regarding Crack Shoot, it is impossible to use Burning Knuckle towards Terry's back while in the air. These hold frames cannot be partitioned like Rising Tackle's charge input.

Canceling[edit]

Terry can perform a Burning Knuckle or Crack Shoot out of certain standard attacks, as part of his special move canceling mechanic. By pressing the side special input or command input after connecting certain standard attacks, Terry will cancel the ending lag of the attack and perform either a Burning Knuckle or a Crack Shoot depending on the input. Both are commonly used out of forward tilt at lower percentages, Burning Knuckle being used pre-tumble, and Crack Shoot being used later. However, Crack Shoot is viable earlier for the situations it provides. Down tilt is also a notable move for confirming Burning Knuckle at around 125%, allowing Terry to secure KOs; multiple down tilts can be used for higher damage.

Burning Knuckle can itself be cancelled into Terry's Final Smash, Triple Wolf, as can the first hit of Crack Shoot.

Instructional quote[edit]

Super Smash Bros. Ultimate Move List Terry (SSBU) Forward tilt special: Charge forward, fist extended. Backward tilt special: Jump forward with a downward heel kick.

Origin[edit]

Terry performing Burning Knuckle in Fatal Fury: King of Fighters.
Terry performing Crack Shoot in Fatal Fury: King of Fighters.

Burning Knuckle and Crack Shoot, originally named "Burn Knuckle" and "Super Shot Kick" respectively, have been two of Terry's special moves ever since his debut title, Fatal Fury: King of Fighters. The fact that both are assigned the same role of a side special but have different stick motions is a reference to how they have nearly identical inputs across most of the Fatal Fury and King of Fighters series,

Burning Knuckle is typically performed with ↓ ↙ ← + light/heavy punch, notably the inverse of the input in Ultimate. Crack Shoot is typically performed with ↓ ↙ ← + light/heavy kick. In both cases, the heavy version travels further and deals more damage than the light version, but has much longer recovery time to compensate.

Originally, Burning Knuckle had red flames, though this would change to blue in Fatal Fury 3: Road to the Final Victory. This became a staple of his character, being featured in the King of Fighters series and other crossovers. Crack Shoot's shield damage is a reference to its usage as an overhead against crouchblocking opponents, allowing it to connect despite the block attempt. Its multiple hits originated in Fatal Fury Special and would later be a core part of its design.

Gallery[edit]

Names in other languages[edit]

Burning Knuckle[edit]

Language Name
Japan Japanese バーンナックル, Burn Knuckle
UK English Burning Knuckle
France French Burning Knuckle
Germany German Burning Knuckle
Spain Spanish Burning Knuckle
Italy Italian Burning Knuckle
China Chinese (Simplified) 燃烧指节
Taiwan Chinese (Traditional) 燃燒指節
South Korea Korean 번 너클, Burn Knuckle
Netherlands Dutch Vlamvuist
Russia Russian Гoрящий кулак

Crack Shoot[edit]

Language Name
Japan Japanese クラックシュート, Crack Shoot
UK English Crack Shoot
France French Crack Shoot
Germany German Crack Shoot
Spain Spanish Crack Shoot
Italy Italian Crack Shoot
China Chinese (Simplified) 神枪手
Taiwan Chinese (Traditional) 神槍手
South Korea Korean 크랙 슛, Crack Shoot
Netherlands Dutch Kraakschop
Russia Russian Вертушка

Trivia[edit]

  • This is the first side special move that changes depending on the direction used.
    • While outside of a 1-on-1, Burning Knuckle can activate from the other direction, Crack Shoot is still used if the stick is tapped the opposite direction that Terry is facing.
  • Although Burning Knuckle's command input uses a quarter circle forward input in Smash, the input for the move in Fatal Fury is usually quarter circle backward. This is likely to simplify the command inputs in Smash, as Crack Shoot’s input is also quarter circle backward in Fatal Fury, only with a different attack button.
  • Despite its name, Burning Knuckle does not deal flame damage.