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Peach (SSBU)/Forward tilt: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Peach's forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTa...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachFTiltSSBU.gif|thumb|450px|Hitbox visualization showing Peach's forward tilt.]]
[[File:PeachFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Peach's forward tilt.]]
{{competitive expertise}}
 
==Overview==
==Overview==
<onlyinclude>{{#ifeq:1|{{{p|1}}}|Also known as the '''Can-Can Kick''', {{{1|Peach}}} kicks forward 180 degrees from low to high. Forward tilt hits opponents vertically, allowing {{{1|Peach}}} to perform up aerial juggles. Forward tilt allows {{{1|Peach}}} to gain stage control. Forward tilt can beat opponents' short hop approaches. The leg hitbox deals 8.4% damage while the foot hitbox deals 9.6% damage. Forward tilt's foot hitbox can KO lightweights above 150% at [[Final Destination]].}}</onlyinclude>
<onlyinclude>{{#ifeq:2|{{{p|2}}}|At low percentages, forward tilt can combo from down throw, down tilt and back aerial.}}</onlyinclude>
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Early hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7.0%
|angle=88
|angle=88
|af=3
|bk=50
|bk=50
|ks=102
|ks=102
Line 28: Line 33:
|damage=7.0%
|damage=7.0%
|angle=88
|angle=88
|af=3
|bk=50
|bk=50
|ks=102
|ks=102
Line 36: Line 42:
|ypos=1.0
|ypos=1.0
|zpos=0.0
|zpos=0.0
|ff=4.5
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 42: Line 48:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7.0%
|angle=88
|angle=88
|af=3
|bk=50
|bk=50
|ks=102
|ks=102
Line 65: Line 72:
|damage=7.0%
|damage=7.0%
|angle=88
|angle=88
|af=3
|bk=50
|bk=50
|ks=102
|ks=102
Line 83: Line 91:
|damage=8.0%
|damage=8.0%
|angle=75
|angle=75
|af=3
|bk=55
|bk=55
|ks=102
|ks=102
Line 97: Line 106:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=6.0%
|damage=6.0%
|angle=92
|angle=92
|af=3
|bk=40
|bk=40
|ks=120
|ks=120

Latest revision as of 08:53, January 3, 2024

Hitbox visualization showing Peach's forward tilt.

OverviewEdit

Also known as the Can-Can Kick, Peach kicks forward 180 degrees from low to high. Forward tilt hits opponents vertically, allowing Peach to perform up aerial juggles. Forward tilt allows Peach to gain stage control. Forward tilt can beat opponents' short hop approaches. The leg hitbox deals 8.4% damage while the foot hitbox deals 9.6% damage. Forward tilt's foot hitbox can KO lightweights above 150% at Final Destination.

At low percentages, forward tilt can combo from down throw, down tilt and back aerial.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.0% 0   Forward 50 102 0   4.0 legr 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 50 102 0   4.5 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
Clean hit
0 0 0 7.0% 0   Forward 50 102 0   4.0 legr 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 50 102 0   4.5 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 55 102 0   5.0 kneer 6.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
2 0 0 6.0% 0   Forward 40 120 0   4.0 kneer 6.0 1.0 0.0 1.2× 1.0× 0%               Kick   All All            

TimingEdit

Early hit 7
Clean hit 8-9
Late hit 10-15
Interruptible 37
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible