Super Smash Bros. Melee

Fox (SSBM)/Up tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
[[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{SSBM|Ganondorf}}`s and {{SSBM|Bowser}}`s.
Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{mvsub|Ganondorf|SSBM|up tilt|alt=Ganondorf's}} and {{mvsub|Bowser|SSBM|up tilt|alt=Bowser's}}. It is also one of Fox's easiest moves to combo into, due to its 5 frame startup, that makes it ideal as a followup after his down air, in [[Waveshine]]s, and as a quick conversion off stray aerials vs floaties.
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ks=140
|ks=140
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=15
|bn=15
|g=1
|g=1
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|ks=140
|ks=140
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=15
|bn=15
|g=0
|g=0
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|ks=140
|ks=140
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=13
|bn=13
|xpos=2.72
|xpos=680
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=140
|ks=140
|fkv=0
|fkv=0
|r=3.2
|r=800
|bn=12
|bn=12
|xpos=0.68
|xpos=170
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|5-11
|5-11
|-
|-
!Animation length
!Interruptible
|23
|23
|-
|-
!Interruptible
!Animation length
|23
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=12}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==Similar moves==
==Similar moves==
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[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Up tilts]]
[[Category:Up tilts (SSBM)]]

Latest revision as of 10:17, January 22, 2022

Overview[edit]

The hitbox of Fox's up tilt.

Fox does a quick upwards back kick. A good move for spacing due to its high power, speed, and disjointed range. It can combo into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on floaty characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful up tilt in the game, only behind Ganondorf's and Bowser's. It is also one of Fox's easiest moves to combo into, due to its 5 frame startup, that makes it ideal as a followup after his down air, in Waveshines, and as a quick conversion off stray aerials vs floaties.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon110.png 18 140 0 5.0778 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick
1 0 9% 0 AngleIcon84.png 18 140 0 5.0778 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 AngleIcon80.png 18 140 0 3.5154 13 2.65608 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
3 0 9% 0 AngleIcon80.png 18 140 0 3.1248 12 0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 5-11
Interruptible 23
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Similar moves[edit]