User:DrakRoar/SSB4 patch summary

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A quickly navigable compilation of all patch changes found in Smash 4. Worth noting is:

  • This doesn't include changes to Final Smashes (only Ike and King Dedede's in 1.0.4 received any impactful changes, compared to how much they were changed in Ultimate), nor any minor visual changes.
  • Custom moves are marked in italics with their corresponding slot. In case a change to a default special move also affects all its customs, the change itself is italicized instead.
  • For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
    • Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
      • For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
  • For moves with changed knockback, (K%) lists their KO percent (taken from the Sm4sh KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.

Patch changelogs and dates[edit]

  • 1.0.0 (3DS) — September 13, 2014 (Japan) / October 3, 2014 (America and Europe)
  • 1.0.4 (3DS) — November 17, 2014
  • Wii U — November 21, 2014 (America) / November 28, 2014 (Europe) / December 6, 2014 (Japan)
  • 1.0.6 — April 15, 2015
  • 1.0.8 — June 14, 2015
  • 1.1.0 — July 30, 2015
  • 1.1.1 — September 30, 2015
  • 1.1.3 — December 15, 2015
  • 1.1.4 — February 3, 2016
  • 1.1.5 — March 15, 2016
  • 1.1.6 — May 20, 2016

Sources[edit]

Universal[edit]

Mechanic Version Change
Hitlag 1.1.0
  • Change Hitlag multipliers above 1× are reduced by 0.8× on shield for the attacker
1.1.1
  • Change Hitlag multipliers apply on shield
  • Change Hitlag multipliers above 1× are reduced by 0.8× on shield for the defender
Autolink angle 1.0.4
  • Change 367° angle has a -1 vertical launch speed cap (equal to 33.34 KB straight down)
Smash attacks 1.0.4
  • Nerf DACUS is no longer possible
1.0.6
  • Change Can be inputed with attack + special
Grabs 1.0.4
  • Nerf Boost grab window: 4 frames → 3
Floor attacks 1.1.1
  • Nerf Shield damage (except Bowser Jr.'s): 10 → 8
Shield 1.1.1
  • Nerf Shieldstun: INT(damage * 1.3 + 2) * 0.3 → damage * 0.58 * i * p + 2 (increased overall)
    • i is 0.5 for indirect attacks, p is 0.66 for a perfect shield; both are 1 otherwise
    • Buff Characters cannot be grabbed during 0.8× of their shieldstun
    • Change Shield pushback: (shieldstun + 2) * 0.18 * p, 1.8 maximum → (shieldstun + 2) * 0.09 * p, 1.3 maximum
    • Change Shieldstun overlaps minimum shield time
  • Nerf Perfect shield window: 4 frames → 3
1.1.3
  • Buff 10+ hit shieldstun locks can be dodge-canceled with frame 1 intangibility
1.1.4
  • Buff Minimum shield time: 13 frames → 11
Dodges 1.0.4
  • Buff Air dodge landing lag (except certain characters): 22 frames → 21
1.1.0
  • Nerf Intangibility reduced by one frame for rolls and spot dodges
1.1.1
  • Nerf Intangibility reduced by one frame for rolls
LSI 1.0.4
  • Change No longer applies to 65°-115° and 245°-295° ranges
Tripping 1.1.4
  • Nerf Intangibility standardized (trip: frames 1-6 → 1-5; neutral getup: 1-17 → 1-16; roll getup: 1-10 → 1-9) for the following characters: Charizard, Diddy Kong, Falco, R.O.B., Toon Link, Yoshi
    • Buff Fox and Kirby properly gain intangibility on frames 1-5 from hard tripping, matching the rest of the cast
  • Change Attack base trip chance: 13.5% → 7%
Teching 1.0.4
  • Nerf Ceiling tech mobility frame standardized (25 → 26) for the following characters: Bowser Jr., Charizard, Diddy Kong, Donkey Kong, Dr. Mario, Duck Hunt, Ganondorf, Greninja, Jigglypuff, Lucario, Lucina, Luigi, Mario, Marth, Mega Man, Mii Brawler, Mr. Game & Watch, Ness, Pac-Man, Robin, Sheik, Shulk, Sonic, Villager
1.0.8
  • Buff Wall tech properly grants intangibility on frames 1-20 to the following characters: Bowser, Mii Gunner, Peach, Rosalina, Samus, Wii Fit Trainer, Yoshi, Zelda (*)
    • Buff Ganondorf's wall tech grants more intangibility (frames 1-16 → 1-20), matching the rest of the cast
  • Nerf Ceiling tech intangibility standardized (frames 1-20 → 1-17) for the following characters: Captain Falcon, Dark Pit, Falco, Fox, Ike, King Dedede, Kirby, Link, Little Mac, Meta Knight, Mii Swordfighter, Olimar, Palutena, Pikachu, Pit, R.O.B., Toon Link, Wario, Zero Suit Samus
    • Buff The following characters' ceiling techs instead have more intangibility: Ganondorf (1-11), Mii Gunner, Samus (1-12), Donkey Kong, Yoshi (1-14)
  • Change Ground techs standardized for various characters
Absorption 1.1.3
  • Nerf Damage multiplier is reduced by 0.5× for teammates' absorbed attacks
Held items 1.0.6
  • Nerf Characters can no longer use tilts and smash attacks while holding an item
Other 1.0.4
  • Bug fix Fixed certain attacks having a rehit rate one frame faster than coded
1.0.6
  • Buff Base stun duration: 60 frames → 76
  • Change Edge rolls and edge attacks standardized for various characters
1.0.8
  • Change Floor getup options standardized for various characters
  • Change Screen KOs no longer occur in Training mode

Stages[edit]

Stage Version Change
Lylat Cruise 1.0.6 You no longer get Lylated

Items[edit]

Item Version Change
Various 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Meowth 1.0.4
  • Buff Coins can no longer be reflected
Smart Bomb 1.0.4
  • Buff Hits 1-31 damage: 0.6% → 1.6%
  • Buff Hits 1-31 SDI: 1× → 0.5×
  • Nerf Hits 1-31 hitlag: 1× → 2×
  • Nerf Total damage: 20.8% → 18.6% (rehit rate: 4 → 12)
Boss Galaga 1.0.8
  • Buff Vacuum hitbox extended (Y offset: -15u → -15u-(-21.5u))
Zoroark 1.0.8
  • Buff Slashes can no longer be reflected
Dragoon 1.1.0
  • Buff Hitbox size: 13u/13u → 20u/20u/20u (new hitbox added)
Fire Flower (flames) 1.1.0
  • Buff Rehit rate: 12 → 8
  • Nerf Hitbox duration: 12 frames → 8
  • Change Uses two smaller extended hitboxes instead of a large normal one (size: 13u → 6u/6u)
Green Shell 1.1.0
  • Buff Throw damage: 16% → 24%
Mr. Saturn 1.1.0
  • Buff Base damage: 3% → 5%
Pitfall (throw) 1.1.0
  • Buff Grounded target knockback: 120f/100s → 240/200
  • Change Grounded target angle: 361° → 270°
  • Change Aerial target knockback: 50b/40s → 0/105
Soccer Ball 1.1.0
  • Buff Knockback: 40b/65s → 50/80 (normal), 40/75 → 60/90 (fiery)
  • Buff Hitbox size: 3u → 5.2u (normal), 4u → 5.8u (fiery)
Star Rod 1.1.0
  • Buff Throw knockback: 20b/60s → 15/90
  • Nerf Shot hitbox size: 3.416u → 3.4u
X Bomb 1.1.0
  • Buff Detonation damage: 3%/2%/1% → 3.6%/2.4%/1.2% (hit 1), 1% → 1.2% (hits 2-14), 2%/1% → 2.4%/1.2% (hit 15) (total: 18% → 21.6%)
Takamaru 1.1.4
  • Buff Repeated slashes have more range (size: 4u → 6u; X offset: 0u → 3u-5u)
  • Buff Final slash has more range (size: 5u → 6u; X offset: 0u → 3u-4u)

Characters[edit]

Bayonetta[edit]

Action Version Change
Added in version 1.1.4
Shield 1.1.5
  • Bug fix Shielding animation altered to prevent certain attacks from missing
Down tilt 1.1.6
  • Nerf FAF: 26 → 27
  • Nerf Hitbox sizes: 3.5u → 2.8u
Forward smash 1.1.5
  • Nerf Knockback: 25b/105s → 26/102 (K%)
Up smash 1.1.5
  • Nerf KBS: 92 → 90 (K%)
Forward aerial 1.1.6
  • Nerf Fair 1/2 damage: 3.8%/2.8% → 3%/2.2% (total: 12.6% → 11.2%)
  • Nerf Fair 3 FAF: 36 → 40 (*)
    • Nerf Fair 3 autocancel: frame 32 → 35 (*)
  • Nerf Fair 3 KBS: 82 → 68 (K%)
Down aerial 1.1.5
  • Nerf FAF: 43 → 48
1.1.6
  • Nerf Landing hit KBS: 140 → 135 (K%)
Heel Slide 1.1.5
  • Nerf Followup kick FAF: 40 → 44 (total: 74 → 78) (*)
    • Buff Followup kick hitbox duration: frames 20-24 → 20-25 (from slide: 54-58 → 54-59)
After Burner Kick 1.1.6
  • Nerf SDI: 1× → 2×
  • Nerf Upward kick KBS (early/clean/late): 40/30/100 → 50/38/112
  • Nerf Downward kick damage: 8% → 6.5%
  • Nerf Downward kick angle: 80° → 60°
  • Nerf Downward kick hitbox size: 6.5u → 4.5u
Witch Twist 1.1.5
  • Nerf Damage: 4%/3% → 3%/2% (hit 1), 0.3% → 0.2% (hits 2-6) (total: 8.5%/7.5% → 7%/6%)
1.1.6
  • Buff Hitbox 0 Y offset: 24u-23u → 21u-23u (hits 3-6), 26.5u-20u → 26.5u-19u (hit 7)
  • Buff First use hit 7 knockback: 50b/105s → 55/80
  • Nerf Hits 1-6 SDI: 1× → 2×
  • Nerf Size (hits 2-5/hit 6): 8u/9u → 7u/8.5u
  • Nerf Hit 2 hitbox 0 Y offset: 24u-20u → 21u-20u
  • Nerf Second use hit 7 KBS: 30 → 50
  • Change FKB: 160 → 140 (hit 2 hitbox 0), 135 (hits 5-6 hitbox 1)
Witch Time 1.1.5
  • Nerf FAF without activation: 45 → 50
  • Nerf Duration scaling with percent: 0.2× → 0.1×
  • Nerf Duration penalty per use: 50 → 75
  • Nerf Minimum duration: 30 frames → 20
  • Nerf Duration recovery per frame: 0.08 → 0.06

Bowser[edit]

Action Version Change
Stats 1.1.5
  • Buff Weight: 128 → 130
  • Buff Air speed: 0.98 → 1
Up tilt 1.0.8
  • Buff Hitbox duration: frames 12-16 → 11-16
  • Buff FAF: 51 → 41 (*)
  • Nerf Damage: 10% → 9% (K%)
  • Nerf No longer grants arm intangibility during active frames
  • Nerf Hitbox 1 X offset: 7.4u → 6.9u
  • Nerf Hitbox 2 (closest) removed
Dash attack 1.1.4
  • Buff Damage (clean/late): 10%/8% → 12%/10% (K%)
Down smash 1.1.0
  • Change Hit 7 angle: 60° → 48°
Neutral aerial 1.1.1
  • Buff Landing lag: 24 frames → 20
  • Buff Damage per hit: 5% → 6% (total: 20% → 24%) (K%)
Up throw 1.1.3
  • Buff FAF: 69 → 64 (*)
  • Buff Hits 1-7 hitlag: 1× → 0.5×
  • Buff Throw angle: 70° → 82°
  • Buff Knockback: 0b/100s → 80/200 (hit 8), 90/80 → 25/155 (throw) (K%)
  • Nerf Hits 1-7 damage: 1% → 0.5% (total: 10% → 6.5%)
  • Bug introduced Set weight flag applied to throw, but has no effect due to only working with standard hitboxes
1.1.4
  • Nerf Throw KBS: 155 → 180 (K%)
Floor recovery 1.0.8
  • Buff Roll getup FAF: 46 → 36
  • Nerf Neutral getup intangibility facing down: frames 1-23 → 1-22
Edge attack 1.0.6
  • Buff FAF: 68 → 56
Fire Breath 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Fire Shot
(neutral 2)
1.1.1
  • Buff Fireball lifetime: 40 frames → 47
  • Buff Fireball minimum travel speed: 1.7 → 1.75
  • Buff Release FAF: 35 → 31 (matches default) (*)
  • Buff Damage (clean/late): 5%/4% → 6%/5%
  • Buff Hitbox size: 4u/3.5u → 5u/5u
  • Buff Hitbox duration: frames 1-15/16-38 → 1-20/21-45
  • Buff Clean hit BKB: 25 → 35
Flying Slam (*) 1.0.4
  • Nerf New parameter added that offsets Bowser's vertical blast zone detection by -10 during throw (no longer wins sacrificial KOs)
1.0.6
  • Buff Base air acceleration during grab: 0.15 → 0.18 (Bowser), 0.18 → 0.17 (target); gives Bowser more control
1.1.3
  • Buff Throw initiation: 37 frames → 25 (*)
  • Buff Throw initiation grants intangibility on frames 1-16
  • Buff Base air acceleration during grab: 0.18 → 0.21 (Bowser), 0.17 → 0.19 (target); gives Bowser slightly more control
  • Buff Collateral hitbox KBS: 70 → 80 (K%)
  • Buff Collateral hitbox Z offset: 5u-(-3u) → 6.5u-(-4.5u)
1.1.4
  • Buff Grounded version range increased (size: 4u/3u/3u/1u → 5u/4u/2u/2u; grabbox 0/2 Z offset: 17u → 17.5u)
  • Buff Aerial version range increased (size: 5u/3.5u → 6u/4.5u; grabbox 0 Z offset: 15u → 15.5u)
Dash Slam
(side 2)
1.1.3
  • Buff Base air acceleration during grab: 0.25 → 0.27 (Bowser), 0.3 → 0.31 (target); gives Bowser slightly more control
  • Buff Collateral hitbox KBS: 70 → 80 (K%)
Whirling Fortress 1.1.3
  • Buff Ledge grab window from behind: frame 49 → 9 (matches front)
Flying Fortress
(up 2)
1.1.3
  • Buff Ledge grab window from behind: frame 51 → 12 (matches front)
Sliding Fortress
(up 3)
1.1.3
  • Buff Ledge grab window from behind: frame 53 → 13 (matches front)

Bowser Jr.[edit]

Action Version Change
Forward smash 1.0.6
  • Buff Hits 1-5 have an additional hitbox with a different angle and placements (connects better)
  • Buff Hit 6 size: 6u → 7u
  • Buff Hit 6 Y offset (up/forward/down): 13u-15u/10u-12u/5u-7u → 11u-15u/8u-18u/5u-9u
  • Change Hit 6 Z offset: 20u → 18u-17u/18u/17u-18u
1.1.4
  • Buff FAF: 60 → 56 (*)
Up smash 1.1.4
  • Buff FAF: 62 → 57 (*)
Down smash 1.1.4
  • Buff FAF: 68 → 60 (*)
Forward aerial 1.1.4
  • Buff Knockback: 30b/90s → 33/93 (K%)
  • Buff Damage: 8%/6.5% → 9%/7% (mid), 5%/4% → 7%/5% (late) (K%)
Back aerial 1.1.4
  • Buff KBS: 90 → 92 (K%)
  • Buff Late hit damage: 8% → 10%/8% (K%)
Down throw 1.0.4
  • Nerf Total damage: 8.5% → 7.5% (rehit rate: 4 → 5; result of pre-1.0.4 bug)
1.1.1
  • Change No longer has weight-dependent speed
Floor recovery 1.0.8
  • Buff Neutral getup FAF facing down: 31 → 30
  • Buff Roll getup FAF: 45 → 36
Floor attacks 1.1.1
  • Buff Shield damage (front/back/trip): 1 → 10/8/8
Edge attack 1.0.6
  • Buff FAF: 60 → 56
Clown Cannon 1.1.0
  • Buff Damage (clean/late): 7%-18%/4.9%-12.6% → 8.5%-20%/5.95%-14% (K%)
Air Cannon
(neutral 3)
1.1.1
  • Buff Shot FAF: 62 → 48 (*)
  • Buff BKB (clean/late): 80/60 → 85/65
  • Buff Late hit size: 4.5u → 5.5u
Mechakoopa 1.0.4
  • Change Unknown parameter changed from 2 to 20
1.0.8
  • Buff Initial hit FKB: 80 → 68
  • Buff Explosion hitbox size: 9u → 10u

Captain Falcon[edit]

Action Version Change
Jab 1.1.0
  • Nerf Rapid jab finisher Z offset: 14u-19u → 10u-15u
Forward smash 1.0.6
  • Buff Down-angled angle: 40° → 38°
  • Nerf Down-angled KBS: 94 → 84 (K%)
1.0.8
  • Buff Non-angled and up-angled KBS: 94 → 95 (K%)
  • Nerf Down-angled KBS: 84 → 83 (K%)
Back aerial 1.1.0
  • Nerf Clean hit damage: 14% → 13% (K%)
Up aerial 1.1.0
  • Nerf Damage: 13%/12% → 11%/10% (clean), 12%/10% → 10%/9% (late)
  • Change BKB: 10/8 → 16/10 (K%)
Edge roll 1.0.6
  • Nerf FAF: 49 → 50
Raptor Boost 1.0.4
  • Buff Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
Wind-Up Raptor Boost
(side 3)
1.1.1
  • Buff Damage (grounded/aerial): 7%/8% → 8%/9% (K%)
  • Buff Grounded startup: frame 31 → 30
  • Change Grounded horizontal momentum: -4.8 on frames 1-3 → -4.5 on frames 1-4
  • Change Aerial horizontal momentum: -2 → -1.7 (frames 1-3), 1 → N/A (frame 34)

Charizard[edit]

Action Version Change
Stats 1.0.6
  • Buff Frames to stand back up from crouch: 16 → 10
1.1.5
  • Buff Weight: 115 → 116
  • Buff Air speed: 0.87 → 0.92
Shield 1.0.4
  • Buff Grants head intangibility during frames 1-4
Jab 1.0.8
  • Changes to connect better:
    • Buff Jab 1-2 transitions into Jab 2-3: frame 11 → 10
    • Buff Jab 1 set knockback: 15/10 → 26/22