User:DrakRoar/SSB4 patch summary

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A quickly navigable compilation of all patch changes found in Smash 4. Worth noting is:

  • This doesn't include changes to Final Smashes (only Ike and King Dedede's in 1.0.4 received any impactful changes, compared to how much they were changed in Ultimate), nor any minor visual changes.
  • Custom moves are marked in italics with their corresponding slot. In case a change to a default special move also affects all its customs, the change itself is italicized instead.
  • For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
    • Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
      • For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
  • For moves with changed knockback, (K%) lists their KO percent (taken from the Sm4sh KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.

Patch changelogs and dates[edit]

  • 1.0.0 (3DS) — September 13, 2014 (Japan) / October 3, 2014 (America and Europe)
  • 1.0.4 (3DS) — November 17, 2014
  • Wii U — November 21, 2014 (America) / November 28, 2014 (Europe) / December 6, 2014 (Japan)
  • 1.0.6 — April 15, 2015
  • 1.0.8 — June 14, 2015
  • 1.1.0 — July 30, 2015
  • 1.1.1 — September 30, 2015
  • 1.1.3 — December 15, 2015
  • 1.1.4 — February 3, 2016
  • 1.1.5 — March 15, 2016
  • 1.1.6 — May 20, 2016

Sources[edit]

Universal[edit]

Mechanic Version Change
Hitlag 1.1.0
  • Change Hitlag multipliers above 1× are reduced by 0.8× on shield for the attacker
1.1.1
  • Change Hitlag multipliers apply on shield
  • Change Hitlag multipliers above 1× are reduced by 0.8× on shield for the defender
Autolink angle 1.0.4
  • Change 367° angle has a -1 vertical launch speed cap (equal to 33.34 KB straight down)
Smash attacks 1.0.4
  • Nerf DACUS is no longer possible
1.0.6
  • Change Can be inputed with attack + special
Grabs 1.0.4
  • Nerf Boost grab window: 4 frames → 3
Floor attacks 1.1.1
  • Nerf Shield damage (except Bowser Jr.'s): 10 → 8
Shield 1.1.1
  • Nerf Shieldstun: INT(damage * 1.3 + 2) * 0.3damage * 0.58 * i * p + 2 (increased overall)
    • i is 0.5 for indirect attacks, p is 0.66 for a perfect shield; both are 1 otherwise
    • Buff Characters cannot be grabbed during 0.8× of their shieldstun
    • Change Shield pushback: (shieldstun + 2) * 0.18 * p, 1.8 maximum → (shieldstun + 2) * 0.09 * p, 1.3 maximum
    • Change Shieldstun overlaps minimum shield time
  • Nerf Perfect shield window: 4 frames → 3
1.1.3
  • Buff 10+ hit shieldstun locks can be dodge-canceled with frame 1 intangibility
1.1.4
  • Buff Minimum shield time: 13 frames → 11
Dodges 1.0.4
  • Buff Air dodge landing lag (except certain characters): 22 frames → 21
1.1.0
  • Nerf Intangibility reduced by one frame for rolls and spot dodges
1.1.1
  • Nerf Intangibility reduced by one frame for rolls
LSI 1.0.4
  • Change No longer applies to 65°-115° and 245°-295° ranges
Tripping 1.1.4
  • Nerf Intangibility standardized (trip: frames 1-6 → 1-5; neutral getup: 1-17 → 1-16; roll getup: 1-10 → 1-9) for the following characters: Charizard, Diddy Kong, Falco, R.O.B., Toon Link, Yoshi
    • Buff Fox and Kirby properly gain intangibility on frames 1-5 from hard tripping, matching the rest of the cast
  • Change Attack base trip chance: 13.5% → 7%
Teching 1.0.4
  • Nerf Ceiling tech mobility frame standardized (25 → 26) for the following characters: Bowser Jr., Charizard, Diddy Kong, Donkey Kong, Dr. Mario, Duck Hunt, Ganondorf, Greninja, Jigglypuff, Lucario, Lucina, Luigi, Mario, Marth, Mega Man, Mii Brawler, Mr. Game & Watch, Ness, Pac-Man, Robin, Sheik, Shulk, Sonic, Villager
1.0.8
  • Buff Wall tech properly grants intangibility on frames 1-20 to the following characters: Bowser, Mii Gunner, Peach, Rosalina, Samus, Wii Fit Trainer, Yoshi, Zelda (*)
    • Buff Ganondorf's wall tech grants more intangibility (frames 1-16 → 1-20), matching the rest of the cast
  • Nerf Ceiling tech intangibility standardized (frames 1-20 → 1-17) for the following characters: Captain Falcon, Dark Pit, Falco, Fox, Ike, King Dedede, Kirby, Link, Little Mac, Meta Knight, Mii Swordfighter, Olimar, Palutena, Pikachu, Pit, R.O.B., Toon Link, Wario, Zero Suit Samus
    • Buff The following characters' ceiling techs instead have more intangibility: Ganondorf (1-11), Mii Gunner, Samus (1-12), Donkey Kong, Yoshi (1-14)
  • Change Ground techs standardized for various characters
Absorption 1.1.3
  • Nerf Damage multiplier is reduced by 0.5× for teammates' absorbed attacks
Held items 1.0.6
  • Nerf Characters can no longer use tilts and smash attacks while holding an item
Other 1.0.4
  • Bug fix Fixed certain attacks having a rehit rate one frame faster than coded
1.0.6
  • Buff Base stun duration: 60 frames → 76
  • Change Edge rolls and edge attacks standardized for various characters
1.0.8
  • Change Floor getup options standardized for various characters
  • Change Screen KOs no longer occur in Training mode

Stages[edit]

Stage Version Change
Lylat Cruise 1.0.6 You no longer get Lylated

Items[edit]

Item Version Change
Various 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Meowth 1.0.4
  • Buff Coins can no longer be reflected
Smart Bomb 1.0.4
  • Buff Hits 1-31 damage: 0.6% → 1.6%
  • Buff Hits 1-31 SDI: 1× → 0.5×
  • Nerf Hits 1-31 hitlag: 1× → 2×
  • Nerf Total damage: 20.8% → 18.6% (rehit rate: 4 → 12)
Boss Galaga 1.0.8
  • Buff Vacuum hitbox extended (Y offset: -15u → -15u-(-21.5u))
Zoroark 1.0.8
  • Buff Slashes can no longer be reflected
Dragoon 1.1.0
  • Buff Hitbox size: 13u/13u → 20u/20u/20u (new hitbox added)
Fire Flower (flames) 1.1.0
  • Buff Rehit rate: 12 → 8
  • Nerf Hitbox duration: 12 frames → 8
  • Change Uses two smaller extended hitboxes instead of a large normal one (size: 13u → 6u/6u)
Green Shell 1.1.0
  • Buff Throw damage: 16% → 24%
Mr. Saturn 1.1.0
  • Buff Base damage: 3% → 5%
Pitfall (throw) 1.1.0
  • Buff Grounded target knockback: 120f/100s → 240/200
  • Change Grounded target angle: 361° → 270°
  • Change Aerial target knockback: 50b/40s → 0/105
Soccer Ball 1.1.0
  • Buff Knockback: 40b/65s → 50/80 (normal), 40/75 → 60/90 (fiery)
  • Buff Hitbox size: 3u → 5.2u (normal), 4u → 5.8u (fiery)
Star Rod 1.1.0
  • Buff Throw knockback: 20b/60s → 15/90
  • Nerf Shot hitbox size: 3.416u → 3.4u
X Bomb 1.1.0
  • Buff Detonation damage: 3%/2%/1% → 3.6%/2.4%/1.2% (hit 1), 1% → 1.2% (hits 2-14), 2%/1% → 2.4%/1.2% (hit 15) (total: 18% → 21.6%)
Takamaru 1.1.4
  • Buff Repeated slashes have more range (size: 4u → 6u; X offset: 0u → 3u-5u)
  • Buff Final slash has more range (size: 5u → 6u; X offset: 0u → 3u-4u)

Characters[edit]

Bayonetta[edit]

Action Version Change
Added in version 1.1.4
Shield 1.1.5
  • Bug fix Shielding animation altered to prevent certain attacks from missing
Down tilt 1.1.6
  • Nerf FAF: 26 → 27
  • Nerf Hitbox sizes: 3.5u → 2.8u
Forward smash 1.1.5
  • Nerf Knockback: 25b/105s → 26/102 (K%)
Up smash 1.1.5
  • Nerf KBS: 92 → 90 (K%)
Forward aerial 1.1.6
  • Nerf Fair 1/2 damage: 3.8%/2.8% → 3%/2.2% (total: 12.6% → 11.2%)
  • Nerf Fair 3 FAF: 36 → 40 (*)
    • Nerf Fair 3 autocancel: frame 32 → 35 (*)
  • Nerf Fair 3 KBS: 82 → 68 (K%)
Down aerial 1.1.5
  • Nerf FAF: 43 → 48
1.1.6
  • Nerf Landing hit KBS: 140 → 135 (K%)
Heel Slide 1.1.5
  • Nerf Followup kick FAF: 40 → 44 (total: 74 → 78) (*)
    • Buff Followup kick hitbox duration: frames 20-24 → 20-25 (from slide: 54-58 → 54-59)
After Burner Kick 1.1.6
  • Nerf SDI: 1× → 2×
  • Nerf Upward kick KBS (early/clean/late): 40/30/100 → 50/38/112
  • Nerf Downward kick damage: 8% → 6.5%
  • Nerf Downward kick angle: 80° → 60°
  • Nerf Downward kick hitbox size: 6.5u → 4.5u
Witch Twist 1.1.5
  • Nerf Damage: 4%/3% → 3%/2% (hit 1), 0.3% → 0.2% (hits 2-6) (total: 8.5%/7.5% → 7%/6%)
1.1.6
  • Buff Hitbox 0 Y offset: 24u-23u → 21u-23u (hits 3-6), 26.5u-20u → 26.5u-19u (hit 7)
  • Buff First use hit 7 knockback: 50b/105s → 55/80
  • Nerf Hits 1-6 SDI: 1× → 2×
  • Nerf Size (hits 2-5/hit 6): 8u/9u → 7u/8.5u
  • Nerf Hit 2 hitbox 0 Y offset: 24u-20u → 21u-20u
  • Nerf Second use hit 7 KBS: 30 → 50
  • Change FKB: 160 → 140 (hit 2 hitbox 0), 135 (hits 5-6 hitbox 1)
Witch Time 1.1.5
  • Nerf FAF without activation: 45 → 50
  • Nerf Duration scaling with percent: 0.2× → 0.1×
  • Nerf Duration penalty per use: 50 → 75
  • Nerf Minimum duration: 30 frames → 20
  • Nerf Duration recovery per frame: 0.08 → 0.06

Bowser[edit]

Action Version Change
Stats 1.1.5
  • Buff Weight: 128 → 130
  • Buff Air speed: 0.98 → 1
Up tilt 1.0.8
  • Buff Hitbox duration: frames 12-16 → 11-16
  • Buff FAF: 51 → 41 (*)
  • Nerf Damage: 10% → 9% (K%)
  • Nerf No longer grants arm intangibility during active frames
  • Nerf Hitbox 1 X offset: 7.4u → 6.9u
  • Nerf Hitbox 2 (closest) removed
Dash attack 1.1.4
  • Buff Damage (clean/late): 10%/8% → 12%/10% (K%)
Down smash 1.1.0
  • Change Hit 7 angle: 60° → 48°
Neutral aerial 1.1.1
  • Buff Landing lag: 24 frames → 20
  • Buff Damage per hit: 5% → 6% (total: 20% → 24%) (K%)
Up throw 1.1.3
  • Buff FAF: 69 → 64 (*)
  • Buff Hits 1-7 hitlag: 1× → 0.5×
  • Buff Throw angle: 70° → 82°
  • Buff Knockback: 0b/100s → 80/200 (hit 8), 90/80 → 25/155 (throw) (K%)
  • Nerf Hits 1-7 damage: 1% → 0.5% (total: 10% → 6.5%)
  • Bug introduced Set weight flag applied to throw, but has no effect due to only working with standard hitboxes
1.1.4
  • Nerf Throw KBS: 155 → 180 (K%)
Floor recovery 1.0.8
  • Buff Roll getup FAF: 46 → 36
  • Nerf Neutral getup intangibility facing down: frames 1-23 → 1-22
Edge attack 1.0.6
  • Buff FAF: 68 → 56
Fire Breath 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Fire Shot
(neutral 2)
1.1.1
  • Buff Fireball lifetime: 40 frames → 47
  • Buff Fireball minimum travel speed: 1.7 → 1.75
  • Buff Release FAF: 35 → 31 (matches default) (*)
  • Buff Damage (clean/late): 5%/4% → 6%/5%
  • Buff Hitbox size: 4u/3.5u → 5u/5u
  • Buff Hitbox duration: frames 1-15/16-38 → 1-20/21-45
  • Buff Clean hit BKB: 25 → 35
Flying Slam (*) 1.0.4
  • Nerf New parameter added that offsets Bowser's vertical blast zone detection by -10 during throw (no longer wins sacrificial KOs)
1.0.6
  • Buff Base air acceleration during grab: 0.15 → 0.18 (Bowser), 0.18 → 0.17 (target); gives Bowser more control
1.1.3
  • Buff Throw initiation: 37 frames → 25 (*)
  • Buff Throw initiation grants intangibility on frames 1-16
  • Buff Base air acceleration during grab: 0.18 → 0.21 (Bowser), 0.17 → 0.19 (target); gives Bowser slightly more control
  • Buff Collateral hitbox KBS: 70 → 80 (K%)
  • Buff Collateral hitbox Z offset: 5u-(-3u) → 6.5u-(-4.5u)
1.1.4
  • Buff Grounded version range increased (size: 4u/3u/3u/1u → 5u/4u/2u/2u; grabbox 0/2 Z offset: 17u → 17.5u)
  • Buff Aerial version range increased (size: 5u/3.5u → 6u/4.5u; grabbox 0 Z offset: 15u → 15.5u)
Dash Slam
(side 2)
1.1.3
  • Buff Base air acceleration during grab: 0.25 → 0.27 (Bowser), 0.3 → 0.31 (target); gives Bowser slightly more control
  • Buff Collateral hitbox KBS: 70 → 80 (K%)
Whirling Fortress 1.1.3
  • Buff Ledge grab window from behind: frame 49 → 9 (matches front)
Flying Fortress
(up 2)
1.1.3
  • Buff Ledge grab window from behind: frame 51 → 12 (matches front)
Sliding Fortress
(up 3)
1.1.3
  • Buff Ledge grab window from behind: frame 53 → 13 (matches front)

Bowser Jr.[edit]

Action Version Change
Forward smash 1.0.6
  • Buff Hits 1-5 have an additional hitbox with a different angle and placements (connects better)
  • Buff Hit 6 size: 6u → 7u
  • Buff Hit 6 Y offset (up/forward/down): 13u-15u/10u-12u/5u-7u → 11u-15u/8u-18u/5u-9u
  • Change Hit 6 Z offset: 20u → 18u-17u/18u/17u-18u
1.1.4
  • Buff FAF: 60 → 56 (*)
Up smash 1.1.4
  • Buff FAF: 62 → 57 (*)
Down smash 1.1.4
  • Buff FAF: 68 → 60 (*)
Forward aerial 1.1.4
  • Buff Knockback: 30b/90s → 33/93 (K%)
  • Buff Damage: 8%/6.5% → 9%/7% (mid), 5%/4% → 7%/5% (late) (K%)
Back aerial 1.1.4
  • Buff KBS: 90 → 92 (K%)
  • Buff Late hit damage: 8% → 10%/8% (K%)
Down throw 1.0.4
  • Nerf Total damage: 8.5% → 7.5% (rehit rate: 4 → 5; result of pre-1.0.4 bug)
1.1.1
  • Change No longer has weight-dependent speed
Floor recovery 1.0.8
  • Buff Neutral getup FAF facing down: 31 → 30
  • Buff Roll getup FAF: 45 → 36
Floor attacks 1.1.1
  • Buff Shield damage (front/back/trip): 1 → 10/8/8
Edge attack 1.0.6
  • Buff FAF: 60 → 56
Clown Cannon 1.1.0
  • Buff Damage (clean/late): 7%-18%/4.9%-12.6% → 8.5%-20%/5.95%-14% (K%)
Air Cannon
(neutral 3)
1.1.1
  • Buff Shot FAF: 62 → 48 (*)
  • Buff BKB (clean/late): 80/60 → 85/65
  • Buff Late hit size: 4.5u → 5.5u
Mechakoopa 1.0.4
  • Change Unknown parameter changed from 2 to 20
1.0.8
  • Buff Initial hit FKB: 80 → 68
  • Buff Explosion hitbox size: 9u → 10u

Captain Falcon[edit]

Action Version Change
Jab 1.1.0
  • Nerf Rapid jab finisher Z offset: 14u-19u → 10u-15u
Forward smash 1.0.6
  • Buff Down-angled angle: 40° → 38°
  • Nerf Down-angled KBS: 94 → 84 (K%)
1.0.8
  • Buff Non-angled and up-angled KBS: 94 → 95 (K%)
  • Nerf Down-angled KBS: 84 → 83 (K%)
Back aerial 1.1.0
  • Nerf Clean hit damage: 14% → 13% (K%)
Up aerial 1.1.0
  • Nerf Damage: 13%/12% → 11%/10% (clean), 12%/10% → 10%/9% (late)
  • Change BKB: 10/8 → 16/10 (K%)
Edge roll 1.0.6
  • Nerf FAF: 49 → 50
Raptor Boost 1.0.4
  • Buff Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
Wind-Up Raptor Boost
(side 3)
1.1.1
  • Buff Damage (grounded/aerial): 7%/8% → 8%/9% (K%)
  • Buff Grounded startup: frame 31 → 30
  • Change Grounded horizontal momentum: -4.8 on frames 1-3 → -4.5 on frames 1-4
  • Change Aerial horizontal momentum: -2 → -1.7 (frames 1-3), 1 → N/A (frame 34)

Charizard[edit]

Action Version Change
Stats 1.0.6
  • Buff Frames to stand back up from crouch: 16 → 10
1.1.5
  • Buff Weight: 115 → 116
  • Buff Air speed: 0.87 → 0.92
Shield 1.0.4
  • Buff Grants head intangibility during frames 1-4
Jab 1.0.8
  • Changes to connect better:
    • Buff Jab 1-2 transitions into Jab 2-3: frame 11 → 10
    • Buff Jab 1 set knockback: 15/10 → 26/22
  • Buff Jab 3 KBS: 110 → 130 (K%)
Forward tilt 1.1.0
  • Buff Sweetspot damage: 10% → 11% (K%)
  • Buff Hitbox 2 is a sweetspot instead of a sourspot
  • Change Sweetspot angle: 361° → 40°
  • Change Sourspot BKB: 30 → 40 (K%)
Down tilt 1.0.6
  • Buff Reduced lag (frame 11 → 9; FAF 33 → 31) (*)
1.1.0
  • Buff Point-blank windbox added on frames 5-7 (*)
Dash attack 1.1.3
  • Buff FAF: 45 → 40
  • Change Angle: 70°/80° → 50°/60° (clean), 60°/75° (late)
Up smash 1.1.3
  • Changes to connect better:
    • Buff Hit 1 uses set weight
    • Buff Hit 1 Y offset (clean/late hitbox 0): 6u/0u → 9u/1u
    • Buff Late hit 1 Z offset: 0u/2.5u/1.7u → 2u/4.2u/2.5u
  • Buff Hit 2 duration: frames 17-21 → 16-21
  • Nerf Hit 1 hitbox 2 angle: 100° → 270°
  • Nerf Hit 2 hitbox 3 removed (sizes partially compensated)
  • Change Hit 2 KBS: 107/103/98/90 → 105/103/101 (K%)
1.1.4
  • Changes to connect better:
    • Buff Clean hit 1 Z offset: 10.5u → 11u
    • Buff Late hit 1 FKB: 60/40/10 → 30/60/10
    • Buff Late hit 1 hitbox 2 angle: 270° → 280°
    • Change Late hit 1 bones, sizes, and placements redistributed
  • Buff Hit 2 KBS: 105/103/101 → 107 (K%)
Down smash 1.1.3
  • Buff KBS: 76/82 → 79/85 (K%)
Neutral aerial 1.0.8
  • Nerf Hitbox size: 4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u
  • Nerf Hitbox duration: frames 8-27 → 9-25
1.1.5
  • Buff Landing lag: 22 frames → 20
  • Buff Damage: 10%/7% → 12%/9%
  • Change KBS: 90 → 78 (K%)
Forward aerial 1.0.6
  • Buff Sweetspot knockback: 25b/80s → 32/98 (K%)
  • Nerf Sourspot knockback: 45b/100s → 35/92 (K%)
1.0.8
  • Buff Hitbox 0 has increased range (size: 4.3u/4.5u → 4.6u/4.8u; X offset: 7u → 7.5u)
  • Buff Clean hit duration: frames 10-11 → 10-12
  • Nerf Sweetspot KBS: 98 → 97 (K%)
1.1.5
  • Buff Landing lag: 31 frames → 22
  • Buff Damage: 11%/12% → 12%/13% (K%)
Back aerial 1.0.6
  • Buff Offsets: 0u → -1u (hitbox 0 Z), -1.3u/0u → -1.2u/0.5u (hitbox 1 X/Z), 0u/0u → 0.5u/1u (hitbox 3 Y/Z)
  • Buff Sweetspot size: 4u → 4.5u
1.1.0
  • Buff Landing lag: 36 frames → 33
1.1.5
  • Buff Landing lag: 33 frames → 24
  • Buff Damage: 15%/13%/10% → 16%/14%/11% (K%)
  • Buff Sweetspot size: 4.5u → 5u
Up aerial 1.1.5
  • Buff Landing lag: 22 frames → 20
Down aerial 1.1.5
  • Buff Landing lag: 35 frames → 33
Up throw 1.0.6
  • Buff Damage: 6%/2% → 8%/3% (total: 8% → 11%) (K%)
1.0.8
  • Buff Angle: 60° → 70°
  • Buff KBS: 160 → 220 (K%)
Down throw 1.0.8
  • Buff FAF: 82 → 74
  • Change Angle: 361° → 70°
  • Change Knockback: 40b/300s → 70/130 (K%)
1.1.0
  • Buff FAF: 74 → 71
Flamethrower 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Flare Blitz 1.0.6
  • Nerf Initial recoil damage: 4% → 5% (total: 9% → 10%)
1.1.5
  • Changes to connect better:
    • Buff Initial hit forces forward knockback
    • Buff Explosion has an extra hitbox stretched backward (Z offset: 0u → 0u-(-10u))
  • Buff Explosion knockback: 78 → 84 (K%)
Dragon Rush
(side 3)
1.0.4
  • Nerf Total damage: 13.6% → 11.2% (rehit rate: 4 → 5; result of pre-1.0.4 bug)
Sinking Skull
(down 2)
1.1.1
  • Buff Startup: frame 23 → 21
    • Buff FAF: 71 → 62 (*)
  • Buff Damage: 10% → 12% (grounded), 12%/9% → 12%/10% (aerial)

Cloud[edit]

Action Version Change
Added in version 1.1.3
Dodges 1.1.5
  • Nerf Roll intangibility: frames 4-16 → 4-14
Forward smash 1.1.5
  • Nerf Hit 3 KBS: 119 → 115 (K%)
Down smash 1.1.5
  • Nerf Hit 2 KBS: 96 → 94 (K%)
Up aerial 1.1.5
  • Nerf Damage (clean/late): 13%/9.5% → 12%/8.5% (K%)
Cross Slash 1.1.5
  • Nerf Limit Break hit 5 KBS: 155 → 153 (K%)
Limit Charge 1.1.5
  • Nerf Charge per frame: 0.28 → 0.25 (total charge frames: 358 → 400)
Finishing Touch 1.1.5
  • Nerf Aerial version KBS (front/back/windbox): 417/390/100 → 359/335/86 (K%)

Corrin[edit]

Action Version Change
Added in version 1.1.4
Stats 1.1.5
  • Nerf Run speed: 1.5 → 1.45
  • Nerf Walk speed: 1.2 → 1.15
  • Nerf Air speed: 1 → 0.97
Dodges 1.1.5
  • Nerf Roll intangibility: frames 4-16 → 4-14
Neutral aerial 1.1.5
  • Nerf Damage (clean/late): 8%/6.5% → 7%/5.5% (K%)
Forward aerial 1.1.5
  • Nerf Damage: 8.5% → 7.5% (K%)
Up aerial 1.1.5
  • Nerf Damage: 10% → 9%
  • Change KBS: 94 → 99 (K%)
Grabs 1.1.5
  • Bug fix Inescapability glitch on edges fixed
Dragon Fang Shot 1.1.5
  • Nerf Shot lifetime: 55-53 frames → 47-45
  • Nerf Shot damage: 4%-11%/13% → 4%-9%/11% (K%)
Counter Surge 1.1.5
  • Nerf Counter duration: 7-29 → 7-24
  • Nerf Clean hit damage multiplier: 1.3× → 1.2× (K%)
  • Bug fix Damage scales properly in slow motion

Dark Pit[edit]

Action Version Change
Stats 1.0.4
  • Buff Frames to stand back up from crouch: 10 → 8
Jab 1.1.0
  • Changes to connect better:
    • Buff Rapid jab angle: 30°/80° → 25°/120°
    • Buff Rapid jab FKB: 10/3 → 18/4
    • Buff Rapid jab hitbox size: 3.4u/3.5u → 3.4u/4u (Z offset: 5u-11u/5u-17u → 5u-10u/5u-17u)
    • Buff Rapid jab uses set weight
  • Nerf Rapid jab damage: 1% → 0.8% (shortest jab total: 15% → 13.2%)
Edge attack 1.0.6
  • Bug fix Can no longer clip through sloped terrain
Silver Bow 1.1.0
  • Buff Shot FAF: 48 → 45 (grounded, forward), 30 → 27 (grounded, upward; aerial) (total: 62/46 → 59/43)
  • Buff Damage: 3.8625%-10.5% → 4.3125%-10.95% (K%)
  • Buff Uncharged travel speed: 3.5 → 3.7
Piercing Bow
(neutral 2)
1.1.0
  • Buff Shot FAF: 71 → 68 (grounded, forward), 60 → 57 (upward), 53 → 50 (aerial, forward) (total: 91/80/75 → 88/77/72) (*)
Guiding Bow
(neutral 3)
1.1.0
  • Buff Shot FAF: 60 → 57 (grounded, forward), 44 → 40 (upward), 41 → 37 (aerial, forward) (total: 72/56/55 → 69/52/51) (*)
Electroshock Arm 1.0.4
  • Buff Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
1.1.3
  • Buff Angle: 50° → 43°
  • Buff Grounded version damage: 11.5% → 12%
  • Buff Grounded version knockback: 100b/60s → 99/67 (K%)
  • Change Aerial version KBS: 60 → 58 (K%)
Electrocut Arm
(side 2)
1.1.3
  • Buff Angle: 50° → 43°
  • Buff Grounded version knockback: 100b/60s → 99/67 (K%)
  • Change Aerial version KBS: 60 → 58 (K%)

Diddy Kong[edit]

Action Version Change
Shield 1.1.1
  • Bug introduced Becomes ungrabbable if he jumps or grabs out of shield inbetween a multi-hit move
1.1.2
  • Bug fix Ungrabbable glitch from 1.1.1 fixed
Jab 1.0.4
  • Changes to connect better:
    • Buff Rapid jab angle: 60°/60°/60°/60° → 70°/70°/70°/90°
    • Buff Rapid jab FKB: 8 → 6
    • Buff Rapid jab hitbox size: 2.8u/2.8u/2.8u/2.8u → 3u/3u/3u/3u
    • Buff Rapid jab SDI: 2× → 1.3×
  • Buff Rapid jab finisher has more range (size: 4u → 5u; Y offset: 5u → 5.5u)
  • Nerf Rapid jab damage: 1% → 0.6% (shortest jab total: 14% → 11.6%)
1.0.8
  • Changes to connect better:
    • Buff Transitions: frame 11 → 9 (1 to 2), 10 → 9 (2 to 3), 22 → 15 (3 to rapid)
    • Buff Jab 3 FKB: 30 → 25/25/37
    • Buff Jab 3 hitbox size: 4u/3.5u/3u → 4.2u/3.7u/3.2u
    • Buff Rapid jab SDI: 1.3× → 0.7×
    • Change Rapid jab uses one extended hitbox instead of four normal ones
    • Change Rapid jab angle: 70°/70°/70°/90° → 60°
    • Change Rapid jab FKB: 6 → 4
  • Buff Rapid jab finisher lag reduced (frame 8 → 5; FAF 43 → 40) (*)
  • Buff Rapid jab finisher has increased range (size: 5u → 7.2u; Y/Z offsets: 5.5u/13.5u-5.5u → 6.8u/13.5u-6u)
  • Buff Rapid jab finisher knockback: 30b/180s → 45/177 (K%)
  • Nerf Jabs 1-2 and rapid jab damage: 1.5%/1.5%/0.6% → 1.2%/1.2%/0.5% (shortest jab total: 11.6% → 10.4%)
Down tilt 1.0.8
  • Nerf Hitbox 2 (closest) removed
  • Change Damage: 6% → 5.5%
Forward smash 1.0.6
  • Nerf FAF: 48 → 51
  • Nerf Hit 2 hitbox 0 angle: 40° → 46°
Up smash 1.0.6
  • Changes to connect better:
    • Buff Angle: 120°/110°/110°/110° → 110°/95°/95°/95° (hit 1), 115°/110°/110° → 105°/95°/95° (hit 2)
    • Buff Hit 1 hitbox 0/3 FKB: 130/80 → 120/70
1.0.8
  • Buff Hit 3 KBS: 126 → 129 (K%)
1.1.0
  • Changes to connect better:
    • Buff FKB: 120/50/60/70 → 85/106/50/60 (hit 1), 45 → 48 (hit 2 hitbox 0)
    • Buff Hit 1 uses set weight
    • Buff Hit 1 hitbox 3 moved to ID 0 (hitboxes 0-1 moved one place forward)
    • Buff Hit 2 angle: 105°/95°/95° → 125°/105°/95°
  • Buff Hit 3 hitbox 0 X/Y offset: 3.5u/0u → 4u/0.6u
Down smash 1.1.0
  • Buff KBS (hit 1/2): 69/74 → 72/76 (K%)
Forward aerial 1.0.6
  • Nerf Damage (clean/late): 12%/10% → 10%/8% (K%)
Up aerial 1.0.6
  • Nerf Damage: 8% → 6% (K%)
1.0.8
  • Nerf Hitbox duration: frames 3-7 → 4-7
  • Nerf FAF: 36 → 39
  • Nerf Knockback: 65b/99s → 64/89 (K%)
  • Nerf Autocancel: frames 1-2, 15 onward → frame 27 onward
Grabs 1.0.8
  • Nerf FAF: 29/36/34 → 32/39/37
Up throw 1.0.6
  • Change Hit 1 can no longer clang
  • Change Throw damage: 6% → 4% (total: 10% → 8%) (K%)
1.0.8
  • Nerf Hit 1 damage: 4% → 1% (total: 8% → 5%)
  • Change Hit 1 knockback: 30b/100s → 50b/120s
Down throw 1.0.6
  • Nerf Damage: 7% → 6%
  • Nerf KBS: 40 → 50
1.0.8
  • Buff Damage: 6% → 7%
  • Nerf KBS: 50 → 59
  • Change Angle: 105° → 106° (K%)
Peanut Popgun 1.0.4
  • Bug fix Hitstun cancel glitch fixed
Exploding Popgun
(neutral 2)
1.0.4
  • Change Shot hit bits altered (can no longer hit damageable floors/ceilings)
Monkey Flip 1.0.4
  • Nerf Grab startup: frame 19 → 20
  • Nerf Grab has less range (size: 4u/5u → 3u/4u; Z offset: 5u/4u → 3u/2u)
1.0.6
  • Buff Standard throw has an additional hitbox
  • Nerf Kick frames 11-25 are a less damaging late hit (14%/12% → 12%/10%) (K%)
  • Nerf Throw hit 1 damage: 5% → 3% (total: 12%/10% (standard/jump) → 10%/8%)
Flying Monkey Flip
(side 3)
1.0.4
  • Nerf Grab has less range (size: 4u/5u → 3u/4u; Z offset: 5u/4u → 3u/2u)
1.0.6
  • Buff Standard throw has an additional hitbox on frame 18

Donkey Kong[edit]

Action Version Change
Jab 1.0.6
  • Change Hitbox 0 and 1 priority swapped
    • Buff Hitbox 1 (old hitbox 0) knockback: 0b/100s → 35/25
    • Change Hitbox 1 (old hitbox 0) angle: 361° → 110°
Dash attack 1.1.0
  • Buff FAF: 49 → 42
  • Buff Hitbox duration: frames 10-12/13-21 → 9-12/13-24
  • Buff Clean hit Z offset: 5u → 7u
Forward smash 1.0.6
  • Buff Forces forward knockback
  • Change Sourspot is smaller (4u → 3.5u) but stretched horizontally (15u → 15u-13u)
1.1.0
  • Buff Increased range (size: 5u/3.5u → 5.7u/3.7u; Z offset: 23u/15u-13u → 24u/18u-10u)
  • Buff Gained head and arm intangibility on frames 20-26
Up smash 1.1.0
  • Buff Hitbox sizes: 7.5u/6u → 8.8u/7u
Cargo throw 1.0.8
  • Buff Frames reduced via button mashing: 10/18 (stick/buttons) → 7/13
Cargo forward throw 1.0.8
  • Buff Damage: 8% → 10% (K%)
Cargo back throw 1.0.8
  • Buff Damage: 8% → 12%
  • Change Angle: 55° → 72°
  • Change BKB: 80 → 70 (K%)
Cargo up throw 1.0.8
  • Buff Damage: 7% → 10%
1.1.0
  • Buff Angle: 90° → 92°
  • Buff Knockback: 90b/30s → 58/52 (K%)
Cargo down throw 1.0.8
  • Buff Damage: 6% → 7%
  • Buff Knockback: 65b/38s → 50/80 (K%)
  • Buff Sets vertical momentum to 1.5 on frame 17
  • Change Throw frame: 18 → 17
  • Change Angle: 45° → 48°
Floor recovery 1.0.8
  • Nerf Neutral getup intangibility facing up: frames 1-23 → 1-22
Edge roll 1.0.6
  • Buff FAF: 60 → 50
Edge attack 1.0.6
  • Buff FAF: 60 → 56
Item tosses 1.0.6
  • Change Heavy item down toss frame: 15 → 14
Giant Punch 1.0.6
  • Buff Charge time: 160 frames → 141 (*)
1.1.1
  • Nerf Shield damage: 2 → 0
Headbutt 1.0.6
  • Nerf No longer stalls Donkey Kong in midair
1.1.1
  • Nerf Shield damage: 30 → 25

Dr. Mario[edit]

Action Version Change
Up smash 1.0.6
  • Buff KBS: 105 → 108
  • Change Angle: 110° → 130° (K%)
1.1.0
  • Buff Hitbox duration: frames 9-12 → 9-13
  • Buff KBS: 108 → 117 (K%)
Forward aerial 1.0.4
  • Buff KBS: 85/95/85 → 95/102/95 (K%)
1.0.6
  • Buff Timing: frames 16/17-19/20-21 → 16/17-20/21
  • Buff Clean hit damage: 15.68%16.8% (K%)
Down aerial 1.0.4
  • Buff Landing lag: 24 frames → 21
  • Buff Loop hits damage: 1.568%1.904%
  • Nerf Total damage: 12.768%10.976% (rehit rate: 3 → 4; result of pre-1.0.4 bug)
Megavitamins 1.0.4
  • Buff Hit bits altered (can no longer hit damageable floors/ceilings)
Clothesline Tornado
(down 3)
1.1.1
  • Buff Base damage (hit 1/2): 8.96%11.2%/13.44% (total: 17.92%24.64%)
  • Buff Hit 2 knockback: 65b/120s → 70/100 (K%)
  • Buff Hit 2 has more range (size: 8u → 9.5u; Y offset: 12u → 11.5u)
  • Buff Hit 2 forces forward knockback
  • Change Hit 1 windbox hitlag: 1× → 0×

Duck Hunt[edit]

Action Version Change
Dodges 1.1.0
  • Buff Roll FAF: 28 → 27
  • Buff Spot dodge FAF: 26 → 25
  • Buff Air dodge FAF: 32 → 31
  • Nerf Air dodge intangibility: frames 2-26 → 2-25
Jab 1.1.0
  • Changes to connect better:
    • Buff Angle: 80° → 68°/82° (jab 1), 70° → 60°/75° (jab 2), 80° → 66°/85°/270° (rapid)
    • Buff FKB: 25 → 30/25 (jab 1), 30 → 35/25 (jab 2), 16 → 22/9/6 (rapid)
    • Buff Jabs 1-2 force forward knockback
    • Buff Jabs 1-2 have an extra hitbox
    • Buff Rapid jab SDI: 1× → 0.4×
    • Buff Rapid jab has two extra hitboxes (Y offset: 13u-8u → 8u/6u/10u; Z offset: 13u-9u → 5.5u/15.5u-8u/15.5u-8u)
  • Buff Jab 3 damage: 4% → 5%
  • Buff Jab 3 knockback: 40b/130s → 50/125 (K%)
  • Buff Jab 3 hitbox size: 5u → 5.8u
    • Change Y offset: 4.5u-6u → 5.5u-7u
  • Buff Rapid jab finisher Z offset: 15u-10u → 15u-8u
  • Nerf Jab 2 hitbox duration: frames 5-7 → 5-6
  • Nerf Rapid jab damage: 1% → 0.8% (shortest jab total: 11% → 10.4%)
Forward smash 1.1.0
  • Buff Hit 2/3 sizes: 4.5u/5.1u → 5.2u/7u
1.1.5
  • Buff Hit 3 KBS: 123 → 125 (K%)
Up smash 1.0.4
  • Buff Hit 1 has an extra hitbox that can hit aerial targets
1.1.5
  • Buff Hit 3 KBS: 110 → 112 (K%)
Down smash 1.1.5
  • Buff Hit 3 KBS: 153 → 155 (K%)
Item tosses 1.0.4
  • Buff Grounded forward/back toss and aerial forward toss FAF: 25 → 24
Item swings 1.0.6
  • Buff Beam Sword and Fire Bar forward smash hitbox duration: frame 15 → frames 15-16
Mega Gunman
(down 3)
1.1.1
  • Buff HP: 25 → 40

Falco[edit]

Action Version Change
Stats 1.0.8
  • Buff Air speed: 0.893 → 0.93
  • Buff Additional air acceleration: 0.07 → 0.09
Jab 1.0.8
  • Changes to connect better:
    • Buff Jabs 1-2 force forward knockback
    • Buff Angle: 80°/80°/80° → 68°/77°/80° (jab 1), 50° → 45° (jab 2 hitbox 2)
    • Buff Jab 1 hitbox 0 (old hitbox 2) and jab 2 hitbox 2 have increased range (size: 2u → 2.5u/5u; X offset: 0u → -0.5u)
    • Buff Jab 1 hitbox 0 and 2 priority swapped
    • Buff Jab 2 transition into rapid jab: frame 10 → 9
    • Buff Rapid jab hitbox sizes: 2u/3u/3.5u → 2.7u/3.2u/3.5u
    • Change Jab 1 BKB: 30 → 35
Up smash 1.0.6
  • Changes to connect better:
    • Buff All hitboxes of hit 1 can hit both grounded and aerial targets
    • Change Hit 1 hitboxes 0-1 angle: 140° → 110°
    • Change Hit 1 hitboxes 0-1 knockback: 30b/20s → 60/25
1.0.8
  • Buff Hit 2 duration: frames 14-19 → 13-20
  • Change Hit 1's late portion deletes hitbox 3
1.1.4
  • Changes to connect better:
    • Buff X offset: 1.5u/0u/5u → 2u/0u/7.7u (hit 1), 5u/1.5u/0u → 7u/2u/0u (hit 2)
    • Buff Clean hit 1 knockback: 60/80b/25/30s → 70b/18s
    • Buff Clean hit 1 uses set weight
  • Buff Grants leg intangibility during active frames
  • Buff Hit 1 duration: frames 8/9-12 → 7-8/9-12
  • Buff Hit 2 knockback: 30b/98s → 31/104 (K%)
Down smash 1.1.4
  • Buff KBS: 76 → 78 (K%)
Neutral aerial 1.0.8
  • Changes to connect better:
    • Buff Hits 1-3 angle: 110° → 367°
    • Buff Hits 1-3 FKB: 15 → 22
    • Buff Hits 1-3 size: 4u/4u/3u/3u → 6u/4u/4u/3u
    • Buff Hits 1-3 hitbox 2 uses a static bone and ID 0 (offsets adjusted, other hitboxes moved one place forward)
  • Buff Hit 4 uses one extended hitbox instead of four normal ones
  • Buff Hit 4 BKB: 40 → 55 (K%)
  • Buff Hit 4 forces forward knockback
  • Nerf Hit 2 damage: 3% → 2% (total: 12% → 11%)
  • Change Hit 4 duration: frames 21-24 → 23-24
  • Change Hit 4 hitlag: 1× → 2×
  • Change Hit 4 uses a rehit rate of 4 (no practical effect)
Forward aerial 1.0.4
  • Buff Landing hit damage: 2% → 5% (K%)
  • Buff Landing hit Z offset: 11u-8u → 12u-7u
1.0.8
  • Buff Startup: frame 12 → 10 (*)
    • Buff FAF: 59 → 50
    • Buff Ending autocancel: frame 54 → 46
    • Nerf Hitbox duration: frames 12-34/35-36 → 10-27/28
  • Buff Landing lag: 32 frames → 25
  • Buff Total damage: 8% → 9% (rehit rate: 6 → 4)
  • Buff Landing hit BKB: 30 → 50
  • Nerf Landing hit damage: 5% → 3% (K%)
Up aerial 1.0.8
  • Buff Startup: frame 10 → 7 (*)
    • Buff Ending autocancel: frame 26 → 23 (*)
    • Nerf FAF: 36 → 34 (not fully compensated)
  • Buff Angle: 68°/68°/80° → 65°/75°/85°
  • Buff Hitbox size: 4.8u/4.2u/4u → 5u/4.2u/4u
  • Nerf Damage: 11% → 10%
  • Nerf Initial autocancel: frames 1-6 → 1-3
  • Change Knockback: 27/27/30b/100/100/20s → 35b/90s (K%)
Down aerial 1.0.4
  • Buff FAF: 58 → 52
  • Buff Landing lag: 26 frames → 23
1.0.8
  • Buff Clean hit duration: frames 16-18 → 16-19
  • Buff Clean hit angle against grounded targets: 285° → 80° (K%)
  • Buff Late hit size: 5u → 5.3u
Down throw 1.1.4
  • Bug fix Can no longer stage spike at edges
Edge attack 1.0.6
  • Buff FAF: 58 → 56
Blaster 1.0.4
  • Buff Input window for consecutive shots: frames 1-8 → 1-11
  • Buff Grounded firing loop: 34 frames → 29 (FAF from initiation: 64 → 59) (*)

Fox[edit]

Action Version Change
Stats 1.1.0
  • Change Backward short hop animation sped up (*)
Jab 1.1.0
  • Changes to connect better:
    • Buff Rapid jab gained a new initial hit and two extra hitboxes
    • Buff Rapid jab angle: 361° → 60°/85°/78°
    • Buff Rapid jab SDI: 1× → 0.4×
    • Buff Rapid jab finisher has more range (size: 4u → 6u; X offset: 4u → 4.2u)
  • Buff Shortest jab total damage: 8.5% → 8.9%
  • Buff Rapid jab finisher hitbox duration: frame 3 → frames 3-4
  • Nerf FAF: 16/18 (jab 1/2) → 18/21
  • Nerf Knockback: 10b/20s → 15/40 (jab 1), 25b/50s → 25/32/32b/70/80/80s (jab 2)
  • Nerf Jab 2 angle: 80°/80°/20° → 40°/76°/68°
Down throw 1.1.1
  • Buff Laser Z offset: 8u → 8u-6u
  • Change Lasers deal less damage each (2% → 1.5%), but one more is fired
Blaster 1.1.0
  • Buff Shot FAF: 27 → 24 (total (grounded/aerial): 43/41 → 40/38)
Impact Blaster
(neutral 2)
1.1.0
  • Buff Shot FAF: 27 → 24 (total (grounded/aerial): 43/41 → 40/38)
Charge Blaster
(neutral 3)
1.1.0
  • Buff Shot FAF: 27 → 24 (total (grounded/aerial): 83/67 → 80/64) (*)
Reflector 1.1.0
  • Buff Hitbox duration: frame 6 → frames 6-7
  • Buff Knockback (grounded/aerial target): 60b/30s → 66b/32/45s
  • Buff Hitbox size: 6u → 7.5u
  • Buff Aerial target angle: 60° → 40°

Ganondorf[edit]

Action Version Change
Stats 1.1.3
  • Buff Weight: 112 → 113
  • Buff Midair jump height: 25.488228 → 26
Jab 1.0.6
  • Buff Hitboxes 0-1 damage: 6%/8% → 7%/10%
  • Nerf Hitboxes 0-1 knockback: 40/30b/105s → 38/30b/90s (K%)
1.1.5
  • Buff Startup: frame 8 → 7
    • Buff FAF: 35 → 29 (*)
  • Buff Z offset: 12u/18u/7u → 11u/19u/7u
  • Buff Hitboxes 0/2 damage: 7%/4% → 8%/6% (K%)
Dash attack 1.1.5
  • Buff FAF: 42 → 38
Down smash 1.0.6
  • Changes to connect better:
    • Buff Hit 1 SDI: 0.5× → 0×
    • Buff Hit 1 forces forward knockback (relative to angle)
    • Buff Hit 1 hitbox 0 angle (grounded/aerial targets): 140° → 140°/160°
    • Buff Hit 1 hitbox 0 FKB (grounded/aerial targets): 80 → 80/70
    • Buff Hit 1 hitbox 0 extended horizontally (X offset: 7u → 7u-5u)
  • Buff Hit 2 size: 5.5u/5.5u/5.5u → 6.5u/6.5u/6.5u
  • Change Hit 2 hitbox 2 uses a static bone (offsets compensated)
  • Buff Hit 2 KBS: 75 → 94 (K%)
1.1.3
  • Buff Hit 2 forces knockback backward instead of forward (130° → 50°)
Neutral aerial 1.0.4
  • Buff Landing lag: 22 frames → 18
1.1.1
  • Changes to connect better:
    • Change Hit 1 hitbox IDs reversed
    • Change Hit 1 hitbox 2 has been split into two for grounded and aerial targets; clean hit uses set weight for grounded targets
    • Change Hit 1 knockback: 30b/100s → 0/0/40/40b/130/90/90/35s
    • Change Hit 1 angle: 55°/60°/65° → 50°/70°/55°/100°
  • Buff Hit 2 damage (clean/late): 9%/5% → 10%/7%
  • Buff Hit 2 KBS: 100 → 120 (K%)
  • Buff Hit 2 X/Z offset: 5u/0u → 6.5u/-3u/-1u/0u (clean), 6u/-3u/-1u/0u (late)
  • Buff Clean hit 2 size: 4.3u/5.7u/6.2u → 7.4u/5.7u/4.5u
  • Nerf Clean hit 1 damage: 12% → 12%/12%/8% (K%)
  • Change Hit 1 SFX level: Medium → Large/Medium (clean), Medium/Small (late)
  • Change Late hit 1 damage: 7% → 8%/8%/5%
  • Change Hit 2 SFX level: Small → Large/Medium (clean/late)
1.1.3
  • Buff Landing lag: 18 frames → 17
  • Buff Hit 2 startup: frame 20 → 17 (*)
    • Buff FAF: 45 → 42
    • Buff Ending autocancel: frame 41 → 38
  • Buff Hit 2 damage (clean/late): 10%/7% → 12%/9%
  • Buff Clean hit 2 hitbox size: 7.4u/5.7u/4.5u → 7.8u/7u/6.5u
  • Nerf Hit 1 damage (clean/late): 12%/8% → 7%/5.25%
  • Nerf Hit 1 hitbox size: 6.2u/5.7u/4.3u → 5.5u/5.5u/4.3u
  • Change Hit 1 knockback: 0/0/40/40b/130/90/90/35s → 20/20/50/20b/30/30/110/30s (K%)
  • Change Hit 1 SFX level: Large/Medium → Medium (clean), Medium/Small → Small (late)
  • Change Hit 2 KBS: 120 → 106 (K%)
Forward aerial 1.0.4
  • Buff Landing lag: 25 frames → 23
1.1.0
  • Buff Damage: 16%/17% → 17%/18% (K%)
1.1.3
  • Buff Landing lag: 23 frames → 22
Back aerial 1.0.4
  • Buff Landing lag: 22 frames → 20
1.1.3
  • Buff Landing lag: 20 frames → 19
Up aerial 1.0.4
  • Buff Landing lag: 22 frames → 20
1.1.3
  • Buff Landing lag: 20 frames → 19
Down aerial 1.0.4
  • Buff Landing lag: 30 frames → 28
1.1.3
  • Buff Landing lag: 28 → 26
  • Buff Sweetspot Y offset: 3u → 1u
Forward throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.5×
Back throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.5×
Up throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.6×
1.1.0
  • Buff Hit 1 damage: 4% → 7% (total: 7% → 10%)
  • Change Hit 1 angle: 80° → 140°
Warlock Punch 1.1.3
  • Buff Standard version super armor: frames 11-62 → 11-65
  • Buff Reverse version gained super armor on frames 21-67
Warlock Blade
(neutral 2)
1.1.3
  • Buff Standard version super armor: frames 8-52 → 8-54 (*)
    • Change Windbox: frames 53-58 → 55-58 (*)
  • Buff Reverse version gained super armor on frames 18-60 (*)
Flame Choke 1.1.3
  • Buff Grounded version grabbox Z offset: 4.5u/4.2u → 5.5u/5.2u
  • Buff Aerial version grabbox Z offset: 6.5u → 7.5u
1.1.5
  • Buff Grounded version grabbox Z offset: 5.5u/5.2u → 7.5u/7.2u
Flame Wave
(side 2)
1.1.3
  • Buff Grounded version grabbox Z offset: 5u/4.2u → 6u/5.2u
  • Buff Aerial version grabbox Z offset: 7u → 8.5u
1.1.5
  • Buff Grounded version grabbox Z offset: 6u/5.2u → 8u/7.2u
Dark Dive 1.1.3
  • Buff Damage: 1%/7% (hits 1-4/throw) → 1.2%/9% (total: 11% → 13.8%)
  • Buff Throw KBS: 82 → 90 (K%)
Wizard's Foot 1.1.5
  • Buff Grounded version damage: 12%/10% → 14%/12% (K%)
  • Buff Grounded version X offset: -1u/-3u/4u → 0u/3u/6u
Wizard's Dropkick
(down 2)
1.1.5
  • Buff Grounded version damage: 9%/7% → 11%/9% (K%)
  • Buff Grounded version X offset: -1u/-3u/4u → 0u/3u/6u
Wizard's Assault
(down 3)
1.1.5
  • Buff Grounded version damage: 10%/9% → 12%/11% (K%)
  • Buff Grounded version X offset: -1u/-1u/6u → 0u/-1u/8u

Greninja[edit]

Action Version Change
Stats 1.0.4
  • Buff Max fall speed frames before hard landing lag: 6 → 7
Hurtboxes 1.0.4
  • Hurtbox sizes increased:
    • Nerf Size: 2.6u → 3.2u (torso), 2u → 2.5u (head)
    • Nerf Y offset: 0.5u → 0u (torso), 1.4u-(-0.5u) → 1.4u-(-2.2u) (head); X offset (head): 0.7u-1.6u → 0.7u-1.5u
Forward tilt 1.0.8
  • Buff FAF: 42 → 33 (*)
  • Buff Damage: 6.5% → 7.3%
  • Buff Hitboxes 1-2 X offset: 0u → -0.7u/-7u
    • Change Hitbox 2 bone: 3 → 5 (farther)
  • Change Knockback: 15b/112s → 20/30/40b/110/90/70s (K%)
Dash attack 1.1.5
  • Buff Reduced lag (frame 9 → 7; FAF 33 → 31) (*)
Forward smash 1.1.3
  • Buff KBS: 99 → 101 (K%)
Up smash 1.0.4
  • Nerf FAF: 42 → 52
  • Nerf Hit 1 size: 6.5u → 5u
  • Nerf Hit 2 sweetspot size: 7u → 6u
  • Nerf Hit 2 sourspots Y offset: -5u → -4u
  • Nerf Hit 2 sourspot damage: 13%/11% (clean/late) → 11%/10% (K%)
1.1.3
  • Buff Hit 2 sweetspot KBS: 103 → 104 (K%)
Down smash 1.0.4
  • Buff Damage: 11%/9% → 13%/11%
  • Change KBS: 93 → 90 (K%)
1.1.3
  • Buff KBS: 90 → 92 (K%)
Forward aerial 1.0.4
  • Nerf KBS: 92 → 84 (K%)
1.1.5
  • Buff Landing lag: 18 frames → 15
Back aerial 1.1.5
  • Buff Landing lag: 16 frames → 13
Up aerial 1.0.4
  • Change Hit 5 separated from loop function
    • Buff Size: 5.5u → 6.2u
    • Nerf Angle: 366° → 85°
    • Change FKB: 0 → 10
  • Buff Hit 6 sizes: 6u/7u → 6.2u/7u
  • Nerf Hit 6 KBS: 190 → 168 (K%)
Grabs 1.1.5
  • Buff Standing grab startup: frame 14 → 11
    • Nerf FAF not compensated
Down throw 1.1.0
  • Buff FAF: 50 → 43
  • Buff Knockback: 65b/50s → 53/75
  • Nerf Damage: 6% → 5%
Floor recovery 1.0.8
  • Buff Tech roll FAF: 46 → 41
  • Buff Neutral getup intangibility: frames 1-21 → 1-22
  • Buff Neutral getup FAF facing up: 36 → 30
  • Buff Forward roll getup intangibility facing up: frames 6-19 → 1-19
Water Shuriken 1.0.4
  • Nerf Grounded shot FAF: 25 → 32 (total: 44 → 51)
1.1.0
  • Buff Reduced lag (frame 25 → 20; minimum FAF: 51/44 → 46/39) (*)
  • Bug fix No longer allows stalling after a jump
Stagnant Shuriken
(neutral 2)
1.0.4
  • Nerf Grounded shot FAF: 35 → 42 (total: 57 → 64) (*)
Shifting Shuriken
(neutral 3)
1.0.4
  • Nerf Grounded shot FAF: 33 → 41 (total: 54 → 62) (*)
Shadow Sneak 1.0.4
  • Buff FAF from release: 77 → 68 (*)
  • Buff KBS: 100 → 102/101 (forward/back) (K%)
  • Bug fix Can no longer cancel landing lag
1.0.5
  • Bug fix No longer allows Greninja to dash out of its initiation
1.1.3
  • Buff KBS: 102/101 → 104/103 (K%)
Shadow Strike
(side 2)
1.0.4
  • Buff KBS: 100 → 102/101 (forward/back) (K%)
1.1.3
  • Buff KBS: 102/101 → 104/103 (K%)
Shadow Dash
(side 3)
1.1.1
  • Buff FAF from release: 86 → 78 (*)
1.1.3
  • Buff KBS: 90 → 92 (K%)
Hydro Pump 1.0.4
  • Nerf Knockback: 85b/130s → 65/100
1.1.5
  • Buff Horizontal recoil speed from wall bounce: 0.8 → 0.3
High-Capacity Pump
(up 2)
1.0.4
  • Nerf FKB: 100 → 90

Ike[edit]

Action Version Change
Jab 1.0.4
  • Buff Reduced lag (frame 8 → 6; FAF 41 → 39) (*)
1.0.8
  • Changes to connect better:
    • Buff Jab 1 transition into Jab 2: frame 14 → 11
    • Buff Jab 2 has an extra hitbox with different angle (65° → 80°) and FKB (40 → 25)
  • Buff Jab 3 hitbox duration: frames 6-8 → 5-8 (*)
  • Buff Jab 3 hitbox 3 size: 2.5u → 3.3u
Forward tilt 1.0.4
  • Buff FAF: 54 → 45
1.0.8
  • Buff Reduced lag (frame 15 → 13; FAF 45 → 43) (*)
  • Buff Forces forward knockback
  • Nerf Damage: 14%/14%/12% → 12.5% (K%)
  • Change Uses one extended hitbox instead of three normal ones
Up tilt 1.0.8
  • Buff Y offset: 12u/10.5u → 13u/12u
  • Buff Late hit duration: frames 14-18 → 14-21
Down tilt 1.0.4
  • Buff FAF: 39 → 29
  • Buff Damage: 7% → 8%
  • Buff Angle: 361° → 80°
  • Buff Knockback: 50b/90s → 70/70 (K%)
  • Nerf Hitbox size: 4u/4u/4u/4u → 3.8u/3.8u/3.8u/3u
Dash attack 1.0.8
  • Buff Reduced lag (frame 18 → 15; FAF 55 → 52) (*)
  • Buff Damage: 10%/8% → 14%/11% (clean), 5% → 9% (late)
  • Buff Clean hit angle: 55° → 52°
  • Buff Clean hit KBS: 70 → 78 (K%)
  • Buff Clean hit size: 6u/4u → 6.3u/4u
  • Buff Clean hit Z offset: 17.5u/10.5u-5.5u → 17.5u/10.5u-2.5u
Forward smash 1.1.4
  • Buff Sourspot damage: 17% → 19%
  • Change Sourspot angle: 60° → 57° (K%)
  • Change Early hitbox 1 SFX level: Large → Huge
Down smash 1.0.4
  • Buff FAF: 74 → 71
  • Buff Hit 1/hit 2 sweetspot angle: 52° → 48° (K%)
  • Nerf Hit 2 sourspot angle: 65° → 61° (K%)
Neutral aerial 1.0.8
  • Buff Landing lag: 16 frames → 14
1.1.4
  • Buff Damage: 9%/6% → 10%/7%
  • Buff Angle: 70° → 80° (K%)
Forward aerial 1.0.4
  • Buff Startup: frame 16 → 13 (*)
    • Buff FAF: 60 → 55
    • Buff Ending autocancel: frame 42 → 37
    • Nerf Hitbox duration: frames 16-20 → 13-16
  • Buff Hitbox size: 4.5u/4.5u/4.5u → 5u/5u/5u
  • Nerf Initial autocancel: frames 1-4 → 1-2
  • Change Y offset: 9.5u/6.5u/4u → 9u/6.2u/4u
1.0.8
  • Buff Landing lag: 20 frames → 18
  • Buff Hitbox duration: frames 13-16 → 12-16
  • Buff Y offset: 9u/6.2u/4u → 10.5u/6.75u/3u
1.1.4
  • Buff Damage: 12% → 13% (K%)
  • Buff Y offset: 10.5u/6.75u/3u → 12u/7.5u/3u
Back aerial 1.0.4
  • Buff Damage: 13% → 14% (K%)
Up aerial 1.0.8
  • Buff Landing lag: 18 frames → 15
1.1.0
  • Buff Knockback: 40b/100s → 55/94 (K%)
Down aerial 1.0.4
  • Buff Hitbox size: 4.8u/4.5u/5.3u → 6u/5.5u/6.3u
  • Change Y offset: 3u/-2u/-7u → 2u/-2u/-6u
1.0.8
  • Buff Landing lag: 26 frames → 23
Pummel 1.0.6
  • Change Can no longer clang
Down throw 1.1.0
  • Buff Hit 1 X offset: -7u → -5u
Edge attack 1.0.6
  • Buff FAF: 68 → 56
Eruption 1.1.4
  • Buff Hitboxes 0-1 duration: frames 30-32 → 30-34
Tempest
(neutral 2)
1.1.1
  • Buff Release FAF: 58 → 49 (uncharged & half charged), 51 (fully charged) (*)
  • Buff Uncharged windbox duration: frames 13-24 → 13-26
  • Buff Uncharged hitbox 2 Z offset: -5.5u-20.5u → -6u-21u
  • Buff Vertical momentum on frame 13: 3.5 → 3.8 (half charged), 4 → 4.6 (fully charged)
  • Buff Windbox duration (clean/late): frames 13-22/23-26 → 13-24/25-29 (half charged), 13-24/25-32 → 13-26/27-35 (fully charged)
  • Buff Half charged hitbox 2 Z offset: -11.5u-26.5u → -12.5u-27.5u (clean), -5.5u-20.5u → -6u-21u (late)
  • Buff Fully charged hitbox 2 Z offset: -17.5u-32.5u → -19u-34u (clean), -11.5u-26.5u → -12.5u-27.5u (late)
Furious Eruption
(neutral 3)
1.1.1
  • Buff Release FAF (uncharged/half/full): 68/77/93 → 67/75/90 (*)(*)(*)
  • Buff Hitbox 0 duration (uncharged/half & full): frames 11-22/11-26 → 11-20/11-24
  • Buff Hitbox 1 duration (uncharged/half & full): frames 11-22/11-26 → 11-25/11-29
  • Buff Hitbox 0 size (uncharged/half): 7u/8u → 8.5u/10u
  • Buff Hitbox 0 Y offset (uncharged/half): 5u-45u/5u-50u → 6.5u-45u/7u-50u
  • Buff Fully charged size: 10u/15u → 12.5u/16u
  • Buff Fully charged Y offset: 5u-60u/10u-10u → 7.5u-60u/11u-11u
Quick Draw 1.0.8
  • Buff Reduced lag (frame 19 → 16; FAF 57/63 (miss/earliest hit) → 54/60) (*)
Close Combat
(side 2)
1.0.8
  • Buff Reduced lag (frame 18 → 15; FAF 66 → 63) (*)
Unyielding Blade
(side 3)
1.0.8
  • Buff Reduced lag (frame 22 → 19; FAF 75/65 (miss/earliest hit) → 72/62) (*)
Counter 1.0.6
  • Buff KBS: 74 → 100 (K%)
Smash Counter
(down 3)
1.0.6
  • Buff KBS: 74 → 100 (K%)
1.1.1
  • Change Knockback: 48b/100s → 90/70 (K%)

Jigglypuff[edit]

Action Version Change
Floor recovery 1.0.8
  • Nerf Neutral getup intangibility: frames 1-23 → 1-22
Rollout 1.0.4
  • Bug fix Instant reversal glitch fixed
lmao

King Dedede[edit]

Action Version Change
Stats 1.1.4
  • Nerf Wanna hear a joke? Air speed: 0.658 → 0.63
Forward aerial 1.0.4
  • Nerf Damage: 13% → 12% (K%)
Down throw 1.0.4
  • Buff Angle: 70° → 80°
  • Nerf KBS: 60 → 82 (K%)
Item swings 1.0.6
  • Buff Beam Sword and Fire Bar forward smash hitbox duration: frame 15 → frames 15-16
Inhale 1.1.3
  • Change Spit frame: 6 → 4
Gordo Throw 1.0.4
  • Nerf Minimum damage to reflect: 3% → 2%
  • Nerf Hitbox size: 3.5u/3.3u/3.1u/2.8u → 3.1u/2.9u/2.6u/2.4u
Super Dedede Jump 1.0.8
  • Change Voice clip updated
1.1.3
  • Change Certain hitboxes no longer force forward knockback

Kirby[edit]

Action Version Change
Stats 1.1.3
  • Buff Weight: 77 → 79
  • Buff Run speed: 1.5 → 1.57
Jab 1.1.0
  • Buff Jab 2 BKB: 8 → 15
  • Buff Rapid jab startup: frame 8 → 6 (*)
Forward smash 1.0.6
  • Nerf Up-angled late hit damage: 13% → 12% (K%)
1.1.3
  • Buff KBS (clean/late): 99/66 → 100/67 (K%)
1.1.5
  • Buff KBS (clean/late): 100/67 → 102/69 (K%)
Up smash 1.0.6
  • Buff Clean sweetspot knockback: 34b/96s → 33/102 (K%)
1.1.3
  • Buff KBS (clean/mid/late): 102/96/96/50 → 103/97/97/51 (K%)
1.1.5
  • Buff KBS (clean/mid/late): 103/97/97/51 → 104/99/98/52 (K%)
Down smash 1.0.6
  • Buff KBS: 102 → 108
  • Nerf Angle: 76° → 69° (K%)
1.1.3
  • Buff KBS: 108 → 109 (K%)
1.1.5
  • Buff KBS: 109 → 110 (K%)
Forward aerial 1.1.3
  • Buff Hits 1-2 use set weight
  • Buff Hit 3 KBS: 145 → 148 (K%)
  • Change Hit 3 hitlag: 1× → 1.2×
Back aerial 1.1.3
  • Buff KBS (clean/late): 102/110 → 104/112 (K%)
Forward throw 1.1.0
  • Buff FAF: 62 → 59
  • Buff Angle: 59° → 75°
  • Nerf Damage: 7% → 5%
  • Change KBS: 100 → 125 (K%)
Up throw 1.1.3
  • Buff KBS: 63 → 74 (K%)
Down throw 1.0.6
  • Buff Hits 1-9 damage: 0.4% → 0.8% (total: 6.6% → 10.2%)
Inhale 1.0.5
  • Bug fix Silver Bow float glitch fixed
1.0.6
  • Buff End FAF: 30 → 20 (total: 88 → 78)
  • Buff Launch speed for copied target: 2.8 → 3
  • Change Launch angle for copied target: 75° → 65°
1.0.8
  • Change Y offset of star when losing Copy Ability: 3 → 4
1.1.0
  • Buff Reduced lag (frame 18 → 14; FAF 78 → 74) (*)
1.1.3
  • Buff Spit star KBS: 75 → 78 (K%)
  • Buff Launch speed for copied target: 3 → 3.4
  • Change Launch angle for copied target: 65° → 62°
  • Buff Star spit travel speed increase with target's percent: 0.005× → 0.008×
  • Nerf Star spit travel speed decrease with Kirby's percent: 0.006× → 0.008×
Ice Breath
(neutral 2)
1.1.1
  • Buff Startup: frame 19 → 14 (*)
  • Buff End FAF: 30 → 20 (total: 84 → 69)
  • Buff Minimum hits before pushback: 3 → 5
  • Buff Maximum pushback distance: 45 → 35
  • Buff Pushback speed: 0.55 → 0.35
  • Buff Z offset: 5u/8.5u/13u/4.5u → 6u/9.5u/15u/5.5u
  • Buff Hitbox 2 size: 7u → 7.5u
  • Buff Hitbox 2 angle: 40° → 30°
  • Buff Hitbox 2 BKB: 50 → 40
Hammer Flip 1.0.6
  • Buff Release FAF: 60 → 55 (non-fully charged; total: 75/77 (grounded/aerial) → 70/72), 70 → 60 (fully charged)
  • Buff Non-fully charged hitbox size: 4.4u/2.5u → 5.4u/3.5u (grounded), 4.2u/2u → 5.4u/3.2u (aerial)
  • Buff Non-fully charged Y offset: 4u → 4.5u/4.3u (grounded/aerial)
  • Buff Fully charged hitbox size: 4.8u/2.9u → 5.8u/3.9u (grounded), 4.4u/2.5u → 5.4u/3.5u (aerial)
1.1.3
  • Buff Non-fully charged KBS: 70 → 76 (K%) (K%) (K%)
  • Buff Aerial non-fully charged hitbox duration (from release): frame 11, 25 → frames 11-12, 25-26
1.1.5
  • Buff Non-fully charged KBS: 76 → 78 (K%) (K%) (K%)
Hammer Bash
(side 2)
1.0.6
  • Buff Non-fully charged hitbox size: 4.4u/2.5u → 5.4u/3.5u (grounded), 4.2u/2u → 5.4u/3.2u (aerial)
1.1.1
  • Buff Reduced lag (frame 24/26 (grounded/aerial) → 19/20; FAF: 73/75 → 68/69) (*)
  • Changes to aerial version to connect better:
    • Buff Hit 1 FKB: 20 → 50
    • Buff Hit 1 uses set weight
  • Nerf Hitbox priority swapped (sweetspot is harder to land)
1.1.3
  • Buff Aerial non-fully charged hitbox duration (from release): frame 11, 25 → frames 11-12, 25-26
Giant Hammer
(side 3)
1.1.3
  • Buff Aerial hitbox size: 6.3u/3u → 6.5u/3.2u (uncharged), 6u/3u → 6.2u/3.2u (fully charged)

Link[edit]

Action Version Change
Hylian Shield 1.0.5
  • Buff Can block Blaster
Jab 1.0.6
  • Nerf Jab 1 FAF: 20 → 28
Down tilt 1.0.6
  • Buff Non-meteor hit uses one extended hitbox instead of two normal ones
  • Buff Non-meteor hit forces forward knockback
  • Nerf Meteor hit size: 4u/3.5u → 1.5u (uses a single hitbox instead of two)
  • Nerf Meteor hit knockback: 90b/50s → 0/62 (K%)
  • Nerf Meteor hit no longer affects grounded opponents
  • Change Trip chance: 40% → 20%
  • Change Non-meteor hit KBS: 50 → 30 (K%)
1.0.8
  • Buff Startup: frame 13 → 11 (*)
    • Buff FAF: 32 → 29
  • Buff Z offset: 12.8u/15.4u-4.6u → 14.1u/16.6u-4.6u
  • Change Damage: 12% → 11%
Dash attack 1.0.6
  • Buff Startup: frame 21 → 20
    • Nerf FAF not compensated
  • Nerf Hitbox 2 damage: 13% → 12%
  • Nerf Hitbox 2 KBS: 78 → 72 (K%)
1.1.5
  • Buff KBS: 78/78/72 → 85/85/77
  • Change Angle: 45°/60°/75° → 45°/50°/55° (K%)
Forward smash 1.0.4
  • Buff Hit 1 sourspot BKB: 60 → 47
1.0.6
  • Buff Closest hitboxes force forward knockback
  • Buff Hit 1 hitbox 1 uses a static bone and has been extended horizontally (1u → 6u-3.5u)
  • Nerf Hit 1 hitbox 1 size: 3.4u → 3.2u
1.1.3
  • Buff Hit 2 KBS: 85 → 89 (K%)
Up smash 1.0.8
  • Changes to connect better:
    • Buff Hits 1-2 hitbox priority reversed
    • Buff Hits 1-2 hitbox 2 (previous hitbox 0) has been split into two for grounded and aerial targets
      • Change Previous hitbox 2 has been removed, with hitbox 1 instead being moved back (X offset: 2u → -1u)
    • Buff Hits 1-2 have a new late hit (timing: frames 10-15, 25-28 → 10-13/14-15, 25-28/29-30) that changes hitbox 2, also extending hit 2's duration
    • Buff Hits 1-2 angles: 95°/98°/98°/98° (hit 1), 93°/90°/90°/90° (hit 2) → 105°/130°/140°-135°/105°
    • Buff Hits 1-2 FKB: 40/48/40/40 (hit 1), 30/33/37/40 (hit 2) → 55/38/28-45/65
    • Buff Hits 1-2 sizes: 4.3u/4.3u/3.5u/2.2u → 4u/4.4u/4.5u-4u/4.5u
    • Buff Hits 1-2 SDI: 1× → 0.5×
  • Buff Hit 3 hitbox 3 uses a static bone and is larger (2.2u → 5.2u)
  • Change All hitboxes of hits 1-2 can clang
  • Change Hit 3 can no longer clang
Down smash 1.1.3
  • Buff Hit 1 angle: 75° → 78°
  • Buff Hit 1 knockback: 26b/90s → 40/88 (K%)
1.1.5
  • Buff Hit 2 KBS: 57 → 63 (K%)
Forward aerial 1.1.3
  • Buff Damage (hit 1/2): 8%/10% → 11%/13% (total: 18% → 23%)
  • Buff Hit 1 knockback: 10b/132s → 20/130 (K%)
  • Change Hit 2 KBS: 105 → 100 (K%)
Down aerial 1.1.3
  • Buff Timing: frames 14-17/18-20/21-64 → 14-19/20-22/23-64
  • Buff Bounce hit damage: 8% → 11% (K%)
  • Change Clean hit hitlag: 1× → 1.2×
  • Change Early hit angle on grounded targets: 270° → 55°
  • Change Early hit knockback on grounded targets: 30b/80s → 25/40 (K%)
Grabs 1.0.8
  • Buff FAF: 66/78/79 → 62/66/67 (*) (*) (*)
  • Buff Grabbox duration: frames 12-17/14-19/15-20 → 12-19/14-21/15-22
  • Buff Grabbox 0/1 Z offset: -0.5u/1u → -2u/1.5u
1.1.0
  • Buff Grabbox 0/1 Z offsets: -2u/1.5u → -2.4u/1.1u (standing), -1u/2.5u (dash), -3.2u/1.3u (pivot)
Pummel 1.0.6
  • Buff X/Y/Z offsets: 0u → -1u/1.5u/2u
Forward throw 1.0.8
  • Buff FAF: 41 → 36
  • Buff Throw angle: 55° → 50° (K%)
Down throw 1.0.8
  • Buff Throw angle: 110° → 83°
  • Change Throw damage: 4% → 3% (total: 7% → 6%)
  • Change Throw KBS: 90 → 85
Spin Attack (grounded) 1.0.6
  • Buff Reduced lag (frame 11 → 8; FAF 85 → 82) (*)
  • Buff X offset: -1u/4.3u/6.6u → -1u/4.3u/7u
  • Buff Gained a more damaging clean hit (12%/12%/9% → 14%/14%/9%) (K%)
    • Buff Timings: frames 11-15/16-27/28-43 → 8-9/10-14/15-24/25-40
  • Nerf Frames 10-14 sourspot base damage: 9% → 7%
1.0.8
  • Buff Three earliest hits' KBS: 84/80/80 → 85/85/82 (K%)
1.1.0
  • Nerf Clean hit X offset: -1u/4.3u/7u → -1u/2.6u/6.5u
    • Change Hitboxes 1-2 Y/Z offset: 1u/-2u, 1u/-2u → 0.5u/0.8u, 0u/2.5u
1.1.3
  • Buff Angle: 47°/45°/45°/361° → 45°/43°/43°/361°
  • Buff KBS: 85/85/82/80 → 86/86/84/82
  • Buff Sourspot base damage: 9%/7%/7%/5% → 11.2%/9.6%/7.2%/5.6% (K%)
  • Buff Sourspot X offset: 6.5u/7u/7u/7u → 7u/8u/8u/8u
Spin Attack (aerial) 1.1.3
  • Changes to connect better:
    • Buff Hits 1-8 use set weight
    • Buff Hitbox 2 of hits 1, 3, 5, and 7 forces forward knockback
    • Buff FKB: 100/100/100/45/80 → 40/50/55/60/50
  • Change Hit 9 hitlag: 1.8× → 2×
Shocking Spin
(up 2; grounded)
1.0.6
  • Buff Hitbox 2 X offset: 6.6u → 7u
1.0.8
  • Buff Mid hit KBS: 80 → 82 (K%)
1.1.0
  • Nerf Clean hit X offset: -1u/4.3u/7u → -1u/2.6u/6.5u
    • Change Y and Z offsets adjusted
1.1.1
  • Buff New grounded clean hit (damage: 14%/14%/9%, 9%/9%/7%, 7%/7%/5% → 16%/16%/11%, 14%/14%/9%, 12%/12%/7%, 8%/8%/6%) (K%)
    • Buff Timing: frames 11-15/16-27/28-43 → 11-12/13-17/18-27/28-43
    • Buff Frames 13-17 KBS: 82 → 85 (K%)
1.1.3
  • Buff KBS: 72/85/82/80 → 73/86/84/82
  • Buff Sourspot base damage: 11%/9%/7%/6% → 12.8%/11.2%/9.6%/6.4% (K%)
  • Buff Sourspot X offset: 6.5u/7u/7u/7u → 7u/8u/8u/8u
Whirling Leap
(up 3)
1.0.4
  • Buff Initial aerial vertical momentum: 3 → 3.3
1.1.1
  • Change Grounded vertical momentum: 3.1 → 3.3

Little Mac[edit]

Action Version Change
Stats 1.0.4
  • Nerf Max fall speed frames before hard landing lag: 4 → 3
Dodges 1.0.4
  • Nerf Roll intangibility: frames 4-16 → 4-14
  • Nerf Air dodge landing lag: 19 frames → 21
Jab 1.0.4
  • Nerf Jabs 2/3 damage: 3%/8% → 2%/7% (K%)
  • Nerf Rapid jab damage: 1% → 0.7% (shortest jab total: 16% → 12.6%)
Forward tilt 1.0.4
  • Nerf Hit 1 hitbox 2 X offset: -5u → -3.8u
1.0.6
  • Buff Hit 1 hitbox 2 has been stretched horizontally (X offset: -3.8u → -5.8u-(-3.8u))
Up tilt 1.1.4
  • Buff Hitbox duration: frames 5-10 → 4-10
  • Change Angle: 85° → 88°
Forward smash 1.0.6
  • Buff Non-angled sourspot Z offset: -1.5u-(-2u) → -1.5u-(-3u)
  • Buff Down-angled hitbox 1 uses a static bone (covers a more consistent area)
  • Nerf Down-angled hitbox size: 3u/3u → 3u/2.8u
  • Change Up-angled windbox Z offset: 14u → 11u
1.1.4
  • Buff Up-angled and non-angled damage: 19%/17% → 20%/18% (K%)
  • Buff Down-angled damage: 22% → 24%
  • Change Up-angled KBS: 85 → 81
  • Change Non-angled knockback: 30b/91s → 29/87
  • Change Down-angled KBS: 22 → 21
Up smash 1.1.4
  • Buff Damage: 20%/15% → 21%/16%
  • Change KBS: 80/100 → 76/96 (K%)
Down smash 1.1.4
  • Buff Damage: 12% → 13%
  • Change KBS: 100 → 94 (K%)
Neutral aerial 1.0.4
  • Nerf SDI: 1× → 2×
Edge roll 1.0.6
  • Nerf FAF: 49 → 50
Straight Lunge 1.1.0
  • Buff Initial travel speed: 1.8/3.1 (no charge/full charge) → 1.9/3.4
  • Buff Fully charged hitbox duration: frames 123-124/125-128/129-150 → 123-125/126-131/132-157
Stunning Straight Lunge
(neutral 3)
1.1.1
  • Buff Initial travel speed: 4/5 (no charge/full charge) → 4.3/5.6
    • Buff Maximum travel speed multiplier with charge: 1.4× → 1.5×
  • Buff Grounded uncharged clean damage: 10% → 11% (K%)
  • Buff Grounded fully charged KBS: 60 → 70 (K%)
KO Uppercut 1.0.6
  • Nerf Aerial hitbox duration: frames 9-12 → 9-11
Jolt Haymaker 1.0.4
  • Nerf Aerial initial horizontal speed: 1.5 → 1.3
1.0.6
  • Buff Knockback: 25b/95s → 33/98 (K%)
1.1.0
  • Buff Hitbox duration: 5 frames → 7
Grounding Blow
(side 2)
1.0.6
  • Buff Late hit knockback: 25b/95s → 33/98
Slip Counter 1.0.4
  • Change Unknown parameter with a value of 25 added

Lucario[edit]

Action Version Change
Stats 1.1.3
  • Buff Run speed: 1.4847 → 1.55
  • Buff Walk speed: 1 → 1.05
  • Buff Air speed: 1.01 → 1.09
  • Change Fall speed: 1.56 → 1.68
  • Buff Fast fall speed: 2.496 → 2.688
Dodges 1.0.6
  • Buff Air dodge intangibility: frames 2-25 → 2-26
  • Nerf Roll intangibility: frames 4-16 → 4-14
Jab 1.0.8
  • Changes to connect better:
    • Buff Jab 1 angle: 60°/55°/90° → 80°/55°/80°
    • Buff Jab 1 knockback: 45/45/50b/30s → 33/33/32/10
    • Buff Jab 2 angle: 72°/90°/45° → 60°/90°/45°
    • Buff Jab 2 knockback: 50b/30s → 38/32/50b/20s
Forward smash 1.0.4
  • Nerf FAF: 46 → 55
Down smash 1.0.4
  • Nerf FAF: 50 → 55
Aura Sphere 1.1.3
  • Buff Charging hit angle: 80° → 83°
  • Buff Charging hit KBS: 100 → 93
  • Nerf Charging hit hitlag: 1× → 0.78×
Force Palm 1.0.4
  • Nerf Wave size multiplier with Aura: 1.2× → 1.12×
Extreme Speed 1.0.4
  • Nerf Landing lag: 38 frames → 60
1.0.5
  • Bug fix Hitstun cancel glitch fixed
1.0.6
  • Bug fix No longer causes RCO lag
Ride the Wind
(up 2)
1.0.4
  • Nerf Landing lag: 26 frames → 38
Extreme Speed Attack
(up 3)
1.0.4
  • Nerf Landing lag: 18 frames → 27
Glancing Counter
(down 2)
1.1.1
  • Buff FAF: 62 → 52 (*)
  • Change Angle: 58° → 65°

Lucas[edit]

Action Version Change
Added in version 1.0.8
Stats 1.1.0
  • Buff Walk speed: 0.82 → 0.85
Forward tilt 1.1.0
  • Buff Hitbox size: 2u/4u → 2.2u/4.4u
  • Buff Sourspot X offset: 1.6u → 0u
1.1.3
  • Buff Hitbox duration: frames 7-8 → 7-9
  • Buff Sweetspot size: 4.4u → 4.7u
Down tilt 1.1.0
  • Buff Angle: 70°/0°/0° → 76°/40°/0°
  • Buff Hitboxes 1-2 X offsets: 2.7u/7u → 3u/7.2u
  • Buff Hitbox 0 uses a static bone and has been extended (Y/Z offset: 0u → 3.5u-3.6u/3.5u-4.7u)
  • Buff Hitbox 0 BKB: 10 → 18
  • Buff Hitbox 1 KBS: 50 → 45
  • Change The move uses set weight
Down smash 1.1.0
  • Buff FAF: 64 → 60
Neutral aerial 1.1.3
  • Buff Hits 1-4 damage: 1% → 2% (total: 8% → 12%)
Forward aerial 1.1.0
  • Buff Sourspot damage: 8% → 9% (K%)
  • Change Sourspot size: 3.8u → 3.3u
  • Change Sourspot Y offset: 1u → 2.9u
1.1.3
  • Buff Landing lag: 15 frames → 12
Grabs 1.1.0
  • Buff FAF: 56/66/66 → 51/61/56 (*)
  • Buff Grabbox size: 2.5u/2.4u → 3u/2.8u
1.1.3
  • Buff FAF (standing/dash): 51/61 → 46/56 (*) (*)
    • Change Pivot grab true FAF and FSM changed, but effective FAF remains the same (*)
PK Fire 1.1.0
  • Buff Spark lifetime: 16 frames → 18
PK Thunder 1.1.0
  • Buff Hitbox size: 3.5u → 3.8u

Lucina[edit]

Action Version Change
Dodges 1.0.8
  • Change Forward roll turnaround frame: 31 → 20
Jab 1.0.4
  • Buff Jab 1 knockback: 25b/60s → 20/50
1.0.6
  • Buff Jabs 1-2 FAF: 30 → 27
1.0.8
  • Buff Hitlag: 1× → 0.7×
  • Buff Jab 1 knockback: 20b/50s → 55/30
  • Buff Jab 1 transition into Jab 2: frame 21 → 19
  • Buff Jab 2 knockback: 25b/60s → 62/75
  • Nerf Jabs 1-2 FAF: 27 → 29
  • Nerf Jab 1 damage: 4.75% → 3.325%
  • Nerf Jab 2 angle: 361° → 45°
  • Change Jab 1 angle: 361° → 78°/65°/90°
  • Change Jab 2 SFX level: Small → Medium
1.1.4
  • Buff Jab 1 FAF: 29 → 26
  • Buff Hitbox 2 Z offset: 6.5u → 7u
Forward tilt 1.0.6
  • Buff FAF: 40 → 37
1.0.8
  • Buff Damage: 9.975% → 10.925% (K%)
1.1.4
  • Buff FAF: 37 → 34
  • Buff Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up tilt 1.0.8
  • Buff FAF: 43 → 40
  • Buff Angle: 100°/361°/361°/100° → 100° (clean), 85°/361°/361°/85° → 85°/100°/100°/85° (late)
  • Buff BKB: 50/40 → 65/52 (K%)
1.1.0
  • Buff FAF: 40 → 37
  • Buff Damage: 6.65%/7.125% → 7.6%/8.075% (K%)
1.1.4
  • Buff FAF: 37 → 34
Down tilt 1.0.6
  • Buff Damage: 8.075% → 8.5%
1.1.4
  • Buff Hitbox 0 Y offset: 3.1u → 2.7u
  • Buff Z offset: 15.2u/6.7u → 16.7u/8.2u
Forward smash 1.0.6
  • Buff Damage: 14.725% → 15% (K%)
Down smash 1.0.6
  • Buff Hit 2 damage: 13.775% → 14% (K%)
1.1.4
  • Buff FAF: 65 → 55
Neutral aerial 1.0.8
  • Buff Landing lag: 15 frames → 12
1.1.0
  • Buff Damage (hit 1/2): 2.375%/6.65% → 3.325%/7.6% (total: 9.025% → 10.925%) (K%)
  • Buff Hit 1 uses set weight
1.1.4
  • Buff Damage (hit 1/2): 3.325%/7.6% → 4.275%/8.55% (total: 10.925% → 12.825%) (K%)
  • Buff Hitbox 3 Z offset: 6.7u/6.5u → 7.7u/7.5u
Forward aerial 1.0.6
  • Buff Damage: 8.075% → 8.5% (K%)
1.1.0
  • Buff Landing lag: 18 frames → 16
1.1.4
  • Buff Damage: 8.5% → 10.5% (K%)
  • Buff Hitbox 2 Z offset: 6.7u → 7.7u
Back aerial 1.1.0
  • Buff Landing lag: 19 frames → 17
1.1.4
  • Buff Damage: 9.975% → 11.875% (K%)
  • Buff Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up aerial 1.1.0
  • Buff Landing lag: 16 frames → 14
1.1.4
  • Buff Damage: 9.975% → 11.4%
  • Buff KBS: 82 → 83 (K%)
Down aerial 1.1.0
  • Buff Landing lag: 28 frames → 24
1.1.4
  • Buff Damage: 11.4%/13.3% → 12.35%/14.25% (K%)
Floor recovery 1.0.8
  • Buff Neutral getup intangibility: frames 1-21 → 1-22
  • Buff Forward roll getup intangibility facing up: frames 6-19 → 1-19
Shield Breaker 1.0.6
  • Buff Damage: 8.075%-21.85% → 8.5%-23% (K%)
1.1.0
  • Buff Release FAF: 42 → 40 (total: 53 → 51)
1.1.1
  • Nerf Non-fully charged shield damage: 30 → 25
Storm Thrust
(neutral 2)
1.1.0
  • Buff Release FAF: 56 → 54 (total: 67 → 65) (*)
Dashing Assault
(neutral 3)
1.1.0
  • Buff Release FAF: 55 → 53 (total: 66 → 64) (*)
Dancing Blade 1.0.6
  • Buff Grounded slash 1 FAF: 47 → 43 (*)
  • Changes to connect better:
    • Buff Forward slash 3 angle: 60°/70°/35° → 50°/55°/40°
    • Buff Forward slash 3 BKB: 30 → 40
1.1.0
  • Change Input windows for next slashes increased (10-29 → 10-34 (1 to 2), 12-31/13-32 → 12-36/13-37 (2 to 3), 17-37/12-36/13-34 → 17-42/12-41/13-39 (3 to 4))
1.1.3
  • Changes to connect better:
    • Buff Forward slash 2 and down slash 3 use set weight
    • Buff Forward slash 2 knockback: 28b/70s → 30/30
    • Buff Down slash 3 angle: 20° → 44°
    • Buff Down slash 3 knockback: 30b/50s → 50/28
    • Buff Down slash 3 size: 4.3u/3u → 4.6u/3u
  • Buff Down slash 3 damage: 3.325% → 4.75%
1.1.4
  • Buff Slash 1 has reduced lag (frame 7 → 6; FAF 43/33 (grounded/aerial) → 42/32) (*)
    • Buff Transition to slash 2: frame 10 → 9
Effortless Blade
(side 2)
1.1.3
  • Buff Forward slash 2 knockback: 28b/70s → 30/30 (connects better)
Dolphin Slash 1.0.8
  • Buff Clean hit KBS: 68 → 74 (K%)
  • Nerf Clean hit hitlag: 0.5× → 0.7×
  • Change Voice clip added
1.1.0
  • Buff Landing lag: 23 frames → 20
Crescent Slash
(up 2)
1.0.8
  • Nerf Clean hit hitlag: 0.5× → 0.7×
1.1.0
  • Buff Landing lag: 36 frames → 33
Dolphin Jump
(up 3)
1.1.0
  • Buff Landing lag: 42 frames → 39
Counter 1.0.4
  • Bug fix No longer causes strong backward momentum after a ledge trump
1.0.8
  • Change Two new phrases added, replacing the previous grunt

Luigi[edit]

Action Version Change
Jab 1.1.0
  • Buff Jabs 1-2 force forward knockback
Forward tilt 1.1.0
  • Buff Forces forward knockback
Down tilt 1.1.0
  • Buff FAF: 30 → 27
  • Buff Angle: 74° → 361°
  • Buff Knockback: 38b/54s → 20/65
  • Buff Hitbox 1 X offset: 1.6u → 2u
  • Change Trip chance: 35% → 25% (couldn't trip before)
Forward smash 1.0.4
  • Buff Damage: 14% → 15%
  • Buff Non-angled version angle: 55° → 53° (K%)
Down smash 1.0.4
  • Buff Hit 2 KBS: 80 → 100
  • Change Hit 2 angle: 70° → 60° (K%)
1.1.1
  • Buff KBS (hit 1/2): 80/100 → 85/104 (K%)
Forward aerial 1.0.4
  • Buff Hitbox size: 3.84u/4.8u → 5.6u/3.84u
  • Change Hitbox priority swapped
1.1.0
  • Change Damage: 9% → 8% (K%)
Down aerial 1.1.1
  • Buff Clean hit size: 1.8u → 2.5u
Down throw 1.1.1
  • Nerf Knockback: 75b/30s → 55/83 (K%)
Fireball 1.0.6
  • Nerf Gained a less damaging late hit on frames 46-66 (6% → 5%)
1.1.0
  • Nerf FAF: 41 → 44
Bouncing Fireball
(neutral 2)
1.1.0
  • Nerf FAF: 61 → 66 (*)
Ice Ball
(neutral 3)
1.1.0
  • Nerf FAF: 49 → 52 (*)
Green Missile 1.0.4
  • Buff Aerial ending FAF: 31 → 26 (total: 91 → 86)
Floating Missile
(side 2)
1.0.4
  • Buff Aerial ending FAF: 31 → 26 (total: 91 → 86)
Quick Missile
(side 3)
1.0.4
  • Buff Aerial ending FAF: 45 → 40 (total: 105 → 100) (*)
Super Jump Punch 1.0.4
  • Buff Height multiplier: 0.95× → 1×
  • Buff Clean hit size: 1.6u → 1.7u (grounded), 2.1u → 2.2u (aerial)
  • Buff Clean hit Z offset: 6.1u → 7u (grounded), 4.7u → 5.5u (aerial)
1.1.0
  • Buff Clean hit size: 1.7u → 2.2u (grounded), 2.2u → 2.7u (aerial)
  • Buff Grounded version clean hit BKB: 40 → 50 (K%)
  • Buff Aerial version startup: frame 8 → 6 (*)
    • Buff Ledge grab window: frame 13 → 11
Fiery Jump Punch
(up 2)
1.1.0
  • Buff Grounded version clean hit BKB: 40 → 50 (K%)
1.1.1
  • Buff Clean hit has more range (size: 3.8u → 4u; Y/Z offsets: 6u/6.4u → 5.5u/7u)
Luigi Cyclone (aerial) 1.1.1
  • Nerf Last hit KBS: 130 → 120 (K%)
  • Nerf Last hit hitbox 2 Y offset: 0u → 2u
  • Change Last hit hitbox 2 angle: 90° → 89°
  • Change Hits 1-4 hitlag: 1× → 1.3×
Clothesline Cyclone
(down 3)
1.1.1
  • Buff Base damage (hit 1/2): 8% → 10%/12% (total: 16% → 22%)
  • Buff Hit 2 knockback: 65b/120s → 70/100 (K%)
  • Buff Hit 2 has an additional hitbox
  • Buff Hit 2 forces forward knockback
  • Change Hit 2 SFX level: Medium → Large

Mario[edit]

Action Version Change
Up tilt 1.0.4
  • Change Damage: 6.3% → 5.5% (K%)
Forward smash 1.0.6
  • Buff Sourspot has been extended (X/Y offset: -1u/0u → -1u-(-3u)/0.7u-1u)
  • Buff Sourspot forces forward knockback
F.L.U.D.D. 1.0.8
  • Buff FKB: 45 → 50
  • Buff Maximum downward deviation: 16° → 18°

Marth[edit]

Action Version Change
Jab 1.0.6
  • Buff Jab 1 FAF: 30 → 27
1.0.8
  • Buff Jab 1 knockback: 20/30b/50/70s → 55b/30s
  • Buff Jab 1 transition into Jab 2: frame 21 → 18
  • Buff Jab 2 knockback: 20/30b/50/70s → 62b/75s
  • Nerf Jab 1 FAF: 27 → 29
  • Nerf Jab 1 damage: 4%/6% → 3%/5%
  • Nerf Jab 2 angle: 361° → 45°
  • Change Jab 1 angle: 361° → 78°/65°/90°
1.1.4
  • Buff Jab 1 FAF: 29 → 26
  • Buff Hitbox 2 Z offset: 6.5u → 7u
Forward tilt 1.0.6
  • Buff FAF: 40 → 37
1.1.4
  • Buff FAF: 37 → 34
  • Buff Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up tilt 1.0.8
  • Buff FAF: 43 → 40
  • Buff Angle: 100°/361°/361°/100° → 100° (clean), 85°/361°/361°/85° → 85°/100°/100°/85° (late)
  • Buff BKB: 50/40 → 65/52 (K%)
1.1.0
  • Buff FAF: 40 → 37
1.1.4
  • Buff FAF: 37 → 34
Down tilt 1.1.4
  • Buff Hitbox 0 Y offset: 3.1u → 2.7u
  • Buff Z offset: 15.2u/6.7u → 16.7u/8.2u
Down smash 1.1.4
  • Buff FAF: 65 → 55
Neutral aerial 1.0.8
  • Buff Landing lag: 15 frames → 12
1.1.0
  • Buff Damage: 2%/3% → 3%/4% (hit 1), 6%/8% → 7%/9% (hit 2) (total: 8%/11% → 10%/13%) (K%)
  • Buff Hit 1 uses set weight
1.1.4
  • Buff Damage: 3%/4% → 3.5%/5% (hit 1), 9% → 9.5% (hit 2 hitbox 3) (total: 10%/13% → 10.5%/14.5%) (K%)
  • Buff Hitbox 3 Z offset: 6.7u/6.5u → 7.7u/7.5u
Forward aerial 1.1.0
  • Buff Landing lag: 18 frames → 16
1.1.4
  • Buff Damage: 7%/10% → 8%/11.5% (K%)
  • Buff Hitbox 2 Z offset: 6.7u → 7.7u
Back aerial 1.1.0
  • Buff Landing lag: 19 frames → 17
1.1.4
  • Buff Hitbox 2 damage: 12% → 12.5% (K%)
  • Buff Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up aerial 1.1.0
  • Buff Landing lag: 16 frames → 14
1.1.4
  • Buff Damage: 9%/12% → 9.5%/13% (K%)
Down aerial 1.1.0
  • Buff Landing lag: 28 frames → 24
1.1.4
  • Buff Damage: 11%/13%/14% → 12%/14%/15% (K%)
Floor recovery 1.0.8
  • Buff Neutral getup intangibility: frames 1-21 → 1-22
  • Buff Forward roll getup intangibility facing up: frames 6-19 → 1-19
Shield Breaker 1.1.0
  • Buff Release FAF: 42 → 40 (total: 53 → 51)
1.1.1
  • Nerf Non-fully charged shield damage: 30 → 25
Storm Thrust
(neutral 2)
1.1.0
  • Buff Release FAF: 56 → 54 (total: 67 → 65) (*)
Dashing Assault
(neutral 3)
1.1.0
  • Buff Release FAF: 55 → 53 (total: 66 → 64) (*)
Dancing Blade 1.0.6
  • Buff Grounded slash 1 FAF: 47 → 43 (*)
  • Changes to connect better:
    • Buff Forward slash 3 angle: 60°/70°/35° → 50°/55°/40°
    • Buff Forward slash 3 BKB: 30 → 40
1.1.0
  • Change Input windows for next slashes increased (10-29 → 10-34 (1 to 2), 12-31/13-32 → 12-36/13-37 (2 to 3), 17-37/12-36/13-34 → 17-42/12-41/13-39 (3 to 4))
1.1.3
  • Changes to connect better:
    • Buff Forward slash 2 and down slash 3 use set weight
    • Buff Forward slash 2 knockback: 28b/70s → 30/30
    • Buff Down slash 3 angle: 20° → 44°
    • Buff Down slash 3 knockback: 30b/50s → 50/28
    • Buff Down slash 3 size: 4.3u/3u → 4.6u/3u
  • Buff Down slash 3 damage: 3%/4% → 4.5%/5.5%
1.1.4
  • Buff Slash 1 has reduced lag (frame 7 → 6; FAF 43/33 (grounded/aerial) → 42/32) (*)
    • Buff Transition to slash 2: frame 10 → 9
Effortless Blade
(side 2)
1.1.3
  • Buff Forward slash 2 knockback: 28b/70s → 30/30 (connects better)
Dolphin Slash 1.0.8
  • Buff Clean hit KBS: 68 → 74 (K%)
  • Nerf Clean hit hitlag: 0.5× → 0.7×
1.1.0
  • Buff Landing lag: 23 frames → 20
Crescent Slash
(up 2)
1.0.8
  • Nerf Clean hit hitlag: 0.5× → 0.7×
1.1.0
  • Buff Landing lag: 36 frames → 33
Dolphin Jump
(up 3)
1.1.0
  • Buff Landing lag: 42 frames → 39
Counter 1.0.4
  • Bug fix No longer causes strong backward momentum after a ledge trump

Mega Man[edit]

Action Version Change
Stats 1.0.4
  • Buff Receives backward momentum (-0.8) from an aerial grab release
Grabs 1.0.6
  • Nerf Z2 offset (standing/dash): 10.4u/12.5u → 8.4u/10.5u
Edge roll 1.0.6
  • Buff FAF: 51 → 50
Edge attack 1.0.6
  • Buff FAF: 58 → 56
Metal Blade 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Hyper Bomb
(neutral 2)
1.1.1
  • Buff FAF (forward/back): 63/65 → 58/60 (*)
  • Buff Travel speed at throw angle: 1 → 1.3
  • Buff Initial vertical speed: 2.2 → 2.8
    • Change Gravity: -0.08 → -0.13
  • Buff Damage (close/far): 8%/6% → 10%/8% (K%)
Ice Slasher
(side 2)
1.1.1
  • Buff FAF: 57 → 51 (*)
  • Buff Travel speed: 1.5 → 1.7
Rush Coil 1.0.4
  • Bug fix Hitstun cancel glitch fixed
1.0.6
  • Bug fix No longer causes RCO lag
Leaf Shield 1.0.4
  • Buff Throw FAF: 64 → 56 (*)
1.0.6
  • Buff Throw startup: frame 29 → 21 (*)
1.1.0
  • Buff Shield summon startup: frame 13 → 11 (hitboxes: frame 52 → 50)
    • Buff Summon FAF: 60 → 54 (*)
  • Buff Rehit rate: 24 → 18 (circling), 20 → 11 (thrown)
Skull Barrier
(down 2)
1.1.0
  • Buff Throw rehit rate: 20 → 11
Plant Barrier
(down 3)
1.0.4
  • Buff Throw FAF: 74 → 66 (*)

Meta Knight[edit]

Action Version Change
Rapid jab 1.0.8
  • Changes to connect better:
    • Buff All hits are larger and have an extra hitbox (size: 5.5u → 5.8u/6.8u; Y offset: 4.8u → 5.3u-5.2u)
    • Buff Angle: 60° → 60°/84°
    • Buff KBS: 40 → 30
    • Buff SDI: 1× → 0.6×
  • Buff Loop damage: 1% → 1.2% (shortest jab total: 7% → 8%)
  • Buff Finisher FAF: 47 → 35
  • Buff Finisher hitbox size: 5.5u → 8u
  • Buff Finisher Y/Z offsets: 5.5u/18u-12u → 7u/20u-13u
Forward tilt 1.0.8
  • Buff Ftilt 3 FAF: 41 → 31
  • Buff Ftilt 3 damage: 3% → 4% (total: 7% → 8%)
  • Buff Ftilt 3 angle: 65° → 361°
  • Change Ftilt 3 KBS: 110 → 107 (K%)
1.1.0
  • Change Ftilt 1-2 transition window into Ftilt 2-3: frames 12-29/7-29 → 12-24/7-26
Up tilt 1.1.0
  • Change Hitboxes are repositioned during the first active frame
Neutral aerial 1.0.4
  • Buff Damage: 7%/5% → 10%/7.5% (K%)
1.0.8
  • Buff Landing lag: 20 frames → 16
Forward aerial 1.0.4
  • Nerf Hits 1-2 angle on aerial targets: 366° → 85°
  • Nerf Hits 1-2 FKB on aerial targets: 90 → 40
1.1.5
  • Buff Landing lag: 20 frames → 16
Back aerial 1.0.4
  • Buff Hit 3 KBS: 180 → 212 (K%)
Up aerial 1.0.4
  • Buff Y offset: 17u-14u → 19u-16u
1.1.5
  • Nerf Damage: 5% → 4%
  • Nerf Angle: 78°/60° → 69°/52° (K%)
  • Nerf SDI: 1× → 1.5×
Down aerial 1.0.4
  • Buff Y offset: -4.5u/-2.5u → -6.5u/-4.5u
  • Buff Z offset: 3.5u-(-3.5u)/4.5u-7u/(-4.5u)-(-7u) → 2.5u-(-4.5u)/3.5u-6u/(-5.5u)-(-8u)
Forward throw 1.0.6
  • Buff Hit 1 duration: frame 8 → frames 8-9
  • Buff Hit 1 has an extra hitbox on frame 9
  • Buff Throw frame: 9 → 10 (FAF unchanged)
Up throw 1.0.6
  • Change Collateral hitbox can no longer clang
Mach Tornado 1.1.3
  • Change Loop hits no longer force forward knockback
Dreadful Tornado
(neutral 3)
1.1.3
  • Change Loop hits no longer force forward knockback
Lazy Shuttle Loop
(up 3)
1.1.1
  • Buff Hitbox 0 size: 7u → 7.2u
  • Buff Grounded hitbox duration: frames 39-41/42-51 → 39-43/44-54 (*)
  • Buff Aerial hitbox duration: frames 33-35/36-45 → 33-37/38-48 (*)
Dimensional Cape 1.0.4
  • Buff KBS: 93 → 98
  • Nerf Angle: 60° → 53° (K%)
1.0.6
  • Bug fix No longer causes RCO lag
Shield Piercer
(down 2)
1.0.4
  • Buff Hit 2 KBS: 83 → 86
  • Nerf Angle: 60° → 53° (K%)
Stealth Smasher
(down 3)
1.0.4
  • Buff KBS: 105 → 107 (K%)

Mewtwo[edit]

Action Version Change
Added in version 1.0.6
Stats 1.0.7
  • Bug fix Invalid GSP error fixed
  • Bug fix Can no longer access custom moves via glitch
1.0.8
  • Buff Walk speed: 1 → 1.1
1.1.3
  • Buff Run speed: 1.696 → 1.9
  • Buff Walk speed: 1.1 → 1.2
  • Buff Air speed: 1.15 → 1.25
  • Buff Additional air acceleration: 0.03 → 0.05
1.1.5
  • Buff Weight: 72 → 74
  • Buff Run speed: 1.9 → 2.05
Dodges 1.1.0
  • Change Air dodge causes held item to disappear during it
Forward tilt 1.1.0
  • Nerf Up-angled hitbox duration: frames 10-12 → 10-11
Forward smash 1.1.3
  • Buff Sourspot damage: 15% → 16% (K%)
  • Buff Sourspot size: 2u → 3u
Up smash 1.0.8
  • Nerf Hit 1 size: 6.2u → 3u
1.1.5
  • Buff FAF: 74 → 69
Down smash 1.1.0
  • Buff KBS: 112 → 118 (K%)
Neutral aerial 1.0.8
  • Buff Landing lag: 19 frames → 16
1.1.3
  • Buff Landing lag: 16 frames → 13
1.1.5
  • Buff Hits 1-8 sizes: 2.3u/2.3u/2.3u/2.3u → 3u/3u/3u/3u
Forward aerial 1.1.3
  • Buff Landing lag: 18 frames → 14
  • Buff Hitbox duration: frames 7-8 → 6-8
  • Buff Z offset: 12u → 13u
Back aerial 1.1.3
  • Buff Landing lag: 21 frames → 17
  • Buff Sweetspot size: 5.1u → 5.5u
  • Buff Sweetspot no longer follows Mewtwo's tail, giving it a consistent placement
Up aerial 1.1.3
  • Buff Landing lag: 16 frames → 13
  • Buff Knockback: 0b/100s → 40/97
  • Buff Hitboxes 1-2 damage: 9%/7.5% → 10%/9% (K%)
  • Buff Hitbox size: 4.7u/3.9u/3.1u → 5u/4.5u/4u
Down aerial 1.1.3
  • Buff Landing lag: 22 frames → 18
  • Buff Hitbox duration: frames 15-16 → 15-18
  • Buff Y offset: -5.5u/-4u → -6.5u/-5u
Forward throw 1.1.0
  • Buff Shadow Ball damage: 1.5% → 2% (total: 10.5% → 13%)
Back throw 1.1.0
  • Buff KBS: 75 → 79 (K%)
Down throw 1.1.3
  • Change Throw angle: 69° → 74°
Shadow Ball 1.1.3
  • Buff Fully charged Shadow Ball scale: 9 → 12
  • Change Release pushback when fully charged: 1.6 → 1.4 (grounded), 3.2 → 2.3 (aerial), 0.06 → 0.07 (friction)
Confusion 1.1.3
  • Buff Grabbox size: 5.4u/8.2u → 6.4u/9.2u

Mii Brawler[edit]

Action Version Change
Jab 1.1.0
  • Changes to connect better:
    • Buff Jab 2 has an extra hitbox (size: 2.8u/4u → 4u/2.8u/2.8u)
    • Change Jab 2 hitboxes 0 and 1 have swapped IDs
  • Buff Rapid jab finisher FAF: 44 → 41
Forward smash 1.0.6
  • Buff Forces forward knockback
  • Buff X offset: 4.5u/-1.6u → 4.5u/-1.9u
1.1.0
  • Buff Gained an extra hitbox (size: 4u/3u → 4u/3u/2.5u)
Forward aerial 1.0.6
  • Nerf Damage: 4%/6% → 3%/5% (total: 10% → 8%) (K%)
1.1.0
  • Buff Hit 1 damage: 3% → 4% (total: 8% → 9%)
Back aerial 1.0.6
  • Nerf Damage: 12% → 10% (K%)
  • Nerf Hitbox size: 5.7u/4.3u → 4.7u/4.3u
Up aerial 1.1.0
  • Change Damage: 9% → 8% (K%)
Down throw 1.1.0
  • Buff Hit 1 X offset: 0u → -3.5u
Floor recovery 1.0.8
  • Buff Back roll getup FAF facing down: 40 → 36
Ultimate Uppercut 1.1.0
  • Buff Charge frames: 137 → 124 (*)
  • Buff Clean hit has an extra hitbox (sizes: 5u → 4.5u/3.2u (non-fully charged), 3.8u/3.8u (fully charged))
  • Buff Non-fully charged clean hit knockback: 20b/82s → 40/100
  • Buff Fully charged clean hit damage (grounded/aerial): 22%/15.4% → 23%/16.1%
  • Buff Fully charged grounded version clean hit KBS: 79 → 80 (K%)
  • Nerf Fully charged late hit damage (grounded/aerial): 17%/11.9% → 16%/11.2% (K%)
  • Change Late hit Y/Z offsets: 8u-19u/4.5u → 6u-16u/0u
Exploding Side Kick 1.1.0
  • Buff Hitbox 1 X offset: -1.5u → -4.7u
Onslaught 1.0.4
  • Buff Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
1.0.8
  • Buff Detector can no longer clang
  • Change Detector no longer has a hitbox that deals knockback
  • Change Detector is no longer direct
Burning Dropkick 1.1.0
  • Buff Timing: frames 19-23/24-53 → 19-25/26-53
    • Nerf Ledge grab window: frame 24 → 26
  • Buff KBS (clean/late): 76/69 → 85/78 (K%)
Piston Punch 1.0.6
  • Nerf Height multiplier: 1.1× → 0.89× (grounded), 1× → 0.8× (aerial)
  • Nerf Hit 1 hitbox 0 FKB: 200 → 150
  • Nerf Hit 8 KBS: 190 → 180 (K%)
Feint Jump 1.1.0
  • Buff Damage: 8% → 10% (K%)
Foot Flurry 1.1.0
  • Buff Aerial ending FAF: 32 → 17 (total: 88 → 73) (*)

Mii Gunner[edit]

Action Version Change
Down smash 1.1.3
  • Buff Hit 2 forces knockback backward instead of forward (130° → 50°)
Up aerial 1.1.0
  • Buff FAF: 66 → 62
  • Buff Landing lag: 26 frames → 22
  • Buff Hitbox size: 2.3u/2.3u/3u → 2.6u/2.6u/3.2u (hits 2-8), 3.8u → 4u (hit 9)
  • Buff Hit 9 damage: 3% → 4% (total: 11% → 12%) (K%)
Floor recovery 1.0.8
  • Buff Back roll getup FAF facing down: 40 → 36
Charge Blast 1.1.0
  • Buff Shot FAF: 46 → 40 (including initiation: 58 → 52)
Laser Blaze 1.1.0
  • Buff Damage (clean/late): 3.6%/2.6% → 4%/3%
  • Buff Hitbox timing: frames 1-2/3-22 → 1-7/8-22
Grenade Launch 1.0.4
  • Change Initial hitbox's hit bits altered (can no longer hit damageable floors/ceilings)
Gunner Missile 1.1.0
  • Buff FAF (Homing/Super): 75/60 → 63/50 (*)
Lunar Launch 1.1.0
  • Nerf Angle: 70° → 55° (K%)
Cannon Uppercut 1.1.0
  • Buff Hit 1 KBS: 80/70 → 100/85 (K%)
  • Buff Hit 2 KBS: 128 → 134 (K%)
Absorbing Vortex 1.0.6
  • Buff Frames before the move can be ended: 23 → 18 (FAF: 37 → 32)
  • Buff Absorbs projectiles faster (vacuum speed: 1.2 → 1.3, frames before absorption: 20 → 4)

Mii Swordfighter[edit]

Action Version Change
Jab 1.0.8
  • Changes to connect better:
    • Buff All jabs have an additional static hitbox
    • Buff All jabs force forward knockback
    • Buff Jabs 1-2 transitions into Jabs 2-3: frame 11 → 10
    • Buff Jab 1 knockback: 16b/37s → 32/20
    • Buff Jab 2 angle: 100°/78°/60° → 78°/96°/60°/60°
    • Change Jab 1 angle: 85°/361°/361° → 85°/50°/45°/45°
  • Buff Jab 1 has reduced lag (frame 7 → 6; FAF 20 → 19) (*)
  • Change All jabs' last hitbox can clang and rebound
Forward tilt 1.0.8
  • Buff FAF: 39 → 36
  • Buff Forces forward knockback
  • Buff Has an additional static hitbox
1.1.0
  • Buff Hitbox 2 Z offset: 13.5u-8.5u → 13.5u-4u
Down tilt 1.0.6
  • Buff Damage: 6% → 8%
  • Buff Angle: 60° → 65°
  • Buff Knockback: 90b/50s → 50/80 (K%)
1.1.0
  • Buff Hitbox 2 uses a static bone and has been extended (Y/Z offset: 0u/3.2u → 3.5u-3.7u/11u-8.5u)
Dash attack 1.0.8
  • Buff FAF: 48 → 46
  • Buff Hitbox size: 3u/3u/2.2u → 4u/4u/3u
  • Buff Forces forward knockback
Forward smash 1.0.8
  • Buff Forces forward knockback
1.1.0
  • Buff Gained an extra hitbox (size: 4u/3u/4u → 4u/3u/4u/2.4u)
Up smash 1.1.0
  • Buff Hitbox duration: frame 11, 14, 20, 26 → frames 11-12, 14-16, 20-22, 26-28
Down smash 1.0.8
  • Buff FAF: 61 → 54
Neutral aerial 1.0.6
  • Buff Damage: 5% → 8%
  • Change Knockback: 42b/100s → 48/68 (K%)
1.0.8
  • Buff Hitbox duration: frames 12-24 → 11-24 (*)
    • Buff FAF: 50 → 49
Forward aerial 1.0.6
  • Buff Hit 3 angle: 60° → 50°
  • Nerf Hit 3 KBS: 150 → 130 (K%)
1.0.8
  • Buff Landing lag: 17 frames → 14
  • Buff Hitbox 2 size: 2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u
Back aerial 1.0.8
  • Buff Damage: 12% → 14% (K%)
Forward throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.7×
Back throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.7×
Up throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.8×
  • Change Hit 1 can no longer clang
Down throw 1.0.6
  • Buff Hit 1 hitlag: 2× → 1.8×
Floor recovery 1.0.8
  • Buff Back roll getup FAF facing down: 40 → 36
Shuriken of Light 1.1.0
  • Buff Damage: 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.6%/10%
  • Buff Hitbox has been stretched backward (0u-(-3.5u)/(-2u))
  • Buff Early hit timings: frames 16-22/23-30 → 16-20/21-30
Blurring Blade 1.1.0
  • Buff Hit 5 FKB: 10 → 22
  • Buff Hit 6 size: 4.5u → 5.1u
Airborne Assault 1.0.4
  • Buff Hit bits altered (can no longer hit damageable floors/ceilings)
1.0.8
  • Buff Z offset: 5u → 6u (detector), 9u/2u → 10.5u/2u (attack)
  • Nerf Vertical travel speed: 1.1 → 0.8 (initial), 0.045 → 0.038 (gravity)
  • Change Fall speed during travel: 1.1 → 0.9
  • Change Recoil speed on hit: 1.2 → 0.9 (horizontal), 2.2 → 1.9 (vertical)
Slash Launcher 1.1.0
  • Buff Reduced lag (frame 17 → 13; FAF 67/56 (miss/earliest hit) → 63/52) (*)
  • Buff Hitbox duration: 3 frames → 5
  • Buff Uses two extended hitboxes with static bones, instead of three normal ones that follow the sword
  • Buff Forces forward knockback
Chakram 1.1.0
  • Buff FAF: 63 → 53 (*)
  • Buff Tilt version lifetime: 40 frames → 52
  • Buff Tilt version initial speed: 1.1 → 1.3
1.1.1
  • Nerf Loop hits KBS: 50 → 70
  • Nerf Loop hits rehit rate: 6 → 8
  • Nerf Loop hits SDI: 1× → 1.3×
Skyward Slash Dash 1.1.0
  • Buff Speed decay per frame: 0.1 → 0.075
Hero's Spin (grounded) 1.0.6
  • Buff Reduced lag (frame 11 → 8; FAF 82 → 79) (*)
  • Buff Gained a more damaging clean hit (12%/11%/9% → 14%/13%/9%) (K%)
    • Buff Timings: frames 11-15/16-27/28-43 → 8-9/10-14/15-24/25-40
  • Nerf Frames 10-14 sourspot base damage: 9% → 7%
  • Change Sourspot Y offset: 8.6u → 9.1u
Blade Counter 1.1.0
  • Change Counter bubble Z offset: -1u → 1u
Reversal Slash 1.1.0
  • Buff FAF: 40 → 38
1.1.1
  • Change Knockback: 60f/100s → 0/0

Mr. Game & Watch[edit]

Action Version Change
Up tilt 1.0.6
  • Buff Hit 2 BKB: 20 → 30
  • Nerf Hit 2 angle: 100° → 115° (K%)
Down tilt 1.0.8
  • Buff Hitbox knockback: 10b/120s → 40/125 (K%)
  • Buff Windbox knockback: 60b/100s → 70/120
  • Buff Windbox size: 9u → 10.5u
  • Nerf Windbox Y offset: 4u-11u → 4u-9u
Back aerial 1.0.8
  • Buff Landing lag: 24 frames → 19
Chef 1.0.6
  • Buff Pan hitbox has more range (size: 5.76u → 6.76u, Y offset: 6.4u → 7.4u)
1.1.3
  • Nerf Minimum delay between animation loops: 3 frames → 4
Short-Order Chef
(neutral 3)
1.1.3
  • Nerf Minimum delay between animation loops: 14 frames → 15

Ness[edit]

Action Version Change
Stats 1.0.4
  • Buff Max fall speed frames before hard landing lag: 4 → 5
Down aerial 1.1.0
  • Buff Hitbox duration: frames 20/21-24 → frames 20-21/22-25
  • Buff Clean hit size: 3.5u → 3.9u
Down throw 1.0.4
  • Buff Hits 1-5 have an additional hitbox
  • Nerf Hits 1-5 damage: 1% → 0.6% (total: 9% → 7%)
  • Nerf Throw knockback: 90b/30s → 70/80
Rising PK Flash
(neutral 2)
1.1.1
  • Buff Delay after button release: 8 frames → 6
  • Buff Base damage: 2% → 4% (true damage: 6%-24% → 8%-26%)
  • Buff Angle: 80° → 85°
  • Buff Knockback: 30b/80s → 80/50 (K%)
  • Buff Hitbox size: 10u → 13u
  • Buff Hitbox duration: 3 frames → 4
  • Nerf Maximum size multiplier: 2.2× → 2×
PK Freeze
(neutral 3)
1.1.1
  • Buff Maximum size multiplier: 1.43× → 1.6×
  • Buff Horizontal acceleration: 0.01 → 0.015
  • Buff Maximum vertical speed: 1 → 2
  • Buff Delay after button release: 15 frames → 8
  • Buff Damage (base/multiplier): 8%/0.11× → 10%/0.16× (true damage: 10%-19% → 14%-26%)
  • Buff FKB: 70 → 55
  • Buff Hitbox size: 10u → 11u
  • Buff Hitbox duration: frames 1-2 → 3-5
PK Fire 1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
PK Fire Burst
(side 3)
1.1.1
  • Buff Damage: 1%/8% → 2%/9% (total: 9% → 11%) (K%)
  • Buff Hit 2 startup: frame 9 → 2
  • Nerf Hit 2 size: 15u → 8u
  • Nerf Hit 2 Z offset: 5u → 1.5u
PK Thunder 1.0.4
  • Nerf End animation FAF: 26 → 32
1.0.8
  • Nerf PK Thunder 2 base deceleration: 0.072 → 0.08
    • Change Additional deceleration on hit: 0.072 → 0.064
PSI Magnet 1.0.8
  • Buff Frames before the move can be ended: 30 → 18 (FAF: 44 → 32)
    • Buff Aerial end FAF: 20 → 14 (total: 50 → 32)
  • Buff Absorbs projectiles faster (vacuum speed: 1 → 1.2, frames before absorption: 20 → 6)
  • Change Projectile rotation speed: 10 → 9
PSI Vacuum
(down 2)
1.0.8
  • Buff Frames before the move can be ended: 26 → 16 (FAF: 46 → 36)
  • Buff Frames before absorbing caught projectile: 20 → 6
Forward PSI Magnet
(down 3)
1.0.8
  • Buff Frames before the move can be ended: 36 → 20 (FAF: 54 → 38) (*)
    • Buff Aerial end FAF: 20 → 14 (total: 60 → 38)

Olimar[edit]

Action Version Change
Pikmin 1.0.4
  • Buff Distance to follow Olimar when starting to move: 40 → 60 (forward), 58 → 83 (changing direction)
  • Buff Safespot distance: 5 → 4
  • Buff Period before changing aerial velocity: 15 frames → 8
  • Buff Follow run speed for default specials: 2.4 → 3 (Red/Blue/Yellow), 3 → 4 (White)
  • Buff Follow run speed for custom specials: 2 → 3 (Red/Blue/Yellow), 3 → 4 (White), 1.5 → 2 (Purple)
Forward smash 1.0.6
  • Nerf Knockback (R/YBW/P): 30b/92/101/90s → 33/86/94/84 (K%)
Up smash 1.0.6
  • Nerf KBS (R/YBW/P): 86-79/94-86/84-77 → 83-74/91-81/81-72 (clean), 82/90/81 → 78/85/78 (late) (K%)
Down smash 1.0.6
  • Nerf Knockback (R/YBW/P): 30-22/30-0b/89/97/78s → 32-25/32-0/81/89/72 (K%)
Pummel 1.0.6
  • Change Can no longer clang
Edge attack 1.0.6
  • Buff FAF: 58 → 56
Pikmin Pluck 1.0.4
  • Nerf Can no longer be edge-canceled
Pikmin Throw 1.0.4
  • Buff Maximum additional latch time: 200 frames → 300
  • Buff White Pikmin latch damage: 2.6% → 3.7%
  • Nerf Red/Yellow/Blue Pikmin latch damage: 1.3% → 1.1%
  • Nerf Purple Pikmin damage: 6.5% → 6%
Sticky Pikmin Throw
(side 2)
1.0.4
  • Buff Maximum additional latch time: 300 frames → 400
Pikmin Order 1.0.8
  • Bug fix No longer reverses from edge grabs
Order Tackle
(down 2)
1.0.6
  • Buff Can no longer be reflected
    • Bug fix Fixes glitch that would give Pikmin a permanent damage boost

Pac-Man[edit]

Action Version Change
Stats 1.0.1
(Wii U)
  • Bug fix Pause distortion glitch fixed
Dodges 1.0.4
  • Nerf Air dodge landing lag: 18 frames → 21
Forward tilt 1.0.6
  • Nerf Up-angled and down-angled startup: frame 4 → 5
Forward smash 1.1.5
  • Buff KBS (clean/late): 97/100 → 99/102 (K%)
Up smash 1.0.4
  • Nerf FAF: 38 → 50
1.1.5
  • Buff Hit 2 KBS (clean/late): 95/90 → 97/92 (K%)
Down smash 1.1.5
  • Buff KBS (clean/late): 84/90 → 86/92 (K%)
Back aerial 1.1.5
  • Buff Clean hit KBS: 98 → 100 (K%)
Bonus Fruit 1.0.4
  • Nerf Galaxian damage: 11% → 9% (K%)
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)
Freaky Fruit
(neutral 2)
1.0.4
  • Nerf Galaxian damage: 9% → 7% (K%)
Power Pellet 1.0.4
  • Change Pellet heal: 1% → 2%
Pac-Jump 1.0.4
  • Change Trampoline starting height: 5.5u → 2.7u
1.0.6
  • Buff Can no longer be Pocketed
1.1.0
  • Bug fix Can no longer send opponents through stages
Power Pac-Jump
(up 2)
1.0.4
  • Change Trampoline starting height: 5.5u → 2.7u
Meteor Trampoline
(up 3)
1.0.4
  • Change Trampoline starting height: 3.8u → 2u
1.1.0
  • Buff Initial hitbox can no longer clang
  • Buff 4th jump hit has gained a windbox (frame 5 → 5-6/7)
  • Change 4th jump hitbox uses set weight
1.1.3
  • Change 4th jump hitbox changes fall speed and gravity for 5 frames
Fire Hydrant 1.0.4
  • Change Damage to be launched: 12% → 13%
  • Change Stationary hitbox rehit rate: 0 → 10
1.1.1
  • Bug fix Can no longer be sent through stages
On-Fire Hydrant
(down 2)
1.0.4
  • Change Damage to be launched: 12% → 13%
  • Change Stationary hitbox rehit rate: 0 → 10

Palutena[edit]

Action Version Change
Model 1.0.6
  • Change Censored in the Japanese version due to rating issues
Jab 1.1.5
  • Buff Rapid jab damage: 0.7% → 0.8%
  • Buff Rapid jab finisher damage: 3% → 3.5% (shortest jab total: 8.8% → 9.7%) (K%)
Forward tilt 1.1.0
  • Buff Hitbox size: 3.8u/2.5u → 4.1u/2.8u
  • Buff Hit 1 KBS: 100 → 65
  • Nerf Rehit rate: 10 → 0 (timings: frames 17-39 → 17-24/25-39)
  • Change Hit 1 angle: 361° → 48°
Up tilt 1.0.4
  • Buff FAF: 75 → 68
1.0.8
  • Buff Hitboxes have been repositioned and made static
  • Buff Hits 1-6 damage: 1% → 1.2% (total: 8.5%/7.5% → 9.7%/8.7%)
Down tilt 1.0.4
  • Buff FAF: 45 → 42
1.1.0
  • Buff FAF: 42 → 40
  • Buff Hitbox size: 2.4u/1.9u → 2.7u/2.1u
Up smash 1.0.4
  • Buff Hitbox duration: frames 18-22 → 18-26
Neutral aerial 1.1.0
  • Buff Hits 1-5 size: 3u/3u/3u/3u → 3.4u/3.4u/3.4u/3.4u
1.1.5
  • Buff Damage: 1.5%/4% → 1.7%/5% (total: 11.5% → 13.5%) (K%)
Forward aerial 1.1.0
  • Buff Damage: 7% → 8% (K%)
1.1.5
  • Buff Damage: 8% → 9%
  • Change Knockback: 30b/100s → 31/92 (K%)
Grabs 1.0.4
  • Nerf Pivot grab Z2 offset: -19.4u → -17.4u
1.1.0
  • Buff FAF (standing/dash): 34/42 → 32/40 (*)
Floor recovery 1.0.8
  • Buff Tech roll FAF: 47 → 41
  • Buff Roll getup FAF: 45/47 (facing up, forward/back), 46 (facing down) → 36 (all)
Edge roll 1.0.6
  • Buff FAF: 60 → 50
Edge attack 1.0.6
  • Buff FAF: 70 → 56
Item tosses 1.0.4
  • Buff Forward, back, and up tosses FAF: 30 → 28/24 (grounded/aerial)
Explosive Flame
(neutral 2)
1.1.1
  • Buff Damage (hits 1-6/hit 7): 0.6%/4% → 0.8%/4.2% (total: 7.6% → 9%) (K%)
  • Buff Hitbox size: 3.7u/4.8u/5.9u/7u/8.1u/9.2u/10.3u, 14u → 4.8u/6u/7.2u/8.4u/9.6u/10.8u/12u, 15.5u
  • Nerf Hit 7 is no longer unblockable
Counter 1.0.4
  • Bug fix No longer causes a forward boost out of a walk or run
Lightweight
(down 2)
1.1.1
  • Bug fix Can no longer be infinitely renewed on soft platforms

Peach[edit]

Action Version Change
Jab 1.0.8
  • Buff Jab 2 hitbox size: 3u/2.4u/2.4u → 3u/3u/4u
Aerial attacks 1.0.4
  • Bug fix Float aerials properly affect the staleness queue
  • Bug fix Float aerials' landing lag can no longer be canceled by item tosses
Up aerial 1.1.5
  • Nerf Hit 1 hitbox 3 can no longer hit grounded opponents
Floor recovery 1.0.8
  • Buff Neutral getup intangibility: frames 1-19 → 1-22
  • Buff Roll getup FAF: 46 → 36
Edge roll 1.0.6
  • Buff FAF: 51 → 50
Toad 1.1.1
  • Buff Counter duration: frames 11-31 → 10-34
  • Buff FAF: 65/66 (counter/activation) → 63/61
Sleepy Toad
(neutral 2)
1.1.1
  • Buff FAF: 83/66 (counter/activation) → 79/61 (*)
Grumpy Toad
(neutral 3)
1.1.1
  • Buff FAF: 79 → 77 (*)
Light Parasol
(up 3)
1.1.1
  • Buff Maximum open parasol duration: 98 frames → 105
  • Buff Frames between closing and reopening parasol: 27 → 24 (*)
Vegetable 1.0.2
  • Bug fix Can no longer trigger an online ban
1.0.4
  • Change Hit bits altered (can no longer hit damageable floors/ceilings)

Pikachu[edit]

Action Version Change
Stats 1.0.6
  • Nerf Minimum ledge grab time: 8 frames → 20 (*)
Forward smash 1.0.4
  • Buff KBS (early/late): 65/100 → 73/102 (K%)
Floor recovery 1.0.8
  • Buff Forward roll getup FAF facing down: 37 → 36
Thunder Jolt 1.0.4
  • Buff Hit bits altered (can no longer hit damageable floors/ceilings)
Thunder Wave
(neutral 2)
1.1.0
  • Nerf Grounded opponent angle: 361° → 0° (removes pseudo-infinite)
Skull Bash 1.0.4
  • Buff KBS: 60 → 62 (K%)
Thunder 1.0.4
  • Buff Discharge KBS: 62 → 66 (K%)
  • Nerf Bolt consists of one projectile instead of four (less absorbable)
Distant Thunder
(down 3)
1.0.4
  • Buff Discharge KBS: 62 → 66
  • Nerf Bolt consists of one projectile instead of four (less absorbable)

Pit[edit]

Action Version Change
Stats 1.0.4
  • Buff Frames to stand back up from crouch: 10 → 8
Jab 1.1.0
  • Changes to connect better:
    • Buff Rapid jab angle: 30°/80° → 25°/120°
    • Buff Rapid jab FKB: 10/3 → 18/4
    • Buff Rapid jab hitbox size: 3.4u/3.5u → 3.4u/4u (Z offset: 5u-11u/5u-17u → 5u-10u/5u-17u)
    • Buff Rapid jab uses set weight
  • Buff Rapid jab finisher has more range (size: 5u → 6u; Z offset: 9u → 8.5u)
  • Nerf Rapid jab damage: 1% → 0.8% (shortest jab total: 15% → 13.2%)
Edge attack 1.0.6
  • Bug fix Can no longer clip through sloped terrain
Palutena Bow 1.1.0
  • Buff Shot FAF: 48 → 45 (grounded, forward), 30 → 27 (grounded, upward; aerial) (total: 62/46 → 59/43)
Piercing Bow
(neutral 2)
1.1.0
  • Buff Shot FAF: 71 → 68 (grounded, forward), 60 → 57 (upward), 53 → 50 (aerial, forward) (total: 91/80/75 → 88/77/72) (*)
Guiding Bow
(neutral 3)
1.1.0
  • Buff Shot FAF: 60 → 57 (grounded, forward), 44 → 40 (upward), 41 → 37 (aerial, forward) (total: 72/56/55 → 69/52/51) (*)
Upperdash Arm 1.0.4
  • Buff Detector hit bits altered (can no longer trigger on damageable floors/ceilings)

R.O.B.[edit]

Action Version Change
Hurtboxes 1.1.4
  • Nerf Increased sizes
Up throw 1.0.6
  • Nerf Knockback: 70b/72s → 60/70 (K%)
Floor recovery 1.0.8
  • Buff Neutral getup FAF: 33 → 30
Edge climb 1.0.6
  • Buff Intangibility: frames 1-33 → 1-34
Edge attack 1.0.6
  • Buff FAF: 59 → 56
Gyro 1.0.5
  • Bug fix Can no longer cause Robo Burner's flames to stay out permanently

Robin[edit]

Action Version Change
Stats 1.0.4
  • Bug fix Footstool tumble adjusted, no longer allowing for infinites
1.0.6
  • Bug fix Levin Sword properly flashes for female Robin when about to break
Jab 1.0.6
  • Changes to connect better:
    • Buff Jab 1 angle: 75°/60°/361° → 70°/88°/90° (hitbox 0 and 2 IDs swapped)
    • Buff Jab 1 knockback: 30b/30s → 35b/25/20s
    • Buff Jab 2 angle: 92°/80°/70° → 98°/88°/80°
    • Buff Jab 2 knockback: 50b/24s → 30/35b/20/24s
    • Buff Rapid jab startup: frame 11 → 8 (*)
      • Buff Rapid jab loop hitbox timings: frame 3, 8, 13, 18, 23, 28 → 4, 8, 12, 16, 20, 24, 28 (hits once more)
    • Buff Rapid jab minimum hits before pushback: 5 → 8
  • Buff Rapid jab finisher has reduced lag (frame 8 → 5; FAF 44 → 41) (*)
  • Buff Rapid jab finisher Z offset: 13u-7u → 15u-8u
  • Nerf Rapid jab knockback: 16f/100s → 14b/30s
  • Nerf Rapid jab SDI: 0.7× → 0.8×
  • Nerf Rapid jab finisher damage: 3% → 2% (shortest jab total remains unchanged)
  • Change Rapid jab finisher KBS: 160 → 186 (K%)
1.1.5
  • Buff Jab 1 and 2 use set weight
  • Change Jab 1 BKB: 35 → 40
  • Change Jab 2 BKB: 30/35 → 45
Forward tilt 1.0.6
  • Buff Z offset: 16.5u-12.5u → 16u-9u
  • Buff Forces forward knockback
  • Nerf Hitbox size: 5u → 4u
  • Change Y offset: 10u → 9.5u
1.1.3
  • Buff Hitbox size: 4u → 5u (Y/Z offsets: 9.5u/16u-9u → 8.5u/15u-8u)
Up smash 1.1.0
  • Buff Levin Sword clean sweetspot size: 3.2u → 4.3u (Y offset: 8u-3u → 7u-4u)
  • Buff Levin Sword clean sourspot Z offsets: 7u-(-4u) → 7.5u-(-3u)
1.1.3
  • Buff Levin Sword late hit duration: frames 17-25 → 17-32
  • Buff Levin Sword late hit size: 1.5u → 2.5u (Y offset: 9u-2u → 8u-2u)
Down smash 1.1.3
  • Buff FAF: 62 → 57 (*)
Neutral aerial 1.1.3
  • Buff Landing lag: 20 frames → 18
  • Buff Hitbox size: 4u/4u/3u → 5u/5u/5u (hitbox 0 Y offset: 6u → 4.5u; Z offset: 0u → -1u/-1u/0u)
Forward aerial 1.1.0
  • Buff Damage (Levin/Bronze): 11%/6.6% → 12.5%/7.5% (K%)
1.1.3
  • Buff Landing lag: 20 frames → 18
Back aerial 1.1.3
  • Buff Landing lag: 21 frames → 19
Up aerial 1.1.3
  • Buff Landing lag: 20 frames → 18
Down aerial 1.1.3
  • Buff Landing lag: 28 frames → 26
  • Buff Levin Sword hitbox duration: frames 13/14-16/17-22 → 13-14/15-17/18-24
  • Buff Levin Sword damage (early/clean/late): 10%/12%/5% → 11%/12%/8% (K%)
  • Buff Levin Sword early hitbox size: 4u/4u → 4.5u/4.5u
  • Buff Bronze Sword gained late hit on frames 16-24
  • Nerf Levin Sword early hitbox 1 angle: 80° → 70° (K%)
  • Change Levin Sword early hitbox 1 duration: frames 13-16 → 13-14
Grabs 1.1.3
  • Buff Z2 offsets: 8.2u/10.2u/-14.2u → 8.7u/10.7u/-14.7u
Up throw 1.1.0
  • Buff Damage: 8% → 9%
Down throw 1.1.0
  • Buff FAF: 44 → 38
  • Buff Knockback: 80b/50s → 30/88 (K%)
Floor recovery 1.0.8
  • Buff Neutral getup intangibility: frames 1-21 → 1-22
  • Buff Forward roll getup intangibility facing up: frames 6-19 → 1-19
Edge roll 1.0.6
  • Buff FAF: 52 → 50
Edge attack 1.0.6
  • Buff FAF: 65 → 56
Thunder 1.0.4
  • Bug fix Thoron can no longer restore double jump
1.1.0
  • Buff Thunder shot FAF: 43 → 40 (including initiation: 50 → 47)
  • Buff Elthunder and Arcthunder shot FAF: 55 → 45 (including initiation: 62 → 52)
  • Buff Thunder/Elthunder damage: 3%/9% → 4.5%/10.5% (K%)
Thunder+
(neutral 2)
1.1.0
  • Buff Thunder shot FAF: 53 → 50 (including initiation: 60 → 57) (*)
  • Buff Elthunder and Arcthunder shot FAF: 65 → 55 (including initiation: 72 → 62) (*)
  • Buff Elthunder damage: 11% → 12.7% (K%)
Speed Thunder
(neutral 3)
1.1.0
  • Buff Thunder shot FAF: 37 → 34 (including initiation: 44 → 41) (*)
  • Buff Elthunder and Arcthunder shot FAF: 49 → 39 (including initiation: 56 → 46) (*)
  • Buff Elthunder damage: 5% → 5.8%
Elwind 1.0.4
  • Buff Can grab ledges from behind starting on frame 44
1.1.0
  • Buff Horizontal speed from first shot: 0.2 → 0.6
  • Buff Horizontal speed multiplier after shot: 0.6×/0.7× (first/second) → 0.8×
Soaring Elwind
(up 2)
1.0.4
  • Buff Can grab ledges from behind starting on frame 65 (*)
1.1.0
  • Buff Vertical speed from second shot: 3.8 → 3.9
  • Buff Horizontal speed multiplier after second shot: 0.1× → 0.135×
1.1.1
  • Buff Second wind blade startup: frame 49 → 41 (*)
    • Buff Ledge grab window: frame 50/65 (forward/back) → 42/57 (back)
Gliding Elwind
(up 3)
1.0.4
  • Buff Can grab ledges from behind starting on frame 49 (*)
1.1.0
  • Buff Vertical speed multiplier on startup: 0.3× → 0.8×
  • Buff Horizontal speed from first shot: 0.2 → 0.6
Nosferatu 1.0.6
  • Buff Base frames reduced via button mashing: 7 → 5
1.1.5
  • Buff Grabbox duration: frame 16 → frames 15-18 (*)
    • Buff Intangibility: frames 15-16 → 15-18
  • Buff Release FAF: 40 → 38
    • Change Total frames when missed remain the same
Distant Nosferatu
(down 2)
1.1.5
  • Buff Grabbox duration and intangibility: frame 41 → frames 42-43 (*)
  • Buff Release FAF: 42 → 40 (*)
    • Change Total frames when missed remain the same
Goetia
(down 3)
1.1.5
  • Buff Release FAF: 46 → 44 (total when missed: 75 → 73) (*)

Rosalina & Luma[edit]

Action Version Change
Stats 1.1.4
  • Nerf Weight: 78 → 77
Luma 1.0.4
  • Nerf Respawn time: 500 frames → 750 (8.33 seconds → 12.5)
  • Nerf Can no longer attack while Rosalina is thrown
1.0.6
  • Nerf HP: 52 → 47
  • Change Gravity: 0.051 → 0.062
1.0.8
  • Buff HP: 47 → 50
Jab 1.0.8
  • Nerf Rapid jab finisher KBS: 170 → 150 (K%)
1.1.1
  • Nerf Rapid jab damage: 2% → 1.7% (shortest jab total: 12% → 11.1%)
Down tilt 1.0.4
  • Nerf Hitbox duration: frames 4-8 → 5-8
  • Nerf Hitbox size: 4u/3.5u/3u → 4u/3.2u/2.5u (X offset on hitbox 2 compensated)
  • Change Hitbox 1 and 2 bones swapped
Forward smash 1.0.4
  • Nerf KBS: 115 → 111 (K%)
Up smash 1.0.4
  • Nerf KBS: 100 → 90 (K%)
  • Nerf Hitbox 0 size: 5u → 4u
Up smash (Luma) 1.0.4
  • Buff Hitbox size: 4u → 5.5u
  • Buff Late hit damage: 4% → 5% (K%)
Down smash 1.0.4
  • Nerf FAF: 36 → 42
Neutral aerial 1.0.4
  • Nerf Damage (early/clean): 6%/10% → 5%/7.5% (K%)
  • Nerf Hitbox size: 5u/3.5u → 4.2u/3u
  • Nerf X offset: 4.5u/-1.5u → 3u/-2u
Forward aerial 1.0.4
  • Nerf Hit 4 BKB: 60 → 50 (K%)
  • Change Hits 1-3 BKB: 20/35 → 55
Grabs 1.0.4
  • Nerf FAF: 31/38/37 → 36/43/42
Forward throw 1.0.4
  • Nerf KBS: 85 → 76 (K%)
Back throw 1.0.4
  • Nerf KBS: 70 → 60 (K%)
Floor recovery 1.0.8
  • Buff Grounded tech FAF: 34 → 27 (neutral), 44 → 41 (roll)
  • Buff Neutral getup intangibility: frames 1-19 → 1-22
  • Buff Roll getup FAF: 46 → 36
Luma Shot 1.0.4
  • Buff FAF: 53 → 44 (shot), 40/50 → 38/42 (recall, grounded/aerial)
  • Buff Luma's acceleration when recalled: 0.1 → 1.2
  • Nerf Uncharged hitbox duration: 30 frames → 17
  • Change Uncharged travel speed: 2.8 → 2.2
Luma Warp
(neutral 2)
1.0.4
  • Buff FAF: 30 → 27 (shot), 37/47 → 35/39 (recall, grounded/aerial) (*)
Power Luma Shot
(neutral 3)
1.0.4
  • Buff FAF: 53 → 44 (shot), 40/50 → 38/42 (recall, grounded/aerial)
Floaty Star Bit
(side 2)
1.0.4
  • Change Interval between star bits: 50 → 300 (unused)
1.1.1
  • Buff FAF: 63 → 56 (*)
Shooting Star Bit
(side 3)
1.0.4
  • Change Interval between star bits: 50 → 300 (unused)
Guardian Luma
(down 3)
1.0.4
  • Change Vertical speed multiplier on start: 1× → 0.5×
1.1.1
  • Buff FAF: 55 → 49 (*)
  • Buff Hitbox duration: frames 5-12/13-32 → 4-32
    • Buff Damage: 3%/5% → 5%
    • Buff Angle: 55° → 75°
    • Buff Knockback: 55/65b/90s → 75/80
    • Buff Hitbox size: 2.7u/3u → 3u
  • Change Hitlag: 1.25×/1.5× → 1×

Roy[edit]

Action Version Change
Added in version 1.0.8
Neutral aerial 1.1.4
  • Buff Landing lag: 13 frames → 11
Forward aerial 1.1.4
  • Buff Landing lag: 15 frames → 13
Back aerial 1.1.4
  • Buff Landing lag: 19 frames → 16
Up aerial 1.1.4
  • Buff Landing lag: 16 frames → 14
Down aerial 1.1.4
  • Buff Landing lag: 28 frames → 23
Double-Edge Dance 1.1.4
  • Buff Slash 1 has reduced lag (frame 7 → 6; FAF 43/33 (grounded/aerial) → 42/32) (*)
    • Buff Transition to slash 2: frame 10 → 9
Blazer 1.1.0
  • Changes to connect better:
    • Buff Hits 1-4 FKB on grounded targets: 160 → 120
    • Buff Hits 1-4 use set weight on grounded targets

Ryu[edit]

Action Version Change
Added in version 1.0.8
Stats 1.1.0
  • Buff Turnaround animation: 2 frames → 5
Dodges 1.1.3
  • Change Forward roll turnaround frame: 19 → 4
Focus Attack 1.1.0
  • Buff Armor duration upon release: frames 1-9 → 1-10

Samus[edit]

Action Version Change
Stats 1.1.5
  • Buff Air speed: 0.95 → 1.03
  • Change Fall speed: 1.25 → 1.3
  • Buff Fast fall speed: 2 → 2.08
  • Change Gravity: 0.075 → 0.077
Forward tilt 1.0.6
  • Nerf Hitbox priorities altered (bones: 9/9/3/8 → 8/3/9/9)
  • Buff Hitboxes 2-3 damage: 6%/7% → 7%/8% (non-angled), 7%/8% → 8%/9% (angled)
  • Buff Hitboxes 2-3 knockback: 15b/90s → 30/100 (K%)
  • Buff X offset (hitbox 0/2): 0u/0u → -1.5u/-0.6u
  • Nerf Hitboxes 0-1 knockback: 15b/90s → 10/70 (K%)
  • Nerf Hitbox 0 size: 2.5u → 1.8u
1.1.5
  • Buff Damage: 5%/6%/7%/8% → 7%/8%/9%/10% (non-angled), 6%/7%/8%/9% → 8%/9%/10%/11% (angled) (K%)
  • Buff Hitboxes 0-1 BKB: 10 → 20 (K%)
Dash attack 1.1.5
  • Buff FAF: 38 → 34
  • Buff Gained an early hit on frames 8-9
  • Change Clean hit SFX level: Large → Medium
Up smash 1.0.8
  • Changes to connect better:
    • Buff Hitbox size: 5u/5u/3.5u, 5u/3.5u, 5.5u/3.5u, 6u/3.5u, 7u/3.5u → 5.5u/5.5u/4u, 6u/5.5u/4u, 6u/5.5u/4u, 6.5u/6u/4u, 7.2u/4u (extra hitbox on hits 2-4)
    • Buff X offset: 9u/-1.5u → 7.3u/9u/-1u
    • Buff FKB: 70/100/90 → 70/100/110 (hit 1), 70/90 → 50/40/90 (hits 2-3)
  • Buff Hit 5 KBS: 135 → 150 (K%)
  • Change Hit 5 hitbox 1 no longer forces forward knockback
Down smash 1.1.5
  • Buff FAF: 52 → 45
Neutral aerial 1.1.1
  • Buff Hitbox duration: frames 9-10/16-17/18-22 → 9-12/16-17/18-24
  • Buff Hitbox size: 5.5u/5.5u/3.5u/3.5u/2.8u/2.8u → 6u/6u/4u/4u/3.3u/3.3u
  • Buff Hit 2 hitbox 0 X offset: 5u → 5.3u/5.4u (clean/late)
  • Buff Late hit 2 KBS: 80 → 98
  • Nerf Hit 2 angle: 361° → 45°
1.1.5
  • Buff Damage: 8%/7%/6% → 10%/9%/8% (K%)
  • Buff Late hit 2 has more range (size: 3.3u/3.3u → 3.6u/3.6u; X offset: 5.3u/0u → 5.4u/0u
Forward aerial 1.1.1
  • Buff Landing lag: 30 frames → 24
  • Buff Hits 2-4 damage: 1% → 1.6% (total: 11% → 12.8%)
1.1.5
  • Changes to connect better:
    • Buff Hits 1-4 force forward knockback
    • Buff Hit 1 hitbox 1 replaced by two extended hitboxes
    • Buff Angle: 295°/280° → 60°/80°/280° (hit 1), 20°/366° → 18°/366° (hits 2-4)
    • Buff FKB: 3 → 15 (hit 1), 25/30 → 30 (hits 2-4)
Grabs 1.0.8
  • Buff FAF (standing/pivot): 80/94 → 76/90
1.1.5
  • Buff FAF: 76/74/90 → 70/68/84
Melee Charge Shot
(neutral 3)
1.1.1
  • Buff Damage: 5%-18% → 6%-20% (K%)
  • Buff Angle: 45°-35° → 40°-32°
  • Buff BKB: 30-65 → 50-70
  • Nerf Hitbox size: 4u-10u → 2.5u-8u
  • Nerf Fully charged scale multiplier: 0.8× → 0.6×
  • Change Fully charged recoil: -1 → -1.6
Missile 1.0.6
  • Buff Super Missile acceleration: 0.06 → 0.08
  • Nerf Super Missile lifetime: 72 frames → 66
1.1.5
  • Buff Startup (Homing/Super): frame 20/23 → 18/21
    • Nerf FAF not compensated (*) (*)
Screw Attack (grounded) 1.1.1
  • Changes to connect better:
    • Buff Hits 1-10 use set weight
    • Buff Hits 2-4 angle: 100° → 96°
    • Buff Hits 2-4 FKB: 150/150/120 → 178/178/140
Bomb 1.1.5
  • Buff Crouch FAF: 47 → 45

Sheik[edit]

Action Version Change
Stats 1.1.4
  • Nerf Weight: 85 → 84
1.1.5
  • Nerf Weight: 84 → 81
Down tilt 1.0.6
  • Nerf Damage: 7.5% → 5%
  • Change Knockback: 35b/80s → 37/100 (K%)
Down smash 1.1.5
  • Buff Hit 2 KBS: 155 → 165 (K%)
Forward aerial 1.0.4
  • Nerf Damage: 6.8%/6% → 5.5%/4.8% (K%)
1.1.0
  • Nerf Hitbox priority swapped
  • Nerf Damage: 5.5%/4.8% → 4.3%/5%
  • Change KBS: 125 → 132 (K%)
1.1.5
  • Nerf Sweetspot X offset: 3.5u → 2.5u
Back aerial 1.0.6
  • Nerf Clean hit damage: 10%/11% → 7%/8% (K%)
Up aerial 1.0.4
  • Nerf Total damage: 8% → 7% (rehit rate: 3 → 4; result of pre-1.0.4 bug)
  • Nerf Last hit KBS: 155 → 138 (K%)
Forward throw 1.1.5
  • Nerf Throw KBS: 65 → 79
  • Change Throw angle: 70° → 72°
Down throw 1.1.5
  • Nerf Throw angle: 80° → 77°
  • Nerf Throw KBS: 75 → 90
Floor recovery 1.0.8
  • Buff Neutral getup intangibility: frames 1-19 → 1-22
Needle Storm 1.0.4
  • Nerf Shot FAF: 41 → 47 (including initiation: 48 → 54)
1.1.5
  • Nerf Needle lifetime: 12 frames → 10
Penetrating Needles
(neutral 2)
1.0.4
  • Nerf Shot FAF: 37 → 43 (including initiation: 44 → 50) (*)
1.1.1
  • Nerf Shield damage (clean/late): 9/7 → 6/4
Paralyzing Needle
(neutral 3)
1.0.4
  • Nerf Shot FAF: 37 → 43 (including initiation: 71 → 77) (*)
Burst Grenade 1.0.6
  • Buff Explosion BKB: 30 → 35 (K%)
Vanish 1.1.4
  • Nerf Explosion KBS: 104 → 102 (K%)
  • Nerf Explosion hitbox size: 14u → 13u
Bouncing Fish 1.0.4
  • Nerf Knockback: 30b/100s → 26/90 (K%)

Shulk[edit]

Action Version Change
Jab 1.0.4
  • Buff Jabs 1-2 damage: 3% → 3.5%
  • Buff Jab 3 damage (clean/late): 4.3%/3.2% → 5.3%/4.2% (total: 10.3%/9.2% → 12.3%/11.2%) (K%)
Forward tilt 1.0.4
  • Buff Damage: 12%/10.5% → 13%/11.5%
  • Nerf KBS: 100 → 92 (K%)
1.1.3
  • Buff Damage: 13%/11.5% → 13.5%/12% (K%)
Up tilt 1.0.4
  • Buff Damage: 7%/6% → 8%/7% (K%)
1.1.3
  • Buff Damage: 8%/7% → 8.5%/7.5% (K%)
Down tilt 1.0.4
  • Buff Damage: 8%/6% → 9%/7% (K%)
  • Buff Hitbox 2 position changed (bone: 25 → 0; Y/Z offset: 2u/-1u → 5.5u/5.5u)
1.1.3
  • Buff Damage: 9%/7% → 9.5%/7.5% (K%)
Dash attack 1.0.4
  • Buff FAF: 57 → 53
  • Buff Damage: 10% → 11% (K%)
1.1.3
  • Buff Damage: 11% → 11.5% (K%)
Forward smash 1.0.4
  • Buff Damage: 5% → 5.5% (hit 1), 12.5%/11% → 13%/11.5% (hit 2) (total: 17.5%/16% → 18.5%/17%) (K%)
  • Changes to connect better:
    • Buff Hit 1 angle: 40°/75°/84° → 78°/10°/40°
    • Buff Hit 1 FKB: 45/45/31 (up/non-angled), 35/35/20 (down-angled) → 28
    • Buff Hitboxes 0 and 1 are smaller (4u → 2u), but spread out vertically (Z offset: 1u → 2u/-0.5u) and stretched horizontally (X offset: -2u/4.1u → 11u-4u)
  • Buff Hit 2 size: 3.5u/2u → 4u/3u (X offset on hitbox 1 compensated)
Up smash 1.0.4
  • Buff Damage: 4%/13% → 4.5%/13.5% (total: 17% → 18%) (K%)
Down smash 1.0.4
  • Buff Damage: 13%/10% → 14%/11% (hit 1), 11%/9% → 12%/10% (hit 2), 9%/7% → 10%/8% (hit 3), 7%/5% → 8%/6% (hit 4), 5%/3% → 6%/4% (hit 5) (K%)
Neutral aerial 1.0.4
  • Buff Damage: 6%/7% → 7%/8% (K%)
1.1.3
  • Buff Landing lag: 12 frames → 10
  • Buff Damage: 7%/8% → 7.5%/8.5% (K%)
Forward aerial 1.0.4
  • Buff Landing lag: 21 frames → 18
  • Buff Damage: 6.5%/5% → 7.5%/6% (K%)
1.1.3
  • Buff Landing lag: 18 frames → 16
  • Buff Damage: 7.5%/6% → 8%/6.5% (K%)
Back aerial 1.0.4
  • Buff Damage: 11%/7% → 12%/8% (K%)
1.1.3
  • Buff Landing lag: 21 frames → 19
  • Buff Damage: 12%/8% → 12.5%/8.5% (K%)
Up aerial 1.0.4
  • Buff Damage: 4% → 5% (hit 1), 9%/6.5% → 10%/7.5% (hit 2) (total: 13%/10.5% → 15%/12.5%) (K%)
1.1.0
  • Buff Hitbox size: 5.5u → 6.2u/6u (hit 1), 5.5u/3.5u → 6.5u/3.8u (hit 2)
  • Changes to connect better:
    • Buff Hit 1 has an extra close-up hitbox with more FKB (60 → 80)
    • Buff Hit 1 hitbox 1 angle: 100° → 96°
1.1.3
  • Buff Landing lag: 17 frames → 15
  • Buff Damage: 5% → 5.5% (hit 1), 10%/7.5% → 10.5%/8% (hit 2) (total: 15%/12.5% → 16%/13.5%) (K%)
Down aerial 1.0.4
  • Buff Damage: 4%/6% → 5%/7% (hit 1), 10%/9% → 11%/10% (hit 2) (total: 16%/13% → 18%/15%) (K%)
1.1.3
  • Buff Landing lag: 25 frames → 23
  • Buff Damage: 5%/7% → 6%/7.5% (hit 1), 11%/10% → 11.5%/10.5% (hit 2) (total: 18%/15% → 19%/16.5%) (K%)
Forward throw 1.0.4
  • Buff Hit 1 damage: 2% → 3% (total: 10% → 11%)
Back throw 1.0.4
  • Buff Hit 1 damage: 2% → 3% (total: 11% → 12%)
Up throw 1.0.4
  • Buff Hit 1 damage: 2% → 3% (total: 6% → 7%)
Down throw 1.0.4
  • Buff Hit 1 damage: 2% → 3% (total: 6% → 7%)
Edge attack 1.0.6
  • Buff FAF: 68 → 56
Monado Arts 1.0.4
  • Buff Speed Art damage dealt: 0.72× → 0.8×
  • Buff Buster Art damage taken: 1.2× → 1.13×
1.1.0
  • Buff Smash Art knockback taken: 1.09× → 1.07×
Decisive Monado Arts
(neutral 2)
1.0.4
  • Buff Speed Art damage dealt: 0.72× → 0.8×
  • Buff Buster Art damage taken: 1.2× → 1.13×
1.1.0
  • Buff Smash Art knockback taken: 1.09× → 1.07×
Hyper Monado Arts
(neutral 3)
1.0.4
  • Buff Speed Art damage dealt: 0.576× → 0.64×
  • Buff Buster Art damage taken: 1.44× → 1.356×
1.1.0
  • Buff Smash Art knockback taken: 1.308× → 1.284×
Back Slash 1.1.0
  • Buff Startup: frame 31 → 22 (*)
Air Slash 1.0.4
  • Buff Slash 1 damage (clean/late): 5%/4% → 6%/5% (total: 10.5%/9.5% → 11.5%/10.5%)
Advancing Air Slash
(up 2)
1.0.4
  • Buff Slash 1 damage (clean/late): 5%/4% → 6%/5% (total: 13%/12% → 14%/13%)
Mighty Air Slash
(up 3)
1.0.4
  • Buff Slash 1 damage (clean/late): 8%/6% → 9%/7% (total: 18%/16% → 19%/17%)
Vision 1.0.4
  • Buff Default attack Z offset: 24u-10u/31u-6u → 24u-5u/31u-2u
  • Change Y offset: 8u → 9u
Dash Vision
(down 2)
1.1.1
  • Buff Angle: 35° → 32°
  • Buff KBS (default/forward): 84/94 → 89/99 (K%)

Sonic[edit]

Action Version Change
Stats 1.1.3
  • Nerf Weight: 95 → 94
Forward smash 1.0.4
  • Nerf FAF: 44 → 48
1.1.0
  • Nerf KBS: 106 → 101 (K%)
Up smash 1.0.8
  • Nerf Hit 8 KBS: 177 → 165 (K%)
Down aerial 1.0.8
  • Buff FAF: 50 → 46
Back throw 1.0.6
  • Nerf KBS: 90 → 79 (K%)
Front floor attack 1.1.1
  • Buff Shield damage: 1 → 10
Homing Attack 1.0.6
  • Change No longer targets non-character objects
Spin Dash & Spin Charge 1.0.6
  • Nerf Grounded initial roll speed: 1.9 → 1.5
Spin Dash 1.0.6
  • Nerf Initial roll speed after hop: 2.2 → 1.8
  • Nerf Damage: 11% → 7.7% (max speed roll), 6% → 3% (jump)
  • Change Knockback: 70b/46s → 67/62 (roll), 70/73 → 66/112 (jump) (K%)
Hammer Spin Dash
(side 2)
1.0.6
  • Nerf Damage: 5% → 3.5% (max speed roll), 6% → 3% (jump)
Burning Spin Dash
(side 3)
1.0.6
  • Nerf Damage: 13% → 11.1% (max speed roll), 6% → 3% (jump)
    • Buff Roll deals more knockback relative to the reduced damage (K%)
Spring Jump 1.0.4
  • Bug fix Grab release glitch fixed
1.0.6
  • Buff Can no longer be Pocketed

Toon Link[edit]

Action Version Change
Stats 1.0.4
  • Nerf Max fall speed frames before hard landing lag: 4 → 3
Hylian Shield 1.0.6
  • Buff Can block Blaster
Jab 1.0.8
  • Changes to connect better:
    • Buff Jabs 1-2 hitbox 0 and 2 placements swapped
    • Buff Jabs 1-2 hitbox 0 size: 3u → 3.5u
    • Buff Jab 1 hitboxes 0-1 knockback: 16/30b/37s → 35/25/34
    • Buff Jab 1 hitbox 0 angle: 361° → 50°
  • Buff Jab 3 hitbox size: 3.5u/3.5u/3u → 4.2u/4.2u/3u (hitbox 0 X offset: 5u → 4.5u)
Forward smash 1.1.4
  • Changes to connect better:
    • Buff Hit 1 uses set weight
    • Buff Hit 1 hitbox 0 moved to ID 3 (other hitboxes moved one place back)
    • Buff Hit 1 knockback: 49/54/56/60b/10s → 50/55/62/43/7
    • Buff Hit 1 hitbox 3 angle: 75° → 78°
  • Change Hit 2 Y offset: 5.5u → 5.8u
Down smash 1.0.6
  • Changes to connect better:
    • Buff Hit 1 forces forward knockback
    • Buff Hit 1 has an extra hitbox against grounded targets
    • Buff Hit 1 FKB against grounded targets: 140 → 40/60
  • Buff Hit 2 size: 4u → 4.3u/5u
  • Buff Hit 2 has an extra hitbox with more vertical range (Y offset: 3u-4u → 4.5u/5.8u-4.5u)
  • Buff Hit 2 forces backward knockback
  • Nerf Hit 2 KBS: 130 → 127
  • Nerf Hit 2 Z offset: -17u-(-2u) → -17u-(-7u)/-2u
  • Nerf Hit 2 hitbox 1 damage: 7% → 6% (K%)
  • Nerf Hit 2 hitbox 0 Y offset: 3u-4u → 4.5u
Neutral aerial 1.0.4
  • Buff Landing lag: 15 frames → 12
Back aerial 1.1.4
  • Buff Landing lag: 22 frames → 17
Grabs 1.1.0
  • Nerf Dash grab grabbox duration: frames 14-22 → 14-20
Item swings 1.0.6
  • Buff Beam Sword and Fire Bar forward smash hitbox duration: frame 15 → frames 15-16
Spin Attack 1.1.4
  • Buff Grounded version lag reduced (frame 11 → 9; FAF 83 → 81) (*)
Sliding Spin Attack
(up 2; grounded)
1.1.1
  • Buff Horizontal momentum on frame 26: 2.5 → 2.8
  • Buff Gained a clean hit on frames 29-36 (out of 29-69) that deals more damage (10% → 11%)
  • Buff KBS: 67 → 75 (K%)
  • Buff Uses three non-extended hitboxes in place of one extended hitbox (enables interpolation)
Flying Spin Attack
(up 3)
1.1.4
  • Buff Grounded version lag reduced (frame 11 → 9; FAF 83 → 81) (*)
Bomb 1.0.4
  • Bug fix Can no longer cancel landing lag

Villager[edit]

Action Version Change
Grabs 1.0.8
  • Buff FAF: 58/72/68 → 56/70/66
Forward throw 1.0.8
  • Buff BKB: 100 → 102
  • Nerf Throw frame: 11 → 10 (FAF unchanged)
Back throw 1.0.8
  • Buff BKB: 15 → 18 (K%)
  • Nerf Throw frame: 11 → 10 (FAF unchanged)
  • Change Turnaround frame: 12 → 11
Down throw 1.0.8
  • Buff FAF: 46 → 36
  • Buff Damage: 4.5% → 6%
  • Buff KBS: 105 → 80 (K%)
Floor recovery 1.0.8
  • Buff Forward roll getup FAF facing up: 37 → 36
  • Buff Back roll getup FAF facing down: 37 → 36
Item tosses 1.0.4
  • Buff Grounded forward toss FAF: 25 → 24
Pocket 1.0.6
  • Nerf Can no longer affect Pac-Jump or Spring Jump
1.1.3
  • Nerf Damage multiplier is reduced by 0.25× for teammates' Pocketed projectiles
Balloon Trip 1.0.8
  • Buff Balloon hurtboxes are smaller (size: 7u → 6u; Y offset: 10u → 9u)
  • Nerf Frames before balloons can be hit: 30 → 5
  • Nerf Flight time reduced per flap: 20 → 25 (420 frames max for default, 350 for Extreme Balloon Trip)
  • Nerf Flight time regeneration per frame: 2 → 1 (weakens consecutive uses)
  • Nerf Flight time no longer regenerates while grabbing a ledge
1.1.1
  • Nerf Flight time regeneration per frame: 1 → 0.6 (further weakens consecutive uses)
Extreme Balloon Trip
(up 2)
1.0.8
  • Nerf Frames before balloons can be hit: 4 → 3
1.1.1
  • Nerf Flight time regeneration per frame: 1 → 0.6 (further weakens consecutive uses)
  • Nerf Explosion size: 6.5u/14.5u → 4u/11.5u
  • Nerf Explosion duration: 5 frames → 2
Balloon High Jump
(up 3)
1.0.8
  • Nerf Frames before balloons can be hit: 30 → 5

Wario[edit]

Action Version Change
Stats 1.0.4
  • Buff Receives backward momentum (-0.6) from an aerial grab release
  • Bug fix R.I.P. Wectoring
Jab 1.0.8
  • Changes to connect better:
    • Buff Forces forward knockback
    • Buff Jab 1 angle: 65°/75° → 55°/72°
    • Buff Jab 1 knockback: 35/28b/50s → 45/38b/50/40s
  • Buff Jab 2 hitbox size: 5.5u/3.5u → 5.8u/3.8u/3.3u (gained a new hitbox)
  • Change Jab 2 Y offset: 8.5u/5u → 8.5u/8u/8u
  • Change Jab 2 Z offset: 12u/8u → 11.7u/8u/4u
Forward tilt 1.0.8
  • Buff Forces forward knockback
Dash attack 1.0.8
  • Buff Forces forward knockback
  • Nerf Late hitbox 1 no longer hits aerial targets
1.1.0
  • Buff Late hit can hit aerial targets
Forward smash 1.0.8
  • Buff Forces forward knockback
Chomp & Inhaling Chomp
(neutral 2)
1.0.4
  • Buff Frame item is removed when eating it: 2 → 1
Garlic Breath
(neutral 3)
1.1.1
  • Buff Reduced lag (frame 57 → 43; FAF: 150/145 → 136/131) (*)
Wario Bike 1.0.6
  • Bug fix Momentum glitch on Palutena's Temple fixed

Wii Fit Trainer[edit]

Action Version Change
Dodges 1.0.4
  • Nerf Air dodge landing lag: 12 frames → 21
Up tilt 1.1.0
  • Buff Damage: 8% → 10% (K%)
Forward smash 1.0.6
  • Buff Forces knockback forward with hitboxes 0/2 and backward with hitboxes 1/3
  • Buff Hitbox 2 has been stretched horizontally (X offset: 0u → 0u-(-1.5u))
1.1.0
  • Buff KBS: 104 → 106 (K%)
  • Buff Hitbox size: 3.9u/3.9u/2.8u/2.8u → 4.3u/4.3u/3.1u/3.1u
  • Buff Z offset: 0u → 1.3u/-1.3u/1.3u/-1.3u
Up smash 1.0.6
  • Buff Clean sweetspot knockback: 30b/83s → 31/95 (K%)
  • Nerf Clean sourspot knockback: 30b/105s → 31/100 (K%)
1.1.0
  • Buff KBS: 95/100/100 → 97/102/102 (clean), 110/105/105 → 112/107/107 (late) (K%)
  • Buff Hitbox size: 2.3u/5u/3u → 2.8u/5.6u/3.7u (clean), 1.5u/2.5u/1.7u → 1.8u/2.8u/2u (late)
Down smash 1.1.0
  • Buff Damage: 10%/8% → 12%/10%
  • Buff KBS: 107 → 110 (K%)
Neutral aerial 1.1.0
  • Buff KBS (hit 1/2): 70/100 → 72/102 (K%)
Forward aerial 1.0.4
  • Nerf Hitbox 2 is no longer unblockable
1.1.0
  • Buff KBS: 100/60/100 → 102/62/102 (K%)
Back aerial 1.1.0
  • Buff KBS: 98/100/100 → 100/102/102 (K%)
Up aerial 1.1.0
  • Buff KBS: 80 → 82 (K%)
Down aerial 1.1.0
  • Buff KBS: 80/78/100 → 82/80/102 (K%)
Grabs 1.1.0
  • Buff Y offset: 9.6u/8.5u/9.5u → 8.6u/7.5u/8.5u
Floor recovery 1.0.8
  • Buff Tech roll intangibility: frames 1-19 → 1-20
  • Buff Neutral getup intangibility: frames 1-19 → 1-22
  • Buff Roll getup FAF: 37 → 36
Edge attack 1.0.6
  • Buff FAF: 57 → 56
Sun Salutation 1.1.0
  • Buff Full charge heal: 1% → 2%
  • Buff KBS: 72 → 73 (K%)
Enriched Sun Salutation
(neutral 2)
1.1.0
  • Buff KBS: 72-55 → 73-56 (K%)
Sweeping Sun Salutation
(neutral 3)
1.1.0
  • Buff Full charge heal: 2% → 3%
  • Buff KBS: 70-25 → 71-26
Header 1.1.0
  • Buff Landing lag: 30 frames → 20 (headbutt), 29 → 15 (cancel)
  • Buff Headbutt KBS: 70 → 71 (K%)
  • Buff Soccer ball maximum lifetime: 140 frames → 170
  • Change Latest soccer ball angle: -32° → -7.7°
  • Change Soccer ball hurtbox size: 2.5u → 3.7u
  • Change Soccer ball travel speed altered when giant or tiny
Weighted Header
(side 3)
1.1.0
  • Change Latest soccer ball angle: -35° → -34.9°
Deep Breathing 1.1.0
  • Buff Duration (fresh): 480 frames → 552 (8 seconds → 9.2)
  • Buff Damage dealt (fresh): 1.16× → 1.2×
Volatile Breathing
(down 2)
1.1.1
  • Buff Can hit knocked down opponents
Steady Breathing
(down 3)
1.1.0
  • Buff Duration (fresh): 330 frames → 379 (5.5 seconds → 6.1367)

Yoshi[edit]

Action Version Change
Shield 1.0.4
  • Buff Grants head intangibility during frames 1-4
Forward tilt 1.0.6
  • Buff Angled versions startup: frame 6 → 5
Dash attack 1.0.4
  • Nerf FAF: 45 → 50
Forward smash 1.0.6
  • Buff Hitbox 0 forces forward knockback
  • Buff Hitbox 0 has been stretched horizontally (X/Z offset: -2.3u/0u → -2.3u-(-4u)/0u-1u)
  • Nerf Hitbox 0 size: 3.1u → 2.9u
Back aerial 1.1.0
  • Changes to connect better:
    • Buff Hits 1-2 SDI: 1× → 0.5×
    • Buff Hits 1-2 use set weight
    • Buff Hits 1-2 hitbox 0 angle: 365° → 366°
  • Nerf Initial autocancel: frames 1-10 → 1-5
Down aerial 1.0.4
  • Nerf Landing lag: 24 frames → 28
Edge attack 1.0.6
  • Buff FAF: 63 → 56
1.1.1
  • Buff Shield damage: 0 → 1
Egg Lay 1.0.4
  • Nerf Increased lag (frame 17 → 21; FAF 40 → 44) 1.25× FSM applied on frames 0-14
  • Nerf Grabbox size: 5u/3.5u/6.8u → 4u/3.5u/5.9u
  • Bug fix No longer causes characters to grow in size in Multi-Man Smash
Egg Launch
(neutral 3)
1.0.4
  • Nerf Grabbox size: 5u/3.5u/6.8u → 4u/3.5u/5.9u
Egg Throw 1.0.4
  • Bug fix Edge teleport glitch fixed
High Jump
(up 2)
1.1.1
  • Buff FAF: 63 → 55 (*)
Yoshi Bomb 1.0.4
  • Change No longer slides when landing on slopes

Zelda[edit]

Action Version Change
Jab 1.1.0
  • Buff Hitbox size: 2.5u/3u/4u → 3.2u/3.2u/4u (hits 1-2), 6u/3u/2.5u → 6u/3.6u/3.6u (hit 3)
  • Buff Damage: 2% (hits 1-3) → 2.5%/3% (hits 1-2/hit 3) (total: 6% → 8%)
  • Changes to connect better:
    • Buff Hits 1-2 angle: 361°/361°/80° → 361°/140°/140°
    • Buff Hits 1-2 FKB: 40/30/7 → 40/40/30
    • Change Hits 1-2 hitboxes 0-1 and hit 3 hitbox 2 use static bones (offsets adjusted)
  • Buff Hit 3 knockback: 24b/150s → 35/130
1.1.5
  • Buff Damage: 2.5%/3% (hits 1-2/hit 3) → 3%/5% (total: 8% → 11%)
  • Change Hit 3 knockback: 35b/130s → 40/95 (K%)
Forward tilt 1.1.5
  • Buff Reduced lag (frame 12 → 10; FAF 40 → 38) (*)
  • Buff Sweetspot X offset: 3u → 3.5u
Up tilt 1.0.4
  • Buff FAF: 35 → 33
  • Buff Damage: 6.5% → 7.2% (K%)
1.1.0
  • Buff FAF: 33 → 30
Down tilt 1.1.0
  • Buff Damage: 4.5% → 5.5% (K%)
Forward smash 1.0.6
  • Changes to connect better:
    • Buff Hits 1-4 angle: 60°/160° → 25°/165°
    • Buff Hits 1-4 FKB: 60/80 → 40/50
  • Nerf Hitbox size: 4.3u/5u → 4.2u/4.5u (hits 1-4), 6.7u/5.7u → 5.5u/6u (hit 5)
  • Nerf Z offset: 10u/16u → 8u/16u (hits 1-4), 16u/11u → 9.5u/16u (hit 5)
Up smash 1.0.8
  • Changes to connect better:
    • Buff Hits 1-7 size: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u
    • Buff Hits 1-7 FKB: 40/50/60/60 → 40
    • Buff Hits 1-7 SDI: 1× → 0.5×
  • Buff Hit 8 KBS: 190 → 214 (K%)
  • Buff Hit 8 hitbox 0 can hit aerial targets
Down smash 1.1.5
  • Buff FAF: 41 → 38
Neutral aerial 1.0.8
  • Buff Landing lag: 22 frames → 19
  • Buff Hits 1-4 size: 3u → 4.7u
  • Change Hits 1-4 hitbox placements swapped
1.1.5
  • Buff Damage: 2%/1% → 2.5%/1.5% (hits 1-4), 3% → 5% (hit 5) (total: 11%/7% → 15%/11%)
  • Change Hit 5 KBS: 160/140 → 130/110 (K%)
Up aerial 1.0.8
  • Buff Landing lag: 22 frames → 19
1.1.5
  • Buff Damage: 15% → 17%
  • Buff Hitbox size: 7u → 8u
  • Change KBS: 90 → 84 (K%)
Down aerial 1.0.8
  • Buff Landing lag: 21 frames → 18
Grabs 1.0.4
  • Nerf Pivot grab Z2 offset: -18.7u → -15.7u
1.1.5
  • Buff Z2 offset: 10.5u/13.5u/-15.7u → 11.5u/14.5u/-16.7u
Floor recovery 1.0.8
  • Buff Tech roll intangibility: frames 1-19 → 1-20
  • Buff Neutral getup intangibility: frames 1-19 → 1-22
Edge roll 1.0.6
  • Buff FAF: 52 → 50
Edge attack 1.0.6
  • Buff FAF: 64 → 56
Nayru's Love 1.1.5
  • Buff Intangibility: frames 5-12 → 5-15
Nayru's Passion
(neutral 3)
1.1.1
  • Buff Startup (windbox/hitbox): frame 13/27 → 11/23
    • Buff FAF: 60 → 55 (*)
    • Nerf Windbox duration: frames 13-24 → 11-20
  • Buff Windbox Z offset: -10u-10u → -12u-12u
Din's Fire 1.0.6
  • Nerf Sweetspot size: 2.7u → 2.1u
Farore's Squall
(up 2)
1.1.1
  • Buff Grounded reappearance FAF: 35 → 28 (*)
  • Nerf Speed multiplier on reappearance: 0.2× → 0.15×
Phantom Slash 1.0.6
  • Buff Release FAF: 55 → 52 (total: 73 → 70)
  • Nerf Respawn time: 360 frames → 600 (6 seconds → 10)
  • Change Phantom stays active for 10 more frames (*)
1.1.0
  • Buff Release FAF: 52 → 47 (total: 70 → 65)
  • Buff Stages 1-2 first hitbox turned into windbox
  • Buff Hitbox Z offset: 20u-14u → 20u-10u (stage 1), 23u-16u → 23u-12u (stage 2), 15u-2u → 15u-(-4u) (stage 3)
  • Buff Stage 2-3 windboxes 2-3 Z offset: 10u → 14u-9u
  • Buff Windboxes 2-3 FKB: 20/9 → 40/30 (stage 2), 25/12 → 60/50 (stage 3)
  • Buff Stage 3 first hitbox deals knockback
  • Buff Stage 3 windboxes 2-3 rehit rate: 5 → 4
Phantom Breaker
(down 2)
1.1.0
  • Buff Release FAF: 55 → 50 (total: 73 → 68)
  • Buff Stage 2-3 windboxes 2-3 Z offset: 10u → 14u
  • Buff Windboxes 2-3 FKB: 20/9 → 40/30 (stage 2), 25/12 → 60/50 (stage 3)
Phantom Strike
(down 3)
1.1.0
  • Buff Release FAF: 55 → 50 (total: 73 → 68)
  • Buff Stage 2-3 windboxes 2-3 Z offset: 10u → 14u

Zero Suit Samus[edit]

Action Version Change
Stats 1.1.4
  • Nerf Weight: 81 → 80
Dodges 1.0.4
  • Nerf Air dodge landing lag: 15 frames → 21
Up smash 1.0.4
  • Nerf Startup: frame 8 → 10
    • Buff Hit 1 duration: frame 8 → frames 10-11
    • Change Timing: frame 8, 11, 14, 17, 20, 23, 28-29 → frames 10-11, 14, 17, 20, 23, 26, 28-29
Neutral aerial 1.1.5
  • Nerf Damage: 10% → 8%
  • Nerf Z2 offset: 11u/20u/-9u/-16u → 10u/19u/-6.6u/-15u
  • Nerf Hitbox 0 size: 6u → 5.7u/5.6u
  • Change Knockback: 40b/80s → 38/96 (K%)
  • Change Y2 offset: 10u/7.5u/14.6u/17u → 10u/7u/13.8u/16.5u
Up aerial 1.1.5
  • Nerf Damage: 8% → 6.5%
  • Change KBS: 110 → 125 (K%)
Grabs 1.1.5
  • Nerf Grabbox duration: frames 16-29/17-29 → 16-25/17-25
Back throw 1.1.5
  • Buff Throw damage: 4% → 6% (total: 6% → 8%)
  • Change Throw knockback: 70b/60s → 72/45
Down throw 1.1.1
  • Buff Hit 1 stretched horizontally (X offset: 0u → 0u-(-2.5u))
1.1.5
  • Nerf Throw damage: 5% → 3% (total: 7% → 5%)
  • Nerf Knockback: 100b/25s → 90/60
Paralyzer 1.0.4
  • Nerf Shot FAF: 25 → 29 (total: 45 → 49)
  • Change Fully charged shot angle on grounded targets: 60° → 315° (trip chance: 0% → -100%)
Blast Shot
(neutral 2)
1.0.4
  • Nerf Shot FAF: 21 → 25 (total: 36 → 40) (*)
Electromagnetic Net
(neutral 3)
1.0.4
  • Nerf Shot FAF: 46 → 50 (total: 72 → 76) (*)
Plasma Whip 1.1.5
  • Buff FAF: 59 → 56
  • Buff Damage: 2%/0.8% → 2%/1.2% (hit 1), 0.8% → 1.2% (hits 2-4), 6% → 7.5% (hit 5) (total: 10.4%/9.2% → 13.1%/12.3%) (K%)
  • Changes to connect better:
    • Buff All hits have been stretched backward 2 units (3 units for hit 5)
    • Buff Hits 1-4 use set weight
    • Buff Hit 1 knockback: 80/60b/30/90s → 100/60/30/70
    • Buff Hits 2-4 KBS: 90 → 65
Boost Kick 1.1.4
  • Nerf Hit 8 KBS: 220 → 209
  • Nerf Hit 8 angle: 50° → 48° (K%)