User:DrakRoar/SSB4 patch summary
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A quickly navigable compilation of all patch changes found in Smash 4. Worth noting is:
- This doesn't include changes to Final Smashes (only Ike and King Dedede's in 1.0.4 received any impactful changes, compared to how much they were changed in Ultimate), nor any minor visual changes.
- Custom moves are marked in italics with their corresponding slot. In case a change to a default special move also affects all its customs, the change itself is italicized instead.
- For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
- Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
- For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
- Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
- For moves with changed knockback, (K%) lists their KO percent (taken from the Sm4sh KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
Patch changelogs and dates[edit]
- 1.0.0 (3DS) — September 13, 2014 (Japan) / October 3, 2014 (America and Europe)
- 1.0.4 (3DS) — November 17, 2014
- Wii U — November 21, 2014 (America) / November 28, 2014 (Europe) / December 6, 2014 (Japan)
- 1.0.6 — April 15, 2015
- 1.0.8 — June 14, 2015
- 1.1.0 — July 30, 2015
- 1.1.1 — September 30, 2015
- 1.1.3 — December 15, 2015
- 1.1.4 — February 3, 2016
- 1.1.5 — March 15, 2016
- 1.1.6 — May 20, 2016
Sources[edit]
- Ruben's Sm4sh Calculator script difference viewer
- General parameter sheet by various dataminers
- Special move parameter sheet
- dantarion's Smash 4 dumps (up to 1.1.1)
- Patch notes by Kurogane Hammer
Universal[edit]
| Mechanic | Version | Change |
|---|---|---|
| Hitlag | 1.1.0 |
|
| 1.1.1 |
| |
| Autolink angle | 1.0.4 |
|
| Smash attacks | 1.0.4 |
|
| 1.0.6 |
| |
| Grabs | 1.0.4 |
|
| Floor attacks | 1.1.1 |
|
| Shield | 1.1.1 |
|
| 1.1.3 |
| |
| 1.1.4 |
| |
| Dodges | 1.0.4 |
|
| 1.1.0 |
| |
| 1.1.1 |
| |
| LSI | 1.0.4 |
|
| Tripping | 1.1.4 |
|
| Teching | 1.0.4 |
|
| 1.0.8 |
| |
| Absorption | 1.1.3 |
|
| Held items | 1.0.6 |
|
| Other | 1.0.4 |
|
| 1.0.6 |
| |
| 1.0.8 |
|
Stages[edit]
| Stage | Version | Change |
|---|---|---|
| Lylat Cruise | 1.0.6 | You no longer get Lylated |
Items[edit]
| Item | Version | Change |
|---|---|---|
| Various | 1.0.4 |
|
| Meowth | 1.0.4 |
|
| Smart Bomb | 1.0.4 |
|
| Boss Galaga | 1.0.8 |
|
| Zoroark | 1.0.8 |
|
| Dragoon | 1.1.0 |
|
| Fire Flower (flames) | 1.1.0 |
|
| Green Shell | 1.1.0 |
|
| Mr. Saturn | 1.1.0 |
|
| Pitfall (throw) | 1.1.0 |
|
| Soccer Ball | 1.1.0 |
|
| Star Rod | 1.1.0 |
|
| X Bomb | 1.1.0 |
|
| Takamaru | 1.1.4 |
|
Characters[edit]
Bayonetta[edit]
| Action | Version | Change |
|---|---|---|
| Added in version 1.1.4 | ||
| Shield | 1.1.5 |
|
| Down tilt | 1.1.6 |
|
| Forward smash | 1.1.5 |
|
| Up smash | 1.1.5 |
|
| Forward aerial | 1.1.6 |
|
| Down aerial | 1.1.5 |
|
| 1.1.6 |
| |
| Heel Slide | 1.1.5 |
|
| After Burner Kick | 1.1.6 |
|
| Witch Twist | 1.1.5 |
|
| 1.1.6 |
| |
| Witch Time | 1.1.5 |
|
Bowser[edit]
| Action | Version | Change |
|---|---|---|
| Stats | 1.1.5 |
|
| Up tilt | 1.0.8 |
|
| Dash attack | 1.1.4 |
|
| Down smash | 1.1.0 |
|
| Neutral aerial | 1.1.1 |
|
| Up throw | 1.1.3 |
|
| 1.1.4 |
| |
| Floor recovery | 1.0.8 |
|
| Edge attack | 1.0.6 |
|
| Fire Breath | 1.0.4 |
|
| Fire Shot (neutral 2) |
1.1.1 |
|
| Flying Slam (*) | 1.0.4 |
|
| 1.0.6 |
| |
| 1.1.3 |
| |
| 1.1.4 |
| |
| Dash Slam (side 2) |
1.1.3 |
|
| Whirling Fortress | 1.1.3 |
|
| Flying Fortress (up 2) |
1.1.3 |
|
| Sliding Fortress (up 3) |
1.1.3 |
|
Bowser Jr.[edit]
| Action | Version | Change |
|---|---|---|
| Forward smash | 1.0.6 |
|
| 1.1.4 |
| |
| Up smash | 1.1.4 |
|
| Down smash | 1.1.4 |
|
| Forward aerial | 1.1.4 |
|
| Back aerial | 1.1.4 |
|
| Down throw | 1.0.4 |
|
| 1.1.1 |
| |
| Floor recovery | 1.0.8 |
|
| Floor attacks | 1.1.1 |
|
| Edge attack | 1.0.6 |
|
| Clown Cannon | 1.1.0 |
|
| Air Cannon (neutral 3) |
1.1.1 |
|
| Mechakoopa | 1.0.4 |
|
| 1.0.8 |
|
Captain Falcon[edit]
| Action | Version | Change |
|---|---|---|
| Jab | 1.1.0 |
|
| Forward smash | 1.0.6 |
|
| 1.0.8 |
| |
| Back aerial | 1.1.0 |
|
| Up aerial | 1.1.0 |
|
| Edge roll | 1.0.6 |
|
| Raptor Boost | 1.0.4 |
|
| Wind-Up Raptor Boost (side 3) |
1.1.1 |
|
Charizard[edit]
| Action | Version | Change |
|---|---|---|
| Stats | 1.0.6 |
|
| 1.1.5 |
| |
| Shield | 1.0.4 |
|
| Jab | 1.0.8 |
|