Super Smash Bros. 4

Bowser Jr. (SSB4)/Neutral special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Clown Cannon.
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Bowser Jr. firing the Clown Cannon in Smash Bros. for Wii U.

Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 1%* 0 AngleIcon50.png Forwards 40 82 0 3.2 0 0.0 0.0 0.0 0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

* The actual damage the iron ball deals ranges from 5.9% to 20%, depending on charge level and how late it hit the opponent.

Timing[edit]

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Hitboxes ?
Animation length ?