Bowser Jr. (SSB4)/Down special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Mechakoopa.
Hitbox visualization showing Bowser Jr.'s Mechakoopa.

Damage and Knockback

In Bowser Jr.'s down special, Bowser Jr. will open a hatch from his Junior Clown Car, spawning a Mechakoopa. The Mechakoopa travels the entire distance of Final Destination, and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low knockback. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas.

This move in SSB4 This move in SSBU Bowser Jr.'s moveset
Neutral attack (1 · 2 · inf) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash