Super Smash Bros. 4

Bowser Jr. (SSB4)/Final Smash

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shadow Mario Paint.

Overview[edit]

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In Bowser Jr.'s Final Smash, he turns into Shadow Mario from Super Mario Sunshine. After striking a pose, he paints an X on the screen in bright orange paint. Characters often get hit into the X repeatedly, due to its low knockback. This causes 4-5% damage for each hit. After about 12 seconds, the X explodes, causing moderate knockback and around 12-15% damage. Bowser Jr. is also able to attack during the final smash, that is, 0.8 seconds after the final smash is started.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-3
0 0 50 3% 0 AngleIcon135.png Standard 0 100 150 320 0 260 0.0 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 1080 0.0
1 0 50 3% 0 AngleIcon135.png Standard 0 100 150 320 0 260 1080 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 0.0 0.0
Hits 4-6
0 0 45 3% 0 AngleIcon135.png Standard 0 100 120 320 0 260 0.0 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 1080 0.0
1 0 45 3% 0 AngleIcon135.png Standard 0 100 120 320 0 260 1080 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 0.0 0.0
Hits 7-10
0 0 35 3% 0 AngleIcon140.png Standard 0 100 100 320 0 260 0.0 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 1080 0.0
1 0 35 3% 0 AngleIcon140.png Standard 0 100 100 320 0 260 1080 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 0.0 0.0
Hits 11-14
0 0 30 3% 0 AngleIcon140.png Standard 0 100 60 320 0 260 0.0 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 1080 0.0
1 0 30 3% 0 AngleIcon140.png Standard 0 100 60 320 0 260 1080 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 0.0 0.0
Final hit
0 0 10 5% 0 Sakurai angle Standard 65 185 0 500 0 260 0.0 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 1080 0.0
1 0 10 5% 0 Sakurai angle Standard 65 185 0 500 0 260 1080 0.0 1.0x 0.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 3F HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1660 0.0 0.0

Timing[edit]

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Trivia[edit]

  • While the player can use other moves during the Final Smash, Level 9 CPUs often use Bowser Jr.'s neutral special repeatedly.
    • This is likely due to the CPUs not registering that the Final Smash has been used, due to the Final Smash aura surrounding Bowser Jr. during the Final Smash.