From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
|
This article or section may require additional technical data. The editor who added this tag elaborates: Hitbox data needed. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitbox visualization showing Bowser Jr.'s up smash.
Overview
Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the Junior Clown Car. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.
Update History
1.1.4
Ending lag decreased: 63 frames → 57
Hitboxes
Timing
Charges between
|
4-5
|
First hit (ground only)
|
7-9
|
Looping hits
|
10-24
|
Sixth hit
|
25
|
Seventh hit
|
30-31
|
Interruptible (FAF)
|
57
|
Animation length
|
65
|
|
 |
|
Bowser Jr.'s moveset
|
|
|