Bowser Jr. (SSB4)/Up tilt

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SSB4 Icon.png
Hitbox visualization showing Bowser Jr.'s up tilt.
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Overview[edit]

Bowser Jr. leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The attack, while disjointed, has notable trouble hitting smaller sized opponents, and makes for a bad out of shield option, as it fails to catch many landing animations. The disjoint makes it a decent anti air, although the weak damage and knockback doesn't allow the move to kill until very high percents. Thus, it is mainly used as a juggling tool or early percent combo tool, and not used quite often especially on grounded opponents due to its poor hitbox against them.

Hitboxes[edit]

Hitbox Index Originates From Damage Angle Knockback Scaling Fixed Knockback Base Knockback Radius X-Offset Y-Offset Z-Offset Effect Tripping Chance Freeze Frame Multiplier SDI Multiplier Shield Damage
0 Fork 6% 97 110 0 48 4.5 0 0 4 Slash None 1 1 0
1 Fork 6% 97 110 0 48 3 0 0 -1 Slash None 1 1 0

Timing[edit]

Hitboxes 7-14
Interruptible 33
Animation length 41
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
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Hitbox
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Interruptible


This move in SSB4 This move in SSBU Bowser Jr.'s moveset
Neutral attack (1 · 2 · inf) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash