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Zero Suit Samus (SSBU)/Down tilt

< Zero Suit Samus (SSBU)
Revision as of 11:59, July 16, 2022 by DrakRoar (talk | contribs) (→‎Trivia: Hanenbow slants aren't steep enough for 70° attacks to trip)
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Hitbox visualization showing Zero Suit Samus's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Forward 60 85 0   4.2 kneel 2.7 to -2.0 0.0 0.0 1.0× 1.0× 20%               Kick   All All            
1 0 0 6.0% 0   Forward 60 85 0   3.8 kneel 5.2 to -2.0 0.0 0.0 1.0× 1.0× 20%               Kick   All All            

TimingEdit

Hitboxes 8-9
Interruptible 30
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle.