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Zelda (SSBU)/Forward smash

< Zelda (SSBU)
Revision as of 18:02, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Zelda (SSBU)/Forward smash": Bot: Unprotecting a list of files)
Hitbox visualization showing Zelda's forward smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 1.0% 0   Standard 0 100 40   4.2 top 0.0 9.1 9.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 1.0% 0   Standard 0 100 50   4.5 top 0.0 9.1 17.0 1.0× 1.0× 0%               Kick   All All            
Hit 5
0 0 0 13.0% 0   Standard 37 110 0   5.5 top 0.0 9.1 10.5 1.0× 1.0× 0%               Magic   All All            
1 0 0 13.0% 0   Standard 37 110 0   6.0 top 0.0 9.1 17.0 1.0× 1.0× 0%               Magic   All All            

Timing

Charges between 10-11
Hits 1-4 16, 18, 20, 22
Hit 5 24
Interruptible 50
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible