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Up smash/Knockback chart: Difference between revisions

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This is a chart showing the KO percentages of every up smash as well as the base knockback and knockback scaling values of the strongest hitbox (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in ''[[Super Smash Bros. Brawl]]''. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage. It should be noted that Lucario's up smash can KO even faster than Ivysaur's if Lucario is behind by two stocks, but this chart doesn't factor in the stock modifier. This information is courtesy of Omega Tyrant.
{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl KO percentages need to be double checked.}}


==Chart==
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[up smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.
The Uncharged Other Hitboxes section shows the KO percentages of the other hitboxes of the up smash while uncharged. Note that if an up smash contains only one hitbox, this section will read NA. Uncharged Strongest Hitbox shows the KO percentage of the strongest hitbox of the up smash while uncharged. The Fully Charged Other Hitboxes section shows the KO percentages of the other hitboxes of the up smash while fully charged. The Fully Charged Strongest Hitboxes section shows the KO percentage of the strongest hitbox of the up smash while fully charged. Uncharged Base Knockback shows the base knockback value for the strongest hitbox of the up smash while uncharged, and Fully Charged Base Knockback shows this value for when the up smash is fully charged. Uncharged Knockback Scaling shows the knockback scaling value of the strongest hitbox of the up smash while uncharged, and Fully Charged Knockback Scaling shows this value for when the up smash is fully charged.


Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox.
==Chart (SSB)==
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.


=====Legend=====
=====Legend=====
*General
*<nowiki>*</nowiki> = damage if all hits connect
**'''bold''' = Indicates the strongest hitbox in the up smash.
**/ = Indicates a different hitbox of the up smash.
**MH = Indicates that the character's up smash consists of two or more hits.
**w = [[sourspot]]
**s = [[sweet spot]]
**a = all hits of a multi-hit smash land.


===NA/AUS/EUR===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} || 21% || 90 || 40 || 100 || 73%
|-
|1.|| {{SSB|Mario}} || 19% || 85 || 26 || 120 || 73%
|-
|1.|| {{SSB|Luigi}} || 19% || 85 || 26 || 120 || 73%
|-
|1.|| {{SSB|Jigglypuff}} || 18% || 80 || 22 || 130 || 73%
|-
|5.|| {{SSB|Fox}} || 16% || 80 || 25 || 140 || 76%
|-
|6.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 118 || 82%
|-
|7.|| {{SSB|Pikachu}} || 18% || 95 || 40 || 100 || 91%
|-
|8.|| {{SSB|Kirby}} || 16% || 90 || 20 || 120 || 95%
|-
|9.|| {{SSB|Ness}} || 17% || 110 || 20 || 100 || 118%
|-
|10.|| {{SSB|Link}} || 12% (22%<nowiki>*</nowiki>) || 90 || 30 || 90 || 173% (166%*)
|-
|11.|| {{SSB|Samus}} || 10% (50%<nowiki>*</nowiki>) || 80 || 22 || 100 || 194% (175% if two hits connect)
|-
|12.|| {{SSB|Captain Falcon}} || 17% || 95 || 90 || 40 || 194%
|}
===JPN===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} || 21% || 90 || 40 || 100 || 73%
|-
|1.|| {{SSB|Mario}} || 19% || 85 || 26 || 120 || 73%
|-
|1.|| {{SSB|Luigi}} || 19% || 85 || 26 || 120 || 73%
|-
|1.|| {{SSB|Jigglypuff}} || 18% || 80 || 22 || 130 || 73%
|-
|5.|| {{SSB|Fox}} || 16% || 80 || 25 || 140 || 76%
|-
|6.|| {{SSB|Kirby}} || 18% || 90 || 24 || 120 || 80%
|-
|7.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 118 || 82%
|-
|8.|| {{SSB|Pikachu}} || 18% || 95 || 40 || 100 || 91%
|-
|9.|| {{SSB|Ness}} || 19% || 105 || 0 || 100 || 114%
|-
|10.|| {{SSB|Link}} || 12% (24%<nowiki>*</nowiki>) || 90 || 30 || 90 || 173% (164%*)
|-
|11.|| {{SSB|Samus}} || 10% (50%<nowiki>*</nowiki>) || 80 || 10 || 100 || 208% (189% if two hits connect)
|-
|12.|| {{SSB|Captain Falcon}} || 17% || 95 || 90 || 40 || 194%
|}
===Summary===
===NTSC-J to NTSC-U===
*{{nerf|Link up smash hit 1 and 2 damage (8% (hit 1)/4% (hit 2) → 7%/3%).}}
*{{buff|Samus up smash base knockback (10 → 22).}}
*{{nerf|Kirby clean up smash damage (18% → 16%).}}
**{{nerf|Base knockback (24 → 20).}}
*{{nerf|Ness up smash damage (19% (clean)/17% (mid)/14% (late) → 17%/15%/13%).}}
**{{buff|Clean hit base knockback (0 → 20).}}
**{{nerf|Clean hit angle (105° → 110°).}}
**{{nerf|Mid hit angle (90° → 78°).}}
==Chart (SSBB)==
The following chart shows the power of the strongest hitbox of every character's up smash in ''[[Super Smash Bros. Brawl]]'' (or in the case of multi-hitting up smashes, the power of the attack if all hitboxes connect). For Olimar, the up smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their up smashes represented on the chart separately, as well as when both connect their up smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the [[aura|stock modifier]] into account).
The data on the chart was collected from testing on {{SSBB|Mario}}, with the approximate KO percentages based from the center of {{SSBB|Final Destination}}. The up smashes are ranked by which KO the earliest when the opponent doesn't [[DI]].
=====Legend=====
*Lucario
*Lucario
**0% = Damage at 0%
**0% = Damage at 0% (0.7x Aura)
**91% = Damage at 91%
**85% = Damage at 85% (1x (Aura)
**182% = Damage at 182% (max power)
**170% = Damage at 170% (1.4x Aura)


*Olimar:
*Olimar:
Line 29: Line 100:


*Ice Climbers
*Ice Climbers
**P = only Popo lands his smash
**N = only Nana lands her smash
**B = both Climbers land their smash
**B = both Climbers land their smash
**S = only Popo lands his smash


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Uncharged Other Hitboxes || Uncharged Strongest Hitbox || Fully Charged Other Hitboxes || Fully Charged Strongest Hitbox || Uncharged Base Knockback || Fully Charged Base Knockback || Uncharged Knockback Scaling || Fully Charged Knockback Scaling
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|1. || {{SSBB|Ivysaur}} || 17% || 82 || 80 || 90 || 47.31% || 58.37% || 73.73%
|-
|2. || {{SSBB|Mr. Game & Watch}} || 18% || 83 || 40 || 97 || 65.56% || 75.31% || 88.85%
|-
|-
|1. || Ivysaur || NA || '''67%''' || NA || '''38%''' || '''3825''' || '''4481''' || '''40.69''' || '''55.32'''
|3. || {{SSBB|Lucas}} || 19% (21%)  || 95 || 50 || 85 || 65.06% || 75.65% || 90.35%
|- 
|4. || {{SSBB|Olimar}} P || 16% || 94 || 50 || 100 || 66.35% || 76.86% || 91.45%
|-
|-
|2.(MH) || Lucas || 119% w / 99% / 88% s || '''84%''' as || 77% w / 61% / 53% s || '''48%''' as || '''2985''' || '''3837''' || '''42.50''' || '''57.94'''
|5. || {{SSBB|Peach}} || 17% || 90 || 40 || 100 || 68.16% || 77.97% || 91.79%
|- designated
|3. || Mr. Game & Watch || NA || '''87%''' || NA || '''52%''' || '''2723''' || '''3514''' || '''46.17''' || '''62.88'''
|-
|-
|4. || Olimar P || 110% w || '''88%''' || 74% w || '''54%''' || '''2909''' || '''3557''' || '''42.82''' || '''58.12'''
|6. || {{SSBB|Donkey Kong}} || 18% || 90 || 40 || 93 || 69.71% || 79.87% || 93.99%
|-
|-
|5. || Peach || 216% w / 104% || '''89%''' s || 158% w / 67% || '''55%''' s || '''2675''' || '''3404''' || '''45.21''' || '''61.47'''
|7. || {{SSBB|Lucario}} 170% || 18.2% || 83 || 32 || 95 || 72.15% || 82.01% || 95.69%
|-
|-
|6. || Donkey Kong || NA || '''92%''' || NA || '''55%''' || '''2664''' || '''3422''' || '''44.27''' || '''60.28'''
|8. || {{SSBB|Ike}} || 19% || 65 || 50 || 85 || 77.05% || 88.76% || 105.02%
|-
|-
|7. || Lucario 182% || 139% w || '''95%''' || 95% w || '''58%''' || '''2454''' || '''3246''' || '''45.68''' || '''62.21'''
|9. || {{SSBB|Ganondorf}} || 22% || 80 || 40 || 70 || 78.26% || 89.51% || 105.12%
|-
|-
|8. || Fox || 157% w || '''104%''' || 108% w || '''66%''' || '''2297''' || '''2997''' || '''43.40''' || '''59.01'''
|10. || {{SSBB|Fox}} || 17% || 80 || 30 || 97 || 79.56% || 89.93% || 104.33%
|-
|-
|9. || Ganondorf || 118% w || '''105%''' || 74% w || '''63%''' || '''2618''' || '''3464''' || '''40.02''' || '''54.75'''
|11. || {{SSBB|Sheik}} || 17% || 93 || 50 || 85 || 80.99% || 93.12% || 109.98%
|-
|-
|10. || Ike || NA || '''108%''' || NA || '''68%''' || '''2789''' || '''3409''' || '''38.43''' || '''52.25'''
|12. || {{SSBB|Squirtle}} || 13% (16%) || 95 || 70 || 87 || 79.65% || 94.16% || 114.32%
|-
|-
|11.(MH) || Squirtle || 109% || '''104%''' a || 72% || '''66%''' a || '''3280''' || '''3743''' || '''31.01''' || '''41.83'''
|13. || {{SSBB|Kirby}}|| 15% || 75 || 34 || 100 || 84.85% || 95.95% || 111.37%
|-
|-
|12. || Sheik || 164% w || '''108%''' s || 114% w || '''72%''' s || '''2747''' || '''3345''' || '''37.08''' || '''50.41'''
|14. || Olimar R || 15% || 94 || 50 || 90 || 83.70% || 96.07% || 113.25%
|-
|-
|13. || Bowser || 144% w || '''113%''' || 96% w || '''70%''' || '''2084''' || '''2886''' || '''41.91''' || '''57.21'''
|14. || Olimar B || 15% || 94 || 50 || 90 || 83.70% || 96.07% || 113.25%
|-
|-
|14. || R.O.B. || 122% || '''112%''' s || 82% || '''75%''' s || '''2427''' || '''2926''' || '''38.04''' || '''51.43'''
|16. || {{SSBB|Luigi}} || 15% || 110 || 35 || 98 || 86.60% || 97.96% || 113.73%
|-
|-
|15. || Olimar R || 122% w || '''109%''' || 82% || '''71%''' || '''2705''' || '''3219''' || '''36.38''' || '''49.30'''
|17. || {{SSBB|Bowser}} || 20% || 90 || 23 || 80 || 87.47% || 98.21% || 113.12%
|-
|-
|16. || Olimar B || 127% w || '''109%''' || 86% w || '''71%''' || '''2705''' || '''3219''' || '''36.38''' || '''49.30'''
|18. || {{SSBB|R.O.B.}} || 14% || 80 || 40 || 100 || 87.36% || 99.19% || 115.62%
|-
|-
|17. || Kirby || 155% w / 126% || '''113%''' s || 107% w / 84% || '''74%''' s || '''2311''' || '''2882''' || '''40.53''' || '''54.78'''
|19. || {{SSBB|Captain Falcon}} || 13% (24%) || 85 || 30 || 103 || 93.26% || 105.64% || 122.83%
|-
|-
|18. || Luigi || 150% w || '''118%''' || 104% w || '''78%''' || '''2319''' || '''2879''' || '''39.62''' || '''53.68'''
|20. || Olimar Y || 14% || 94 || 50 || 100 || 92.61% || 105.76% || 124.01%
|-
|-
|19.(MH) || Captain Falcon || 129% || '''118%''' a || 88% || '''74%''' a || '''2359''' || '''3071''' || '''36.36''' || '''49.04'''
|21. || {{SSBB|King Dedede}} || 14% || 80 || 40 || 95 || 93.55% || 106.01% || 123.30%
|-
|-
|20. || Pikmin Y || 138% w || '''118%''' || 95% w || '''78%''' || '''2580''' || '''3030''' || '''34.23''' || '''46.28'''
|22. || {{SSBB|Jigglypuff}} || 15% || 87 || 20 || 100 || 96.22% || 107.35% || 122.80%
|-
|-
|21.(MH) || Charizard || 129% || '''118%''' a || 89% || '''78%''' a || '''2496''' || '''2996''' || '''33.95''' || '''45.52'''
|23. || {{SSBB|Wolf}} || 12% (18%) || 361 || 50 || 100 || 94.47% || 108.00% || 126.80%
|-
|-
|22. || King Dedede || NA || '''121%''' || NA || '''81%''' || '''2370''' || '''2844''' || '''36.13''' || '''48.86'''
|24. || {{SSBB|Charizard}} || 11% (16%) || 83 || 50 || 110 || 95.85% || 109.10% || 127.51%
|-
|-
|23. (2H) || Zelda || 132% || '''119%''' a || 100% || '''83%''' a || '''2353''' || '''2793''' || '''34.68''' || '''44.72'''
|25. || {{SSBB|Toon Link}} || 15% || 96 || 30 || 93 || 97.15% || 109.12% || 125.74%
|-
|-
|21. || Jigglypuff || 143% w || '''122%''' || 97% w || '''81%''' || '''1860''' || '''2431''' || '''40.43''' || '''54.78'''
|26. || {{SSBB|Zelda}} || 5% (15%) || 90 || 20 || 210 || 97.95% || 110.93% || 128.95%
|-
|-
|22. || Toon Link || 187% w || '''125%''' || 134% w || '''83%''' || '''2097''' || '''2628''' || '''37.60''' || '''50.94'''
|27. || {{SSBB|Ice Climbers}} P || 11% || 83 || 50 || 105 || 97.41% || 111.29% || 130.58%
|-
|-
|23.(MH) || Wolf || 155% / 138% a || '''125%''' s || 107% / 91% a || '''86%''' s || '''2609''' || '''2979''' || '''33.25''' || '''44.73'''
|28. || Ice Climbers B || 20% (11%/9%) || 83 || 50 || 105/113 || 97.25% || 112.52% || 133.73%
|-
|-
|25. || Lucario 91% || 181% w || '''131%''' || 130% w || '''89%''' || '''2104''' || '''2570''' || '''35.86''' || '''48.47'''
|29. || {{SSBB|Pikachu}} || 14% || 85 || 40 || 90 || 100.41% || 113.56% || 131.81%
|-
|-
|26. || Ice Climbers || 127% B || '''125%''' S || 83% B || '''86%''' S || '''2593''' || '''2922''' || '''32.41''' || '''43.45'''
|30. || Lucario 85% || 13% || 83 || 32 || 95 || 104.41% || 117.22% || 135.00%
|-
|-
|27. || Pikachu || 139% w || '''128%''' s || 95% w || '''86%''' s || '''2313''' || '''2762''' || '''34.23''' || '''46.29'''
|31. || {{SSBB|Falco}} || 14% || 95 || 20 || 98 || 107.03% || 119.10% || 135.86%
|-
|-
|28. || Falco || 165% w || '''135%''' || 115% w || '''91%''' || '''1760''' || '''2249''' || '''37.28''' || '''50.40'''
|32. || {{SSBB|Mario}} || 14% || 83 || 32 || 90 || 107.95% || 121.09% || 139.35%
|-
|-
|29. || Mario || NA || '''137%''' || NA || '''93%''' || '''2055''' || '''2505''' || '''34.23''' || '''46.28'''
|33. || {{SSBB|Yoshi}} || 16% || 75 || 23 || 83 || 110.61% || 123.27% || 140.86%
|-
|-
|30. || Marth || NA || '''137%''' || NA || '''87%''' || '''2259''' || '''2769''' || '''31.65''' || '''43.03'''
|34. || Ice Climbers N || 9% || 83 || 50 || 113 || 108.79% || 124.06% || 145.27%
|-
|-
|31. || Yoshi || NA || '''144%''' || NA || '''96%''' || '''1819''' || '''2356''' || '''35.54''' || '''48.24'''
|35. || {{SSBB|Marth}} || 17% (21%) || 90 || 40 || 70 || 110.30% || 124.52% || 144.27%
|-
|-
|32.(MH) || Wario || 164% || '''153%''' a || 116% || '''105%''' a || '''2285''' || '''2664''' || '''27.62''' || '''36.89'''
|36. || {{SSBB|Link}} || 10% (17%) || 90 || 70 || 80 || 115.23% || 134.99% || 162.42%
|-
|-
|33.(MH) || Snake || 178% || '''146%''' a || NA || NA || '''3567''' || NA || '''19.08''' || NA
|37. || {{SSBB|Snake}} || 10% (14%) || 65 || 90 || 67 || 114.41% || 138.00% || 170.75%
|-
|-
|34.(MH) || Link || 159% || '''152%''' a || 113% || '''103%''' a || '''3125''' || '''3479''' || '''22.78''' || '''30.43'''
|38. || {{SSBB|Wario}} || 10% (15%) || 90 || 40 || 97 || 125.45% || 141.75% || 164.37%
|-
|-
|35.(MH) || Samus || 184% || '''149%''' a || 138% || '''101%''' a || '''2854''' || '''3306''' || '''22.68''' || '''29.57'''
|39. || {{SSBB|Samus}} || 6% (23%) || 80 || 50 || 120 || 127.69% || 147.53% || 175.09%
|-
|-
|36.(MH) || Sonic || 187% || '''149%''' a || 148% || '''112%''' a || '''3405''' || '''3601''' || '''17.95''' || '''22.34'''
|40. || {{SSBB|Ness}} || 13% || 80 || 90 || 60 || 129.31% || 150.25% || 179.57%
|-
|-
|37.(MH) || Pit || 176% || '''155%''' a || 129% || '''110%''' a || '''3168''' || '''3394''' || '''19.77''' || '''26.01'''
|41. || {{SSBB|Pit}} || 8% (13%) || 80 || 75 || 83 || 130.60% || 153.36% || 184.98%
|-
|-
|38.(MH) || Meta Knight || 173% || '''157%''' a || 134% || '''122%''' a || '''3031''' || '''3182''' || '''20.48''' || '''26.02'''
|42. || {{SSBB|Meta Knight}} || 4% (9%) || 90 || 62 || 145 || 132.76% || 154.74% || 185.25%
|-
|-
|39.(MH) || Ness || 174% || '''160%''' a || 174% || NA || '''2984''' || NA || '''21.39''' || NA
|43. || {{SSBB|Sonic}} || 3% (14%) || 75 || 70 || 153 || 130.64% || 155.71% || 190.53%
|-
|-
|40. || Olimar W || 226% w || '''182%''' || 168% w || '''132%''' || '''2354''' || '''2545''' || '''23.47''' || '''31.22'''
|44. || Olimar W || 9% || 94 || 50 || 90 || 144.70% || 163.87% || 190.50%
|-
|-
|41. || Lucario 0% || 260% w || '''196%''' || 196% w || ''''142%''' || '''1820''' || '''2026''' || '''25.00''' || '''33.27'''
|45. || Lucario 0% || 9.1% || 83 || 32 || 95 || 157.20% || 175.20% || 200.20%
|-
|-
|42.(MH) || Zero Suit Samus || 218% || '''182%''' a || 174% || '''140%''' a || '''3167''' || '''3305''' || '''15.60''' || '''19.42'''
|46. || {{SSBB|Zero Suit Samus}} || 3% (12%) || 80 || 70 || 133 || 166.60% || 195.45% || 235.51%
|-
|-
|43.(MH) || Diddy Kong || 285% || '''274%''' a || 216% || '''195%''' a || '''2883''' || '''3066''' || '''13.23''' || '''17.25'''
|47. || {{SSBB|Diddy Kong}} || 6% (16%) || 95 || 70 || 70 || 216.70% || 250.72% || 297.96%
|}
|}


==See Also==
==See also==
*[[Up smash]]
*[[Up smash]]
*[[Forward smash chart]]
*[[Forward smash/Knockback chart]]
*[[Down smash chart]]
*[[Down smash/Knockback chart]]


[[Category:Lists]]
[[Category:Lists]]
[[Category:Game Physics]]
[[Category:Game physics]]

Latest revision as of 02:59, April 13, 2022

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs data for Melee, Smash 4, and Ultimate. Brawl KO percentages need to be double checked.
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every up smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)[edit]

KO percentages are estimated by the knockback on Mario in the center of Dream Land.

Legend[edit]
  • * = damage if all hits connect

NA/AUS/EUR[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Donkey Kong 21% 90 40 100 73%
1. Mario 19% 85 26 120 73%
1. Luigi 19% 85 26 120 73%
1. Jigglypuff 18% 80 22 130 73%
5. Fox 16% 80 25 140 76%
6. Yoshi 18% 361 20 118 82%
7. Pikachu 18% 95 40 100 91%
8. Kirby 16% 90 20 120 95%
9. Ness 17% 110 20 100 118%
10. Link 12% (22%*) 90 30 90 173% (166%*)
11. Samus 10% (50%*) 80 22 100 194% (175% if two hits connect)
12. Captain Falcon 17% 95 90 40 194%

JPN[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Donkey Kong 21% 90 40 100 73%
1. Mario 19% 85 26 120 73%
1. Luigi 19% 85 26 120 73%
1. Jigglypuff 18% 80 22 130 73%
5. Fox 16% 80 25 140 76%
6. Kirby 18% 90 24 120 80%
7. Yoshi 18% 361 20 118 82%
8. Pikachu 18% 95 40 100 91%
9. Ness 19% 105 0 100 114%
10. Link 12% (24%*) 90 30 90 173% (164%*)
11. Samus 10% (50%*) 80 10 100 208% (189% if two hits connect)
12. Captain Falcon 17% 95 90 40 194%

Summary[edit]

NTSC-J to NTSC-U[edit]

  • Nerf Link up smash hit 1 and 2 damage (8% (hit 1)/4% (hit 2) → 7%/3%).
  • Buff Samus up smash base knockback (10 → 22).
  • Nerf Kirby clean up smash damage (18% → 16%).
    • Nerf Base knockback (24 → 20).
  • Nerf Ness up smash damage (19% (clean)/17% (mid)/14% (late) → 17%/15%/13%).
    • Buff Clean hit base knockback (0 → 20).
    • Nerf Clean hit angle (105° → 110°).
    • Nerf Mid hit angle (90° → 78°).

Chart (SSBB)[edit]

The following chart shows the power of the strongest hitbox of every character's up smash in Super Smash Bros. Brawl (or in the case of multi-hitting up smashes, the power of the attack if all hitboxes connect). For Olimar, the up smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their up smashes represented on the chart separately, as well as when both connect their up smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The up smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend[edit]
  • Lucario
    • 0% = Damage at 0% (0.7x Aura)
    • 85% = Damage at 85% (1x (Aura)
    • 170% = Damage at 170% (1.4x Aura)
  • Olimar:
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his smash
    • N = only Nana lands her smash
    • B = both Climbers land their smash
Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1. Ivysaur 17% 82 80 90 47.31% 58.37% 73.73%
2. Mr. Game & Watch 18% 83 40 97 65.56% 75.31% 88.85%
3. Lucas 19% (21%) 95 50 85 65.06% 75.65% 90.35%
4. Olimar P 16% 94 50 100 66.35% 76.86% 91.45%
5. Peach 17% 90 40 100 68.16% 77.97% 91.79%
6. Donkey Kong 18% 90 40 93 69.71% 79.87% 93.99%
7. Lucario 170% 18.2% 83 32 95 72.15% 82.01% 95.69%
8. Ike 19% 65 50 85 77.05% 88.76% 105.02%
9. Ganondorf 22% 80 40 70 78.26% 89.51% 105.12%
10. Fox 17% 80 30 97 79.56% 89.93% 104.33%
11. Sheik 17% 93 50 85 80.99% 93.12% 109.98%
12. Squirtle 13% (16%) 95 70 87 79.65% 94.16% 114.32%
13. Kirby 15% 75 34 100 84.85% 95.95% 111.37%
14. Olimar R 15% 94 50 90 83.70% 96.07% 113.25%
14. Olimar B 15% 94 50 90 83.70% 96.07% 113.25%
16. Luigi 15% 110 35 98 86.60% 97.96% 113.73%
17. Bowser 20% 90 23 80 87.47% 98.21% 113.12%
18. R.O.B. 14% 80 40 100 87.36% 99.19% 115.62%
19. Captain Falcon 13% (24%) 85 30 103 93.26% 105.64% 122.83%
20. Olimar Y 14% 94 50 100 92.61% 105.76% 124.01%
21. King Dedede 14% 80 40 95 93.55% 106.01% 123.30%
22. Jigglypuff 15% 87 20 100 96.22% 107.35% 122.80%
23. Wolf 12% (18%) 361 50 100 94.47% 108.00% 126.80%
24. Charizard 11% (16%) 83 50 110 95.85% 109.10% 127.51%
25. Toon Link 15% 96 30 93 97.15% 109.12% 125.74%
26. Zelda 5% (15%) 90 20 210 97.95% 110.93% 128.95%
27. Ice Climbers P 11% 83 50 105 97.41% 111.29% 130.58%
28. Ice Climbers B 20% (11%/9%) 83 50 105/113 97.25% 112.52% 133.73%
29. Pikachu 14% 85 40 90 100.41% 113.56% 131.81%
30. Lucario 85% 13% 83 32 95 104.41% 117.22% 135.00%
31. Falco 14% 95 20 98 107.03% 119.10% 135.86%
32. Mario 14% 83 32 90 107.95% 121.09% 139.35%
33. Yoshi 16% 75 23 83 110.61% 123.27% 140.86%
34. Ice Climbers N 9% 83 50 113 108.79% 124.06% 145.27%
35. Marth 17% (21%) 90 40 70 110.30% 124.52% 144.27%
36. Link 10% (17%) 90 70 80 115.23% 134.99% 162.42%
37. Snake 10% (14%) 65 90 67 114.41% 138.00% 170.75%
38. Wario 10% (15%) 90 40 97 125.45% 141.75% 164.37%
39. Samus 6% (23%) 80 50 120 127.69% 147.53% 175.09%
40. Ness 13% 80 90 60 129.31% 150.25% 179.57%
41. Pit 8% (13%) 80 75 83 130.60% 153.36% 184.98%
42. Meta Knight 4% (9%) 90 62 145 132.76% 154.74% 185.25%
43. Sonic 3% (14%) 75 70 153 130.64% 155.71% 190.53%
44. Olimar W 9% 94 50 90 144.70% 163.87% 190.50%
45. Lucario 0% 9.1% 83 32 95 157.20% 175.20% 200.20%
46. Zero Suit Samus 3% (12%) 80 70 133 166.60% 195.45% 235.51%
47. Diddy Kong 6% (16%) 95 70 70 216.70% 250.72% 297.96%

See also[edit]