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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros.]]''.
 
{{incomplete|Tons of stuff on The Cutting Room Floor, playable versions of the unplayable characters, graphics, so on https://tcrf.net/Super_Smash_Bros.}}
 
The following is all '''[[unused content]]''' that is known to have been at least considered during development of ''[[Super Smash Bros.]]'' before being altered, rejected, cut, or abandoned prior to the final release.


==''[[Dragon King: The Fighting Game]]''==
==''[[Dragon King: The Fighting Game]]''==
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled  ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of ''Dragon King'' have been released, and no known video footage or working prototype has been released.<ref name=iwataasks>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled  ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without a recognizable cast. Nintendo characters were soon added and the game was redesigned and renamed.<ref name=iwataasks>[https://web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref> A few screenshots of ''Dragon King'' have been released, and footage of the prototype was shown on Sakurai's YouTube Channel, ''Masahiro Sakurai on Creating Games''.


Below are the only known images of the game.
Below are the only known images of the game shown prior to ''Masahiro Sakurai on Creating Games''.
<gallery>
<gallery>
File:Dragon-King--The-Fighting-Game.jpg|
Dragon-King--The-Fighting-GameJP.jpg
File:Dragon king 2.jpg|
Dragon king 2.jpg
File:Dragon king 3.jpg|
Dragon king 3JP.jpg
File:Dragon king 4.jpg|
Dragon king 4.jpg
File:Nindori interview Dragon King.png|
Nindori interview Dragon King.png
Ryuoh2.png
DragonKing 3players.jpg
DragonKing legs.jpg
DragonKing mountain.png
DragonKing sky.png
DragonKing tv.jpg
</gallery>
</gallery>


==Characters==
Below is the video on Masahiro Sakurai's YouTube Channel, ''Masahiro Sakurai on Creating Games'', detailing the development of ''Super Smash Bros.''
{{#widget:YouTube|id=i3IOWaVDbx0}}
 
==Fighters==
===Scrapped===
===Scrapped===
*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development. Bowser later became playable starting in ''Melee''.
*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development.
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time. King Dedede later became playable in ''Brawl''.  
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time.<ref name=smash2poll>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>
*[[Marth]] was considered to be playable, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref> Marth later became playable in ''Melee''.
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.<ref name=smash2poll/>
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. Mewtwo later became playable in ''Melee''. According to Sakurai, Mewtwo was actually worked on in game.
*[[Marth]] was intended to be playable, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>
 
===Considered===
*[[Clefairy]] was considered for inclusion as a [[clone]] of [[Kirby]] at the same rate as [[Jigglypuff]].<ref>[https://archive.org/details/64dream-may-1999-ozidual/64Dream%201999%2005%20%28J%20OCR%29/page/n91/mode/2up?view=theater The 64 DREAM May 1999, p. 91]. ところで、「どうして隠しキャラにプリンが?」っていう意見もあったりするんですが。 / ふつうの格闘ゲームは、基本になる骨格などを一緒に作って、やられるモーションなども使いまわすことができるんです。でも「スマブラ」の場合は基本の8キャラがすべて異なる体型で作られているんですね。その上、やられパターンとか倒れパターン、それに起き上がりら攻撃パターンや崖捕まりパターンなど、それぞれ違う作りをしていて、それらを全て作るのは、ふつうの格闘っていうレベルでみてもすごく大変なことなんです。それで、隠れキャラは基本キャラの骨格を使い回すことを前提にしたんです。なので、ネスとルイージはマリオと同じ骨格でできてるし、ファルコンはサムス、プリンはカービィと一緒というわけなんです。プリンを選んだのはそういった骨格の類似性もありましたが、それとは別に、「人気ポケモンは?」って考えたときに、最後まで残ったのがピッピとプリンだったんですね。カービィ体形でピッピを作ることも可能だったと思いますけど、とりあえずキャラクター的な性格からして、プリンの方がやられ役っぽさがあったので選びました。</ref>
 
Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''.


==Stages==
==Stages==
The stage Meta Crystal and the stage for "Race to the Finish" both have spawn locations for all four players, implying that they might have been playable outside of the single player game mode. However, it could simply be a form of error handling, in the case someone hacks the game to play these stages in Vs. Mode.
===Differences===
===Differences===
*[[Dream Land]] had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background.
*[[Dream Land]] had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background.
*[[Peach's Castle]] lacks the top platform. The brown, soft platforms are on the sides, with the wedge blocks having a different color. The bottom platform is lighter colored.
*[[Hyrule Castle]] had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.
*[[Hyrule Castle]] had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.
*[[Saffron City]]'s roofs had a considerably brighter pink texture.
*[[Saffron City]]'s main roofs had a considerably brighter pink texture. The roof on the left building is colored green, while the floating platform above it is brown.


===Scrapped===
===Scrapped===
Line 33: Line 53:


<gallery>
<gallery>
File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle.
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle.
File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
Saffron City beta.jpg|Early version of Saffron City. Note the different coloring on the building and platform.
SmallSSB.png|Small
SmallSSB.png|Small
File:super_smash_bros._kirby_beta.jpg|New
super_smash_bros._kirby_beta.jpg|New
Peach's Castle beta 1.jpg|An early version of Peach's Castle. Note the lack of the top platform, and how all the characters spawn on the main platform.
Peach's Castle beta 2.jpg|Note the lighter coloring of the platform and its lower positioning, as well as the red hit effect which goes unused in the final game.
Peach's Castle beta 3.jpg|Note the positioning the brown platforms and the whiter coloring of the wedge block.
</gallery>
</gallery>


==Items==
==Items==
Initially, [[Crate]]s lacked the Super Smash Bros. logo seen on the final versions' sides.
Initially, [[Crate]]s lacked the Super Smash Bros. logo seen on the final versions' sides.
<gallery>
<gallery>
SSBBetaCrate.png|An early crate.
SSBBetaCrate.png|An early crate (left, behind Donkey Kong).
</gallery>
</gallery>


==Gameplay==
==Gameplay==
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!"]]. Other characters heard include {{SSB|Kirby}} and {{SSB|Link}}.
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} charging energy and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!" & "Blue Falcon!"]] (the latter exclusive to the Japanese version). Other characters heard include {{SSB|Fox}}, {{SSB|Kirby}} and {{SSB|Samus}}.
*There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
*There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.  
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however.
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.<ref>[https://www.youtube.com/watch?v=Z_dkxmXKKBI]</ref>


==Aesthetics==
==Aesthetics==
*The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
*The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
*The [[series symbol]] for the {{uv|Yoshi}} series was originally not supposed to have spots on the egg, and the symbol for the {{uv|Legend of Zelda}} series was a single, upside down triangle.
*The [[series symbol]] for the {{uv|Yoshi}} series was originally not supposed to have spots on the egg, and the symbol for the {{uv|Legend of Zelda}} series was a single, upside down triangle.
<gallery>
<gallery>
File:ss_ssb_1.jpg|The original character select screen.
ss_ssb_1.jpg|The original character select screen.
</gallery>
</gallery>


==Alternate Costumes==
==Alternate Costumes==
*Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. {{SSB|Pikachu}}'s fourth alternate costume was to be a yellow party hat, and {{SSB|Jigglypuff}}'s fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both {{SSB|Pikachu}} and {{SSB|Jigglypuff}} will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but {{SSB|Jigglypuff}} and {{SSB|Pikachu}} are the only exceptions to this rule.  
*Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. Pikachu's fourth alternate costume was to be a yellow party hat, and Jigglypuff's fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both Pikachu}} and Jigglypuff will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but Jigglypuff and Pikachu are the only exceptions to this rule.
*Sakurai mentioned that he considered having {{SSB|Fox}}'s alternate costumes being based off of other members of the Star Fox team, [[Falco Lombardi]] (who became playable starting in ''Melee''), [[Peppy Hare]], and [[Slippy Toad]], but Sakurai decided against it and used the ones that were completely original to the game due to the fact that Slippy didn't have a moveset like the others. Starting from ''Super Smash Bros. 4'', the concept of a fighter with different characters as alternate costumes would be reutilized for various characters, such as [[Bowser Jr.]], [[Olimar]], [[Hero]] and [[Steve]].<ref>https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/</ref>
 
<gallery>
<gallery>
File:Yellow_pikachu.PNG|Yellow Pikachu
Yellow_pikachu.PNG|Yellow Pikachu
File:Yellow_jiggly.PNG|Yellow Jigglypuff
Yellow_jiggly.PNG|Yellow Jigglypuff
</gallery>
</gallery>


Line 73: Line 103:


==References==
==References==
<references/>
{{reflist}}
 
[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Beta elements]]
[[Category:Beta elements]]
[[es:Lista de elementos beta de Super Smash Bros.]]

Latest revision as of 13:22, April 10, 2024


An icon for denoting incomplete things.

The following is all unused content that is known to have been at least considered during development of Super Smash Bros. before being altered, rejected, cut, or abandoned prior to the final release.

Dragon King: The Fighting Game[edit]

Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled Dragon King: The Fighting Game (格闘ゲーム竜王, Kakuto-Gēmu Ryūō), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without a recognizable cast. Nintendo characters were soon added and the game was redesigned and renamed.[1] A few screenshots of Dragon King have been released, and footage of the prototype was shown on Sakurai's YouTube Channel, Masahiro Sakurai on Creating Games.

Below are the only known images of the game shown prior to Masahiro Sakurai on Creating Games.

Below is the video on Masahiro Sakurai's YouTube Channel, Masahiro Sakurai on Creating Games, detailing the development of Super Smash Bros.

Fighters[edit]

Scrapped[edit]

  • Bowser was a highly requested character, with Shigeru Miyamoto claiming in an interview that he was cut late in development.
  • King Dedede was playable at one point, but was scrapped due to lack of development time.[2]
  • Mewtwo was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.[2]
  • Marth was intended to be playable, but he had to be scrapped due a lack of development time.[3]

Considered[edit]

Bowser, Mewtwo and Marth would later on be playable in Melee, while King Dedede would later on be playable in Brawl.

Stages[edit]

The stage Meta Crystal and the stage for "Race to the Finish" both have spawn locations for all four players, implying that they might have been playable outside of the single player game mode. However, it could simply be a form of error handling, in the case someone hacks the game to play these stages in Vs. Mode.

Differences[edit]

  • Dream Land had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background.
  • Peach's Castle lacks the top platform. The brown, soft platforms are on the sides, with the wedge blocks having a different color. The bottom platform is lighter colored.
  • Hyrule Castle had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.
  • Saffron City's main roofs had a considerably brighter pink texture. The roof on the left building is colored green, while the floating platform above it is brown.

Scrapped[edit]

Two stages have leftover data in Smash 64, and they can be accessed through use of the debug menu.

  • Small is assumed to be an early version of Dream Land, as it shares many of the same textures and models as the aforementioned stage, as well as a similar platform layout.
  • New is assumed to be an early prototype stage, even earlier than Small. It features an unusual layout, as well as a number of invisible walls, leading to frequent glitches involving movement.

Items[edit]

Initially, Crates lacked the Super Smash Bros. logo seen on the final versions' sides.

Gameplay[edit]

  • A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add Final Smashes in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of Brawl.[1] While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include Ness yelling, "PK Starstorm!", Pikachu charging energy and Captain Falcon yelling "Come on!" & "Blue Falcon!" (the latter exclusive to the Japanese version). Other characters heard include Fox, Kirby and Samus.
  • There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the 1P Game, as the Announcer does not normally announce Master Hand's name until Smash 4.[5]
  • According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.[6] It is not known what sort of gameplay this mode would feature.
  • Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however.
  • Every character has an unused animation that will instantly KO them when activated, similar to the instant KO in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.[7]

Aesthetics[edit]

  • The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
  • The series symbol for the Yoshi series was originally not supposed to have spots on the egg, and the symbol for the Legend of Zelda series was a single, upside down triangle.

Alternate Costumes[edit]

  • Both Jigglypuff and Pikachu have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. Pikachu's fourth alternate costume was to be a yellow party hat, and Jigglypuff's fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both Pikachu}} and Jigglypuff will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but Jigglypuff and Pikachu are the only exceptions to this rule.
  • Sakurai mentioned that he considered having Fox's alternate costumes being based off of other members of the Star Fox team, Falco Lombardi (who became playable starting in Melee), Peppy Hare, and Slippy Toad, but Sakurai decided against it and used the ones that were completely original to the game due to the fact that Slippy didn't have a moveset like the others. Starting from Super Smash Bros. 4, the concept of a fighter with different characters as alternate costumes would be reutilized for various characters, such as Bowser Jr., Olimar, Hero and Steve.[8]

See also[edit]

References[edit]

  1. ^ a b Wii.com (Accessed on 9-18-08)
  2. ^ a b https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll
  3. ^ http://www.sourcegaming.info/2015/12/13/sakurai-fe25/
  4. ^ The 64 DREAM May 1999, p. 91. ところで、「どうして隠しキャラにプリンが?」っていう意見もあったりするんですが。 / ふつうの格闘ゲームは、基本になる骨格などを一緒に作って、やられるモーションなども使いまわすことができるんです。でも「スマブラ」の場合は基本の8キャラがすべて異なる体型で作られているんですね。その上、やられパターンとか倒れパターン、それに起き上がりら攻撃パターンや崖捕まりパターンなど、それぞれ違う作りをしていて、それらを全て作るのは、ふつうの格闘っていうレベルでみてもすごく大変なことなんです。それで、隠れキャラは基本キャラの骨格を使い回すことを前提にしたんです。なので、ネスとルイージはマリオと同じ骨格でできてるし、ファルコンはサムス、プリンはカービィと一緒というわけなんです。プリンを選んだのはそういった骨格の類似性もありましたが、それとは別に、「人気ポケモンは?」って考えたときに、最後まで残ったのがピッピとプリンだったんですね。カービィ体形でピッピを作ることも可能だったと思いますけど、とりあえずキャラクター的な性格からして、プリンの方がやられ役っぽさがあったので選びました。
  5. ^ YouTube - Super Smash Bros. unused sounds (Accessed on 11-22-2009)
  6. ^ http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/
  7. ^ [1]
  8. ^ https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/