Sonic (SSBU)/Neutral aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|270px|Hitbox visualization showing Sonic's neutral aerial. ==Overview== Curls up into a ball and spins while slightly undulating...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File: | [[File:SonicNairSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Curls up into a ball and spins while slightly undulating up and down. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, its launching angle, fast startup (frame 6) and low | Curls up into a ball and spins while slightly undulating up and down. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, its launching angle, fast startup (frame 6) and low landing lag (10 frames) allow its clean and late hitboxes to serve as useful combo starters at low to medium percentages when [[SHFF]]'d, allowing it to be followed up by any aerial. At high percents, landing immediately with the late hit can combo into a [[Sonic (SSBU)/Back aerial|back aerial]], which can lead to a KO near the ledge. | ||
It resembles the Air Spin from ''Sonic the Fighters'' and the Insta-Shield, an attack that debuted in ''Sonic the Hedgehog 3''. | It resembles the Air Spin from ''Sonic the Fighters'' and the Insta-Shield, an attack that debuted in ''Sonic the Hedgehog 3''. | ||
==Hitboxes== | ==Hitboxes== | ||
{{ | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage={{ShortHopDmgSSBU|12.0}} | |||
|angle=75 | |||
|bk=30 | |||
|ks=80 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=hip | |||
|ypos=1.5 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=M | |||
}} | |||
{{HitboxTableTitle|Mid hit|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage={{ShortHopDmgSSBU|8.0}} | |||
|angle=75 | |||
|bk=20 | |||
|ks=85 | |||
|fkv=0 | |||
|r=4.5 | |||
|bn=hip | |||
|ypos=1.5 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{HitboxTableTitle|Late hit|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage={{ShortHopDmgSSBU|5.0}} | |||
|angle=75 | |||
|bk=20 | |||
|ks=90 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=hip | |||
|ypos=1.5 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | |||
!Clean hit | |||
|6-9 | |||
|- | |||
!Mid hit | |||
|10-19 | |||
|- | |||
!Late hit | |||
|20-38 | |||
|- | |||
!Ending autocancel | |||
|48- | |||
|- | |||
!Interruptible | |||
|50 | |||
|- | |||
!Animation length | |||
|69 | |||
|} | |||
=== | {{FrameStripStart}} | ||
{{ | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=19|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=20}} | ||
|- | |||
{{FrameStrip|t=Blank|c=47}}{{FrameStrip|t=Autocancel|c=22}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|11 | |||
|- | |||
!Animation length | !Animation length | ||
| | |16 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}} | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavSonic|g=SSBU}} | |||
[[Category:Sonic (SSBU)]] | [[Category:Sonic (SSBU)]] | ||
[[Category:Neutral aerials (SSBU)]] | [[Category:Neutral aerials (SSBU)]] |
Latest revision as of 17:07, July 19, 2022
Overview[edit]
Curls up into a ball and spins while slightly undulating up and down. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, its launching angle, fast startup (frame 6) and low landing lag (10 frames) allow its clean and late hitboxes to serve as useful combo starters at low to medium percentages when SHFF'd, allowing it to be followed up by any aerial. At high percents, landing immediately with the late hit can combo into a back aerial, which can lead to a KO near the ledge.
It resembles the Air Spin from Sonic the Fighters and the Insta-Shield, an attack that debuted in Sonic the Hedgehog 3.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Clean hit | 6-9 |
---|---|
Mid hit | 10-19 |
Late hit | 20-38 |
Ending autocancel | 48- |
Interruptible | 50 |
Animation length | 69 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 16 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|