Sonic (SSBU)/Back aerial: Difference between revisions
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Smash Master (talk | contribs) (Good news: I can get animation lengths for aerials. Bad news: Not for grounded moves) |
Smash Master (talk | contribs) m (→Timing) |
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 21:12, January 24, 2020
Overview
A backwards hook kick. Its clean hitbox's impressive damage output and high knockback growth make it one of Sonic's most viable KOing options, especially when used for edge-guarding.
Update history
- It has less landing lag (18 frames → 15).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 13-14 |
Late hit | 15-19 |
Ending autocancel | 33- |
Interruptible | 38 |
Animation length | 46 |
Landing lag
Animation length | 15 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|