Sonic (SSB4)/Up throw: Difference between revisions
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|Foot || 6% || 92 || 92 || 80 || — || No || Normal || ? | |Foot || 6% || 92 || 92 || 80 || — || No || Normal || ? | ||
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==Usage== | |||
This throw sees a lot of use, especially as combo starter. It's base knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of [[Spring Jump]]. It's knockback scaling allows it to be a situational KO move. This throw is very useful in competitive play. | |||
{{technical data}} | {{technical data}} |
Revision as of 14:29, December 23, 2016
Overview
Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 6% | 92 | 92 | 80 | — | No | Normal | ? |
Usage
This throw sees a lot of use, especially as combo starter. It's base knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of Spring Jump. It's knockback scaling allows it to be a situational KO move. This throw is very useful in competitive play.
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