Sonic (SSB4)/Down tilt: Difference between revisions
(After raging in Pixlr, I decided to make this. Don't ask.) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:SonicDTilt.gif|thumb|270px|Hitbox visualization showing Sonic's down tilt.]] | |||
==Overview== | ==Overview== | ||
Sonic performs a low sweeping kick that can allow him to pseudo-[[crawl]]. Originates from ''Sonic the Fighters''. | Sonic performs a low sweeping kick that can allow him to pseudo-[[crawl]]. Originates from ''Sonic the Fighters''. | ||
This is Sonic's fastest ground attack and an overall very useful move. Combined with the [[Sakurai angle]], it has a high chance of [[tripping]] opponents, allowing Sonic to capitalise on their [[floor recovery]]. It can also be useful in [[edgeguarding]], as opponents will be sent further away every time they get hit by the move. Finally, its high speed and decent horizontal range make it safe to use in many cases, as it is very difficult to [[punish]] this move [[out of shield]]. However, due to Sonic's extremely powerful [[neutral game]], this attack sees little use, with [[Spin Dash]], [[Spin Charge]] and grabbing being more commonly used for racking up damage. | This is one of Sonic's fastest ground attack and an overall very useful move. Combined with the [[Sakurai angle]], it has a high chance of [[tripping]] opponents, allowing Sonic to capitalise on their [[floor recovery]]. It can also be useful in [[edgeguarding]], as opponents will be sent further away every time they get hit by the move. Finally, its high speed and decent horizontal range make it safe to use in many cases, as it is very difficult to [[punish]] this move [[out of shield]]. However, due to Sonic's extremely powerful [[neutral game]], this attack sees little use, with [[Spin Dash]], [[Spin Charge]] and grabbing being more commonly used for racking up damage. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|stretch=y}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 20: | Line 21: | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|xstretch=0.0 | |||
|ystretch=0.0 | |||
|zstretch=0.0 | |||
|trip=20 | |trip=20 | ||
|type=Foot | |type=Foot | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
Line 39: | Line 42: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |37 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} |
Latest revision as of 06:21, February 2, 2021
Overview[edit]
Sonic performs a low sweeping kick that can allow him to pseudo-crawl. Originates from Sonic the Fighters.
This is one of Sonic's fastest ground attack and an overall very useful move. Combined with the Sakurai angle, it has a high chance of tripping opponents, allowing Sonic to capitalise on their floor recovery. It can also be useful in edgeguarding, as opponents will be sent further away every time they get hit by the move. Finally, its high speed and decent horizontal range make it safe to use in many cases, as it is very difficult to punish this move out of shield. However, due to Sonic's extremely powerful neutral game, this attack sees little use, with Spin Dash, Spin Charge and grabbing being more commonly used for racking up damage.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | 30 | 80 | 0 | 3.4 | 9 | 7.5 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | Kick | 0.0 | 0.0 | 0.0 |
Timing[edit]
Hitboxes | 6-7 |
---|---|
Interruptible | 28 |
Animation length | 37 |
Lag time |
Hitbox |
Interruptible |
|