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Snake (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
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[[File:SnakeUTiltSSBU.gif|thumb|400px|Hitbox visualization showing Snake's up tilt.]]
[[File:SnakeUTiltSSBU.gif|thumb|360px|Hitbox visualization showing Snake's up tilt.]]
{{competitive expertise}}
==Overview==
==Overview==
Snake performs a powerful kick that launches the opponent directly upwards. The move has fast startup as it comes out on frame 6 and has very high power, allowing it to KO middleweights at around 106%. Additionally, it also possesses a decent amount of active frames (three for the clean hit and five for the late hit) and a disjointed hitbox which gives the move good range for its speed and strength as it can even hit opponents on the  platforms of [[Lylat Cruise]], [[Battlefield]], [[Pokemon Stadium 2]], and the top platform of [[Town and City]].  
Snake performs a scorpion kick that launches the opponent directly upwards. The move has fast [[startup]], coming out on frame 6, and is very powerful, allowing it to KO middleweights at around 106%. Despite its late hit having less power than its clean hit, it is still useful for KO's at very high percents. Additionally, it also possesses a decent amount of active frames (three for the clean hit and five for the late hit) and a disjointed hitbox, which gives the move good [[range]] for its speed and power, as it can even hit opponents on the  platforms of [[Lylat Cruise]], [[Battlefield]], [[Pokemon Stadium 2]], and the top platform of [[Town and City]].  


The move also works very well with Snake's grab game. At low percents, it can be combo'd into from his up throw while it also has a true KO setup from his down throw at 160% and can KO even earlier if the opponent's option is correctly [[read]], making it one of Snake's best KO moves. Despite its late hit having less power than its clean hit, it is still useful for KO's at very high percents.  
The move also works very well with Snake's [[grab]] game, the first part of his [[neutral aerial]], and even his [[forward aerial]] if done in a [[short hop fast fall]] at low to mid percentages. At low percentages, it can be combo'd into from his [[up throw]], while it also has a true KO setup from his [[down throw]] at 160%, and can KO even earlier if the opponent's option is correctly [[read]], making it one of Snake's best KO moves. Snake can also use the first part of his neutral aerial to setup into his up tilt, which can be a reliable KO setup at high percentages or simply a way to tack on damage at low percents, although the characters this works on depends on their [[weight]] and defensive options (it generally works better against lightweight characters).


The move is not flawless, however. It still has moderate ending lag, making it relatively unsafe on shield and easy to punish if the move is whiffed. Additionally, despite its fast startup, it often requires a read or setup in order for it to connect for a potential KO, the latter of which it does not possess until 160%. Because of this, players must be patient when using it, as it will often leave open for a punish if it is consistently spammed.  
The move is not flawless, however. It still has moderate [[ending lag]], making it relatively unsafe on shield and easy to punish if it is whiffed (although it can still be difficult to punish at times). Furthermore, despite its fast startup, it often requires a read or setup in order for it to connect for a potential KO. Because of this, players must be patient when using it, as it will often leave Snake open for a punish if it is consistently spammed.  


Overall, it is one of the best up tilts in the game and one of Snake's best moves overall due to its fast startup, high power, and disjointed hitbox, making it a very useful move in Snake's kit, although it requires careful use to take advantage of its strengths.
Overall, it is one of the best [[up tilt]]s in the game and one of Snake's best moves in general due to its fast startup, strong KO power, and disjointed hitbox, making it a very useful move in Snake's kit, although it requires careful use in order to take advantage of its strengths.


==Update History==
==Update History==
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Latest revision as of 15:51, February 6, 2022

Hitbox visualization for Snake's up tilt
Hitbox visualization showing Snake's up tilt.

Overview[edit]

Snake performs a scorpion kick that launches the opponent directly upwards. The move has fast startup, coming out on frame 6, and is very powerful, allowing it to KO middleweights at around 106%. Despite its late hit having less power than its clean hit, it is still useful for KO's at very high percents. Additionally, it also possesses a decent amount of active frames (three for the clean hit and five for the late hit) and a disjointed hitbox, which gives the move good range for its speed and power, as it can even hit opponents on the platforms of Lylat Cruise, Battlefield, Pokemon Stadium 2, and the top platform of Town and City.

The move also works very well with Snake's grab game, the first part of his neutral aerial, and even his forward aerial if done in a short hop fast fall at low to mid percentages. At low percentages, it can be combo'd into from his up throw, while it also has a true KO setup from his down throw at 160%, and can KO even earlier if the opponent's option is correctly read, making it one of Snake's best KO moves. Snake can also use the first part of his neutral aerial to setup into his up tilt, which can be a reliable KO setup at high percentages or simply a way to tack on damage at low percents, although the characters this works on depends on their weight and defensive options (it generally works better against lightweight characters).

The move is not flawless, however. It still has moderate ending lag, making it relatively unsafe on shield and easy to punish if it is whiffed (although it can still be difficult to punish at times). Furthermore, despite its fast startup, it often requires a read or setup in order for it to connect for a potential KO. Because of this, players must be patient when using it, as it will often leave Snake open for a punish if it is consistently spammed.

Overall, it is one of the best up tilts in the game and one of Snake's best moves in general due to its fast startup, strong KO power, and disjointed hitbox, making it a very useful move in Snake's kit, although it requires careful use in order to take advantage of its strengths.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Buff Up tilt's clean hit has a slightly increased duration (2 frames → 3).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 3.5 top 0.0 6.0 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 2.5 top 0.0 4.0 4.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 2.5 top 0.0 6.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit (mid)
0 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 3.5 top 0.0 14.0 10.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 2.5 top 0.0 11.0 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 2.5 top 0.0 12.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit (late)
0 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 5.0 kneel 5.0 -0.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 3.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.5% 0 AngleIcon95.png Forward 65 82 0 HitboxTableIcon(False).png 3.0 legl 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 13.5% 0 AngleIcon95.png Forward 50 88 0 HitboxTableIcon(False).png 5.0 kneel 5.0 -0.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.5% 0 AngleIcon95.png Forward 50 88 0 HitboxTableIcon(False).png 3.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 13.5% 0 AngleIcon95.png Forward 50 88 0 HitboxTableIcon(False).png 3.0 legl 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Clean hit (early, mid, late) 6, 7, 8
Late hit 9-13
Interruptible 38
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible