Snake (SSBU)/Down throw
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Overview[edit]
Throw Data[edit]
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to 3 + p/17, with a minimum of 3 frames and a maximum of 13, where p is the opponent's percent after damage from the throw. As a result, the immobility duration starts increasing at 17% and caps at 170%, with both percents being counted after the throw's damage, so they are affected by factors such as the 1v1 multiplier and stale-move negation.
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 0 | 9.0% | Backward | 0 | 0 | 0 | 0.0× | ||||
| Break | 0 | 2.0% | Backward | 60 | 100 | 0 | 0.0× |
Timing[edit]
| Invincibility | 1-35 |
|---|---|
| Throw Release | 35 |
| Interruptible | 42 |
| Animation length | 46 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|