Sheik (SSBB)

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This article is about Sheik's appearance in Super Smash Bros. Brawl. For other uses, see Sheik. Also, for information about Sheik's alter-ego, see Princess Zelda.
Sheik
Sheik
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSBM
SSBB
Availability Starter


Sheik is a character in Super Smash Bros. Brawl. Sheik transforms from Zelda by using her down special move Transform, and can also transform back into Zelda. The design changes for her Brawl form are rather minimal compared to other characters, the notable changes is that she carries a knife on her back, and a braid similar to Zelda's new design.

The playability of Sheik had earlier been hinted by Eiji Aonuma, the director of Legend of Zelda: The Wind Waker and Legend of Zelda: Twilight Princess, who stated that he sent Twilight Princess-style designs of Sheik and Ganondorf to Sakurai.

Sheik can be selected off of the Character Select screen by clicking on her image, like selecting a starting Pokemon with Pokemon Trainer. However, unlike Pokemon Trainer, there is no Random option between the two.

Changes from Melee to Brawl

  • Needle Storm stores 5 needles, as opposed to 6 in Melee. Needle Storm immediately begins charging if B is tapped, rather than firing a single needle. B must be tapped twice to fire a single needle. Needles' lag can no longer be cancelled by landing. If Sheik lands while charging needles, Sheik continues charging.
  • Chain can be used as a tether recovery
  • Down Smash has lower knockback
  • Forward Aerial has lower knockback and a smaller sweetspot
  • Up B has more damage and knockback and less landing lag
  • Up Air is a better juggle move, but a worse Kill move (like the PAL version)
  • Tilts have less knockback, comboing better
  • Down Air sends Sheik downwards
  • Can be chosen to start a match instead of Zelda at the character selection screen.
  • Can no longer chain-throw
  • In-battle transformation takes more time, but renders Zelda/Shiek invincible for much of the time

Role In Subspace Emissary

After Peach and Zelda are rescued by Snake, Metaknight and Lucario, the two princess are ordered to stay where they are until the Halberd is under their control. Zelda transforms into Sheik and walks out with Peach, opening a window to the outside of the ship. Both princesses then make their way to the front deck of the ship.

Pros and Cons

Pros:

  • Very fast moving, fourth fastest running speed
  • All of her tilts and aerials come out very quickly, and most have a long duration and hit for the entirety of their duration.
  • Little lag on any of her attacks
  • Attacks string together nicely and have decent range
  • Can Transform in to Zelda
  • Down Aerial is one of the Stall-then-Fall down aerials, allowing it to cancel vertical knockback.
  • Down Aerial can spike
  • Needles are a quick, chargeable projectile good for stopping attacks (even projectiles), hindering recovery, and racking up damage
  • Side B is a Tether Recovery move
  • Can Wall cling
  • Can Crawl
  • One of the best combo potential characters.
  • Up Aerial (Tiger Claw) is the best move to get the enemy far from recovery
  • Final Smash the Light Arrow is a one hit KO and deals good damage. (50% for Sheik 44% for Zelda)

Cons:

  • Lacks a solid kill move
  • Dependant on being able to combo opponent to high percentages for a kill
  • Transformation is slow
  • Up B has some landing-lag
  • Down Aerial has high landing lag, and can SD if not careful

Special Move

Template:Specialmoves

Special Movements

Taunts

Up: Does her standard Sheikah pose and makes a disappointed/arrogant huff.

Side: Brings her chain out in a strangle pose.

Down: Does a lazy one handed handstand.

On-Screen Appearance: Appears from a burst of magical sparks.

External Links


Template:Zelda Brawl