Rosalina & Luma (SSBU)/Forward aerial: Difference between revisions
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*{{buff|Forward aerial has less ending lag (FAF 60 → 55).}} | *{{buff|Forward aerial has less ending lag (FAF 60 → 55).}} | ||
*{{buff|Rosalina can grab ledges faster after using forward aerial (84 frames → 79).}} | *{{buff|Rosalina can grab ledges faster after using forward aerial (84 frames → 79).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | |||
*{{buff|[[Forward aerial]] has received various adjustments that allow the move to connect more reliably:}} | |||
**{{buff|The first hit has been split into ground-only and aerial-only hitboxes, with the aerial-only hitbox having less base knockback (90 → 50).}} | |||
**{{buff|Two of the looping hits' hitboxes (ID 2 and 3) have altered displacements (Y-offset: -3.8—-6.2 → -5.8—-6.2), extend further during the last two frames (X-offset: 1.7—8 → 1.7—10), and now send at an [[autolink angle]] throughout their entirety (115° (frames 11-18)/36 (frames 19-20) → 366° (frames 11-20)).}} | |||
**{{buff|Three of the looping hits' hitboxes (ID 2, 3 and 4) have less base knockback (36/36/72 → 20/20/60).}} | |||
**{{buff|One of the looping hits' hitboxes is smaller (ID 1: 4.0u → 3.5u). While this technically reduces the move's range close to Rosalina, it allows the hitboxes with the autolink angles to connect more consistently.}} | |||
**{{buff|The final hit is larger (8.0u → 9.0u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Rosalina=== | ===Rosalina=== |
Revision as of 22:14, December 25, 2020
Overview
Update History
- Rosalina can grab ledges faster after using forward aerial.
- Forward aerial's hits connect more reliably.
- Forward aerial has less ending lag (FAF 60 → 55).
- Rosalina can grab ledges faster after using forward aerial (84 frames → 79).
- Forward aerial has received various adjustments that allow the move to connect more reliably:
- The first hit has been split into ground-only and aerial-only hitboxes, with the aerial-only hitbox having less base knockback (90 → 50).
- Two of the looping hits' hitboxes (ID 2 and 3) have altered displacements (Y-offset: -3.8—-6.2 → -5.8—-6.2), extend further during the last two frames (X-offset: 1.7—8 → 1.7—10), and now send at an autolink angle throughout their entirety (115° (frames 11-18)/36 (frames 19-20) → 366° (frames 11-20)).
- Three of the looping hits' hitboxes (ID 2, 3 and 4) have less base knockback (36/36/72 → 20/20/60).
- One of the looping hits' hitboxes is smaller (ID 1: 4.0u → 3.5u). While this technically reduces the move's range close to Rosalina, it allows the hitboxes with the autolink angles to connect more consistently.
- The final hit is larger (8.0u → 9.0u).
Hitboxes
Rosalina
Luma
Timing
Rosalina
Initial autocancel | 1-3 |
---|---|
Hit 1 | 10 |
Multihits (early, late) | 11-18, 19-20 |
Final hit | 22-23 |
Ending autocancel | 50- |
Interruptible | 60 |
Animation length | 83 |
Luma
Early hit | 11-12 |
---|---|
Late hit | 13 |
Interruptible | 60 |
Animation length | 71 |
Landing lag
Interruptible | 17 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|