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Pikachu (SSB)/Up special: Difference between revisions

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[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Up special moves]]
[[Category:Up special moves (SSB)]]

Revision as of 17:54, December 22, 2013

Overview

Pikachu's up special's hitboxes in Smash 64.
The hitbox of Pikachu's up special.

This move is known as Quick Attack, where Pikachu travels in a direction, and can optionally travel in a second direction with warp speed. The direction of second warp must be at least 45 degrees different than the direction of the first warp. It deals no damage at all but is the best recovery move in the game as it covers a huge distance very quickly, making it hard to edgeguard Pikachu if it uses Quick Attack properly.

The already very long move can be extended. If the player lets the Control Stick snap back to the neutral position just before one of the warps ends, Pikachu will not lose its momentum after warping. This can be done with the first or second warp. It may be possible to do it with both, but then Pikachu will run a high risk of missing the second warp.

Pikachu ledge-stalling in Smash 64 by abusing the invincibility frames of the edge and Quick Attack's startup
Ledge-stalling, where Pikachu continuously uses Quick Attack on the ledge and Captain Falcon can't harm it in anyway.

Quick Attack is also known to have invincibility frames during the beginning and middle of the move. Pikachu players can then use an technique called ledge-stall, where it uses Quick Attack on the ledge for as long as it likes and Pikachu will be invincible of a infinite amount of time. This is performed by simply ledge dropping, jumping, and aiming Quick Attack straight down. The process then repeats. Another ledge-stalling method is to ledge drop and aim Quick Attack straight up, then straight down. This doesn't make Pikachu completely invincible, but it allows it to quickly grab the edge even while facing in the opposite direction, making it a useful edgehogging option.

With Quick Attack's said long range, invincibility frames, and quick speed, Pikachu is also capable of escaping out of situations and combos. However, if a Pikachu player does not land the Quick Attack in a safe place, he or she are likely going to get punished due to Quick Attack's ending lag.


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